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PostPosted: Thu Jul 10, 2008 1:11 am 
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take the drone launchers off you could get something with better dps like missles or something. cuase we really don't need more drones.

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PostPosted: Thu Jul 10, 2008 1:20 am 
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What makes you think the decoys won't work?
What makes you think the Deployer will actually help?
Think about this: The Drone deployers Provide cover fire, and don't cause much problems.


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PostPosted: Thu Jul 10, 2008 1:23 am 
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but he could get something that could do more dmg. or what not. like a bolter or something.

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PostPosted: Thu Jul 10, 2008 1:25 am 
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One blaster is useless, But The deployers spawn 2. And with the added firepower of four Deployers, that makes 8 blaster pods. Now, add the additional force of the fleet. That is a pretty good amount of fire power.


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PostPosted: Thu Jul 10, 2008 1:26 am 
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posted wrong ship pic. the real one is now there.
note: did no one notice the rest of the post? I will probability never put drones on it, not with 13 on another ship.


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PostPosted: Thu Jul 10, 2008 1:29 am 
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also i was just doing the math. boosters are not worth it.
for instance his ship boosts two dusks.

2 booster cost 10 points. while 2 dusks cost 8.
if im correct boosters just double the dps

instead of using booster you could use 2 more dusks plus something that costs 2 points.

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PostPosted: Thu Jul 10, 2008 1:33 am 
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that may well be a better idea, seeing as they are always stopped by pd till the railcannons strip a ship of them. will replace the middle front section with 2 unless my idea to get a section able to have 4, but with server limitations put in. (on main tourney post)


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PostPosted: Thu Jul 10, 2008 1:55 am 
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i have another ship that could overwhelm point defense.

Image
By Styrofoambullet

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PostPosted: Thu Jul 10, 2008 2:00 am 
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Now, Let's put the ships into file hosts.


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PostPosted: Thu Jul 10, 2008 2:08 am 
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ill put both up.

HiveMind

FireHawk

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PostPosted: Thu Jul 10, 2008 2:33 am 
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http://willhostforfood.com/access.php?fileid=26633
Lethal shot

http://willhostforfood.com/access.php?fileid=26635
Hammertime 2.

(Don't ask.)

These are test ships to see how we work together:

http://willhostforfood.com/?Action=down ... leid=26636
Flanking test.
Flank the heavily armoured ship and destroy the weak spots.

http://willhostforfood.com/access.php?fileid=26637
Speed of attack.
This ship is powerful. You must be quick to damage the weapons and must use full co operation!

http://willhostforfood.com/access.php?fileid=26638
This test ship is one of my public uses, and is armed with aegis. Your ships must work together to survive.


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PostPosted: Thu Jul 10, 2008 2:47 am 
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you should do the tests when we get all the ship in.

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PostPosted: Thu Jul 10, 2008 2:59 am 
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Can you edit the first post to add the current ships and PM list?


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PostPosted: Thu Jul 10, 2008 3:08 am 
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This is my current ship.
designed to find weaknesses in enemies, and then exploit them
accelection 3 point
speed 2 point
turning 7.5 points
4 particle guns
4 flak guns
16+12.5=28.5
4 dusks=12
6 twin cannons=12
2 light railcannons=8
1 revelorer weasel=6
4 deflectors=12
36+20=56
15 sections=7.5 points
14 points hp add
21.5+56+28.5=16+90=106-6=100
sb3. http://www.wyrdysm.com/battleshipsforev ... ourney.sb3

Strengths
takes hits well
takes out weapons well
always manages to find weak spot in ship.
small battleship
weaknesses
little section damage
very slow
Tachyons


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PostPosted: Thu Jul 10, 2008 4:30 am 
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ok first post edited

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