Tie-breaker rules were changed, because I was sick of the ineffectiveness of the old tie-breaking rules at actually breaking ties (it was very possible to go through a dozen iterations without resolving the problem).
Ixranin Vs ASM
At first I thought Ixranin was crazy for making the legacy so slow, and in 2 v 2 combat it was indeed somewhat ineffective. The legacy was destroyed without being able to dispatch or even do in one section of either lady bug. The Randora, however, could not be caught (nor could it do any effective damage with its defense platforms), and so just circled around and around with the two ladybugs. The old tie-breaker didn't work, leaving 2 randoras and 4 ladybugs circling, and so I just got annoyed and did a massive tie-breaker (which has a video).
You can see the first round here:
[The first round cannot be found here because for some reason it couldn't be uploaded].
In the tie-breaker however, the quad blasters and dieterling worked in perfect concert to extend survivability and substitute for mobility.
And its tie-breaker here:
The Randora's ability to attract the attention of both ladybugs stretched the match out before they started circling eachother, but didn't do anything else. In the tie-breaker, however, the unwise targeting of the ladybugs was very important in securing Ixranin's victory.
The second round progressed the same way, except the tie-breaker was half the size, as 16 v 16 was excessive and burdensome to the processor.
Winner: Ixranin's Randora and Legacy.