The Dual Duel Tourney: a round robin 2v2
Moderators: th15, Moderators
On the contrary. You divvy up the points as you like. You can have two 40-point ships, a 41 and a 39, a 50 and a 30, or a 79 and a 1. It's up to you.Empty wrote:Both ships must use the same number of points on basic stats?
[url]http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2546[url]
The Dual Duel tournament!
The Dual Duel tournament!
That was a suggestion to stop people making dummy ships.
I just made a dummy ship + massive cruiser for 150 pts total, the cruiser crushed all.
The thing with the dummy ship/cruiser combo is the large ship is probably going to have many more deflectors to share amongst it's sections, meaning it's going to get hit a LOT less.
I just made a dummy ship + massive cruiser for 150 pts total, the cruiser crushed all.
The thing with the dummy ship/cruiser combo is the large ship is probably going to have many more deflectors to share amongst it's sections, meaning it's going to get hit a LOT less.
Yeah, the change would come with regards to speed. Hypothetical: You spend on maneuverability only the amount of points spent on the more maneuverable one. For instance, you spend 20 points on movement for ship A, you could spend 20 free points for movement on ship B, before you'd have to pay for another point.
That would balance it out.
As for deflectors, I have the 3:1 ratio, and I think that should be enough. I don't think they're a huge factor, but I just may be wrong, we'll see.
That would balance it out.
As for deflectors, I have the 3:1 ratio, and I think that should be enough. I don't think they're a huge factor, but I just may be wrong, we'll see.
[url]http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2546[url]
The Dual Duel tournament!
The Dual Duel tournament!
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- Commodore
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Just a reminder to people, get your lightweights in.
Also, I will break ties in the following manner:
Additional sets of ships will be spawned in formation fairly close to where the action is, each set being behind their opponent.
Say that X and Y are in a tie, and arranged like so:
X-------Y
Then it becomes
Y-------X-------Y------X
Also, I will break ties in the following manner:
Additional sets of ships will be spawned in formation fairly close to where the action is, each set being behind their opponent.
Say that X and Y are in a tie, and arranged like so:
X-------Y
Then it becomes
Y-------X-------Y------X
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- Vice Admiral
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