THINGS THAT HAVE ALREADY BEEN SUGGESTED
In-game functionality
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* Three-way battles
* Civilian AI, Fighter AI
* Custom ships in Campaign after winning
* Gas Giant Background Planet
* No Module Glow
* Ships/stations launching other ships/KKWs
* Custom Formations
* Recording/Replay feature
* "Launch Arc" stat for all weapons
* Ability to color nebulas, in the same way one can color planets.
* Visible (but subtle) damage effects
* More control over aegis/deflectors - stats, visibility, depth, visual effects, scripting etc
* True fighters - ability to give fighter squadrons simple commands, fighter bays, modules that affect only fighters, custom weapons w/fighter behavior
* Weapon/module upgrades
* Ability to define ship subsystems from section or a group of sections with custom behavior when destroyed/damaged (say, weapons control, engineering,...).
* Repair bays (you have to dock with them, special functionality), construction yards
* Ability to link and script (conditions etc) weapons and modules
* Custom sprites and effects for weapons/modules and their projectiles/effects
* Turrets (custom sprites, make turrets out of a section/group of sections, multiple weapons, custom stats and behavior, etc
* Ability to give all beams inner and outer color
* Splitting ships. (*)
* Fixing the Ctrl-select ability.
* Independant tracking for missiles
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* Selection of multiple pieces, groups, hiding and freezing sections/groups
* Mirror selection along arbitrary axis with arbitrary pivot
* Automatic symmetry - if you insert/modify a piece while symmetry is on, it gets automatically inserted/modified on the other side (sides) as well, with correct parenting etc
* Array tool - quick insertion of many pieces with custom rules
* Ability to use custom hp calculation formulas
* Ability to move/rotate selection by a defined step (nudge)
* Select children tool
* Ability to set arbitrary pivot (the point around which something moves/scales/rotates) for exction/selection
* Ability to rotate and scale selection (multiple pieces) uninformly or non-uniformly
* Ability to move along rotated pivot (so if a section is rotated 45 degrees, if you move it up itll move at 45 degree angle)
* Ability to 'paint' color onto sections with a brush
* Ability to change colors with a single click or key, much like in SMHelper
* Custom color table, select pieces of a certain color, set selected pieces to a certain color, sample color from existing section
* Precise moving, rotating and scaling with mouse; gizmos
* Parent editing mode - right mouse selects the section you want to act as parent, left mouse click picks children that will be parented to that section
* Shot-size Modification w/o turret size change
* Hiding Thrusters
* A group saver. (**)
Module & Weapon additions
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* Mines
* Electrical/Lightning Bolt style weapon
* Flux Beam Weapon Effect (see above)
* Grapple Module
* Bubble-shield deflectors
* "Spray" asteroid fields (painting multiple w/ one click)
* Asteroid Core (for asteroid mining bases & platforms)
* Splitting Missiles (MIRV)
* ECM Module
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*Ability to import custom sections, along with distribution functionality (section packs, few sections packed together; easy download and installation) and integration with ship database (you see what custom section packs each ship uses, and have the ability to download them with the ship).
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* Online Multiplayer
____________________________________________________If you're looking for the old BSF wishlist, it is here.
(*) Enterprise D style. Saucer separation doohickey or whatsitcalled. That kind of splitting.
(**) Explanation here