The rise of the House of Wyrdysm: A Rome: Total War epic.
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- Verminator
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The rise of the House of Wyrdysm: A Rome: Total War epic.
I've decided to pull Rome: Total War out of cold storage recently, and I want to have some fun with it in a way that involves the commuity of Wyrdysm. (While I realise we could use Medieval 2, RTW is probably friendlier on computers.)
For those of you who don't know, Rome: Total War is the epic empire building / battle simulator set in antiquity. This journey would see us take up arms as one of the patrician familes in Rome, expand the empire, and then seize the crown for ourselves.
We can do this in one of two ways.
1 - Everyone who owns a copy of RTW puts their name forward, and we have a vote or a game of chance on who gets to be the leader. The winner is consul for a set amount of time. When they reach the end of their term, or they are unable to continue, leadership defaults to the next person in line.
2 - There is one consul, who is elected from a pool of potential candidates. Whoever that is keeps their post permanently. However, he or she is held accountable to a council of members, who, even if they don't have the game, can help to shape Imperial policy. While the Consul is in control of the armies and cities in the game, he has to report back as frequently as possible to the council, announcing votes on next moves or important decisions. While the details of how a policy is acted out, as is the responsibility of fighting battles on the campaign map, the grand scheme of things lies in the hands of the Wyrdysm council. If any council member feels the current consul is not performing his duties properly, a vote of no confidence can be called in the current leader. If a majority rule in favour of ousting the consul, then he is removed and a new one takes charge in his stead. To prevent petty infighting and votes of no confidence based on personal vendettas and various other kinds of faggotry, if a person fails to win at least 30% of the vote, then they forgo their voting rights for a set time.
Or we could mix them both, uniting council politics with a rotating consul roster.
Veni, Vidi, Vici baby!
Let's put this to the vote.
For those of you who don't know, Rome: Total War is the epic empire building / battle simulator set in antiquity. This journey would see us take up arms as one of the patrician familes in Rome, expand the empire, and then seize the crown for ourselves.
We can do this in one of two ways.
1 - Everyone who owns a copy of RTW puts their name forward, and we have a vote or a game of chance on who gets to be the leader. The winner is consul for a set amount of time. When they reach the end of their term, or they are unable to continue, leadership defaults to the next person in line.
2 - There is one consul, who is elected from a pool of potential candidates. Whoever that is keeps their post permanently. However, he or she is held accountable to a council of members, who, even if they don't have the game, can help to shape Imperial policy. While the Consul is in control of the armies and cities in the game, he has to report back as frequently as possible to the council, announcing votes on next moves or important decisions. While the details of how a policy is acted out, as is the responsibility of fighting battles on the campaign map, the grand scheme of things lies in the hands of the Wyrdysm council. If any council member feels the current consul is not performing his duties properly, a vote of no confidence can be called in the current leader. If a majority rule in favour of ousting the consul, then he is removed and a new one takes charge in his stead. To prevent petty infighting and votes of no confidence based on personal vendettas and various other kinds of faggotry, if a person fails to win at least 30% of the vote, then they forgo their voting rights for a set time.
Or we could mix them both, uniting council politics with a rotating consul roster.
Veni, Vidi, Vici baby!
Let's put this to the vote.
I have to kill fast and bullets are [i]too slow.[/i]
This is an awesome idea. Needs to be done now.
Im assuming the change in consul means that we send the savegame to someone else?
Im assuming the change in consul means that we send the savegame to someone else?
[img]http://img148.imageshack.us/img148/8666/cylonbasestareyevq0.gif[/img]
Mjolnir, Hammer of Thor. Id like to see you try to kill me, and why would you want to take my stuff, its all crap anyway.
Mjolnir, Hammer of Thor. Id like to see you try to kill me, and why would you want to take my stuff, its all crap anyway.
- Verminator
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I really liked option four, I just had to pick it.
I like the second suggestion best, really.
I like the second suggestion best, really.
[url=http://www.fallingsandgame.com/][img]http://www.gaussianstudios.co.cc/hosting/fsgbanneram3.png[/img][/url]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
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