WYRDYSM GAMES

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 Post subject: NUD beta build
PostPosted: Wed Dec 31, 2008 1:33 am 
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NUD
Download Here: http://www.wyrdysm.com/nudgame.php
This is my latest project, NUD is a tower defence game that will emphasize patterns in the way you build towers. The towers in the game, called NUDs, provide adjacent NUDs with various bonuses. This means that you need to come up with the optimum pattern of NUDs to maximise firepower. By emphasizing the way you build instead of relying on the usual formula of damage types vs armour types I hope to make the complexity of the game more transparent since no complexity is hidden in the creep stats or behaviour. The smooth undo/reload wave system also allows you to correct your mistakes painlessly instead of having to restart the level/game and waste time getting to the same level.

This is the first beta build that I've got up. I've just got all the technical aspects coming together so the gameplay isn't quite fleshed out yet.

Features:
- Full Undo/Checkpoint saving system that allows you to seamlessly go back and correct mistakes
- Adjacency bonuses. NUDs will provide combat bonuses to other adjacent NUDs.
- Mazing, you can build your NUDs to block the invaders and shape their path.

Planned:
- More NUDs to build
- More levels, lots more levels
- Map/NUD editor and user content (the game is already setup to handle user content easily)

Image

I'd love to get any comments/suggestions from you peeps, hope you enjoy the game.

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Last edited by th15 on Sun Feb 01, 2009 2:52 pm, edited 8 times in total.

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 Post subject:
PostPosted: Wed Dec 31, 2008 2:20 am 
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Wow 0.0 even more new downloads, this time in my favorite form: TD.
Mind if I post this on towerdefense.net?

Anyhoo, downloading... NOW!

Edit: I can't run it, I seem to be greeted by giant error sign... everytime. :cry:
Edit: Nevermind, redownloading it fixed the problem... >.< although the game seems to be too graphics intense for my current machine.

Perhaps a quality change menu or something... I'm playing at practically 1-3 fps.


Last edited by thacannon on Wed Dec 31, 2008 2:35 am, edited 3 times in total.

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 Post subject:
PostPosted: Wed Dec 31, 2008 2:23 am 
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Location: If hell froze over it would look like this.
Ohhhh....
pretty pretty :shock:


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 Post subject:
PostPosted: Wed Dec 31, 2008 2:37 am 
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I might just have to download this. |:\


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 Post subject:
PostPosted: Wed Dec 31, 2008 2:51 am 
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I was totally the first person to break this game. ='D
*proud*

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 Post subject:
PostPosted: Wed Dec 31, 2008 6:08 am 
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Location: "not here" would probably be accurate
very fun overall.
One thing that might be nice, however (although it would add quite a bit of complexity, which might be a reason not to do so) would be to let you upgrade towers in one of two ways, one of which enchances the bonus it gives nearby towers (perhaps letting it effect towers diagonal from it as well, or simply upping the effects) while the other set of upgrades simply ups the base tower stats. Just an idea.


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 Post subject:
PostPosted: Wed Dec 31, 2008 7:01 am 
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Chiiro wrote:
I was totally the first person to break this game. ='D
*proud*


Define 'break' it...

Cause if you try to block, it never lets you build a tower again :P.


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 Post subject:
PostPosted: Wed Dec 31, 2008 7:48 am 
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Himura.Kenshin wrote:
Define 'break' it...

Cause if you try to block, it never lets you build a tower again :P.

The game completely stopped on me. ~.~

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 Post subject:
PostPosted: Wed Dec 31, 2008 8:33 am 
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Well then, you weren't the first one to break the game, I was,

Quote:
Edit: I can't run it, I seem to be greeted by giant error sign... everytime. :cry:


That would be me in the first reply. :lol:


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 Post subject:
PostPosted: Wed Dec 31, 2008 8:40 am 
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thacannon wrote:
Well then, you weren't the first one to break the game, I was,

That would be me in the first reply. :lol:

You didn't break it if it didn't work to begin with. ~.~

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 Post subject:
PostPosted: Wed Dec 31, 2008 2:47 pm 
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If the gribblies can't find a path to follow (because I tried to box in the spawn point :D), the game stops working.

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 Post subject:
PostPosted: Wed Dec 31, 2008 3:48 pm 
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Location: Adding engines on mah' spacestation.
New TD game? Good, sounds fun.

But shouldn't you work on the other games first?

Hehe, kidding, and sometimes you need a lot of games to encourage programmers etc to join you.


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 Post subject:
PostPosted: Wed Dec 31, 2008 11:30 pm 
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that's right Luke.

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 Post subject:
PostPosted: Thu Jan 01, 2009 2:51 am 
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The game isn't too great yet, but that's fine considering it's in beta, and it seems like it could be quite good in the future.
One question though, why is it that all of the stages except the final one are really easy, while in the last stage, the creeps gain a large increase in life and spawn a good deal faster, while giving you the same amount of cash per kill? It seems like a strange way of balancing to me (unless it's just temporary).

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 Post subject:
PostPosted: Thu Jan 01, 2009 7:55 am 
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Its pretty fun, and Ive never really been a fan of TD games.
Good work, I can't wait to see the finished product.


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