Boss Rush: Alpha team

Various custom ship tournaments go here, along with old encounters.

Moderators: th15, Moderators

Ninteen45
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Post by Ninteen45 »

Here's my 2 ships:

Image

I can't give you the other because it keeps giving an error with the bolter.

Hammertime will help us a lot.

The other Could be used as insparation.

http://willhostforfood.com/?Action=down ... leid=26607
Ai_512
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Post by Ai_512 »

Gluon Bolters set some value to zero when mirrored, just fix that.
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[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?p=61047#61047]Ai's Ships 'n Fleets[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2664]My New Fleet[/url]
Ninteen45
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Post by Ninteen45 »

Ok.
HalfThere
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Post by HalfThere »

Edit: Ninteen, I can't comment too much on your ships, as I don't use loadouts like those often. I will say that your deflectors will tend to target the sections out front, rather than the section 26's, which seems undesirable to me.

Image

This is the Larva. I'm pretty happy with it, though it still needs tweaking.

1 Aegis, 8 railguns, minimal frame, pretty fast. It slices through weapons and damages sections pretty well too, while surviving excellently.

Image

This is the wasp, a hybrid tank. Good survivability given its power, but probably weak against faster ships. If I were to change stuff, I would make it more tanky and take off some weaponry. It's moderately slow, but not abominably so.

I have another ship, a beam-spammer, but it kind of sucks.

Thoughts?

ALSO, I'll try to build a couple of boss mock-ups. I hope that everyon is readying their ships.
styrofoambullet
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Post by styrofoambullet »

ok my second go. Also lets use a colors scheme for our team. i don't know what. but then we could show beta that we mean business.

Image
im gonna call it HiveMind


Battleship.

Base hp / 500
Add 300 to HP / 6 points
Total core HP = 800 = 6points

Base max speed / 0
Add .20 to Max / 2 points
Base Accel / 0
Add .04 to Accel / 4 points
Base Turning / 0
Add .16 to Turn / 2 points

Max = .20 = 2
Accel = .04 = 4
Turn = .16 = 2
Total cost = 8 points

16 sections / 8 points
Add 500 hp to 6 sections / 12 points
Total Cost = 20 points

4 deflectors / 16
2 Demeter pod launchers / 24 points
13 Demeter launchers / 26 points.
Total Cost = 66 points.

6 points
8 points
20 points
+ 66 points
100 points
Yes, my avatar is a nerfgun machinegun.
Ninteen45
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Post by Ninteen45 »

So the choice for paint is:

Blue & purple
Green and brown
Light blue & white
Red and black

I personallt like Green and brown.
Darkship
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Post by Darkship »

i don't mind the color scheme so im neutral on the issue.

@HalfThere: i think the Larva would work very nicely, i do however see a possible problem with Wasp, should we come up against a tachyon wielding abomination or railgun clustered thing, a lot of those forward weapons are gonna get ripped out quite fast, while the deflectors maybe able to prevent this for a while, it won't last forever.

just a heads up.
styrofoambullet
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Post by styrofoambullet »

hmm green and brown... like my green and brown or your green and brown.
Yes, my avatar is a nerfgun machinegun.
Ai_512
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Post by Ai_512 »

Grey and green FTW!
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[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?p=61047#61047]Ai's Ships 'n Fleets[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2664]My New Fleet[/url]
styrofoambullet
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Post by styrofoambullet »

grey... but its over used :(
Yes, my avatar is a nerfgun machinegun.
Ninteen45
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Post by Ninteen45 »

Ok, The main colour is green, you can add any other colour to personilize your own ships.
styrofoambullet
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Post by styrofoambullet »

how bout green AND light(er) green
Yes, my avatar is a nerfgun machinegun.
Ninteen45
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Post by Ninteen45 »

Nah, Green and anything.
styrofoambullet
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Post by styrofoambullet »

anyway ... i was thinking that since im not gonna be up front attacking i really don't need deflectors.
how bout i replace em with boosters so i can spawn even more dornes.
Yes, my avatar is a nerfgun machinegun.
Lloyd16
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Post by Lloyd16 »

here is my design so far.
Image
twin cannon on either side for flankers.
revolver weasel to go round deflectors
2 light railcannons to destory weapons not protected by deflectors
2 dusks to damage sections.
2 deflectors to protect the ship
2 boosters to boost the dusks.
2 particle guns and 2 flak guns provide pd
4+6+8+6+6+10+8=46
Strengths
good weapon lancer
hard to land decent hits.
weaknesses
Can't deal much section damage
needs 2 more deflectors
tachyons

Might replace front middle section with 2 triangles, and place some twin cannons to support dusks.
no section hp add and stats are default(no points spent on them)
Basically this ship stands there, and fires at whatever becomes exposed.

Edit: sorry, wrong ship. changed
Last edited by Lloyd16 on Thu Jul 10, 2008 1:21 am, edited 1 time in total.
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