The Hammer of God (Finished?) - Now With Download

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

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Lizzie
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Post by Lizzie »

Or maybe he doesn't Gren and maybe your ship is just a complete piece of uberwank, overpowered, crap? :roll:

Seriously anything that spawns that many god damn Demeters at once is overpowered. And I'm not even talking about that laser.
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Grenville
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Post by Grenville »

Lizzie wrote:Or maybe he doesn't Gren and maybe your ship is just a complete piece of uberwank, overpowered, crap? :roll:

Seriously anything that spawns that many god damn Demeters at once is overpowered. And I'm not even talking about that laser.

nope, that version has far less fire power then the one i killed the tatari with, my weapons are designed to penetrate armor more then just cause a large amount of damage per hit. thats why i use mega beams and rail guns

my weapons penetrated the sections till it hit the core, once you kill the core the whole ship explodes

the drones don't do alot of damage, i just think it looks cool to swarm ^^

and you don't know what my ship stats are so refrain from labeling my ship and weapons uber wank until you have the facts to back that up -.-
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Post by Droid »

Grenville, Shrugging off the main weapon there is one thing...but that laser and the drones is quite another. You might want to consider knocking some sense into the stats of that ship you've got there. I don't think the HoG has too few defenses, I think yours has too much firepower. Not to mention the unholy speed and acceleration. (seriously, 20-500? What the Fuck!)

So what if it has less firepower than the one that killed TATARI? Its still got insane speed.
Lizzie
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Post by Lizzie »

Grenville wrote:
Lizzie wrote:Or maybe he doesn't Gren and maybe your ship is just a complete piece of uberwank, overpowered, crap? :roll:

Seriously anything that spawns that many god damn Demeters at once is overpowered. And I'm not even talking about that laser.


and you don't know what my ship stats are so refrain from labeling my ship and weapons uber wank until you have the facts to back that up -.-
Or you can shut the fuck up now moron. I don't need to look at the stats to know that.

Point one: The ship is in nearly the same position throughout all 3 screenshots.

Point two: In picture two A good portion of hull I can see was vaporized by that laser blast.

But the strongest point comes next.

Point three: The patter of debris shows the ship practically exploded in place from the core outward. Meaning you'd have to have some overpowered penetrating weapons or drones.


I've been here far longer then you have and seen much more, don't presume to tell me I don't know what I'm talking about.
Last edited by Lizzie on Thu Jun 05, 2008 10:29 am, edited 1 time in total.
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Grenville
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Post by Grenville »

Droid wrote:Grenville, Shrugging off the main weapon there is one thing...but that laser and the drones is quite another. You might want to consider knocking some sense into the stats of that ship you've got there. I don't think the HoG has too few defenses, I think yours has too much firepower. Not to mention the unholy speed and acceleration. (seriously, 20-500? What the Fuck!)

So what if it has less firepower than the one that killed TATARI? Its still got insane speed.
i spoke to another experienced player and he said the 20 speed and 5 acceleration was ok as long as i decreased the turning speed

the beam weapon does 500 damage with a 200 duration, the momento mori and the tatari can pump out more damage per second then mine can in a minute. i designed them to do good damage over time and penetrate armor rather then doing ungodly damage with each hit and have a rate of fire of hundreds of shots per minute like other ships

i will admit the number of drones is a bit much, they don't do that much damage though. the hammer died because i hit its core, not killed all its sections
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Post by Chiiro »

Adjusting defenses after an overpowered wankship, that's a new concept of balancing I guess.
Lizzie
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Post by Lizzie »

Grenville wrote: i will admit the number of drones is a bit much, they don't do that much damage though. the hammer died because i hit its core, not killed all its sections
Damage doesn't mean shit. You still made a cloud of demeters which adds up damage. And they can hit core sections.
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Droid
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Post by Droid »

Grenville wrote:
Droid wrote:Grenville, Shrugging off the main weapon there is one thing...but that laser and the drones is quite another. You might want to consider knocking some sense into the stats of that ship you've got there. I don't think the HoG has too few defenses, I think yours has too much firepower. Not to mention the unholy speed and acceleration. (seriously, 20-500? What the Fuck!)

So what if it has less firepower than the one that killed TATARI? Its still got insane speed.
i spoke to another experienced player and he said the 20 speed and 5 acceleration was ok as long as i decreased the turning speed

the beam weapon does 500 damage with a 200 duration, the momento mori and the tatari can pump out more damage per second then mine can in a minute. i designed them to do good damage over time and penetrate armor rather then doing ungodly damage with each hit and have a rate of fire of hundreds of shots per minute like other ships

i will admit the number of drones is a bit much, they don't do that much damage though. the hammer died because i hit its core, not killed all its sections
Its not 5 acceleration, its 500... if you want 5, go 0.05 (acceleration is multiplied by 100). 20 Speed is alright, but with 500 accel, its going to hit it instantly. meaning, its gonna zip around real fast. REALLY FAST.

And Demeter swarms kill by coring. I know the Memento Mori and TATARI pump out more DPS, but I don't think they're meant to be fought...they're meant to be stared at. Since really, all sense disappears once you try to "balance" against them.

Oh, by the way, do know that beams apply damage per frame, so thats 500 damage per frame, which is 15000 damage per second, for a maximum of 100000 damage per cycle.
Adjusting defenses after an overpowered wankship, that's a new concept of balancing I guess.
Sadly... *sigh*
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Post by Grenville »

Droid wrote:
Grenville wrote:
Droid wrote:Grenville, Shrugging off the main weapon there is one thing...but that laser and the drones is quite another. You might want to consider knocking some sense into the stats of that ship you've got there. I don't think the HoG has too few defenses, I think yours has too much firepower. Not to mention the unholy speed and acceleration. (seriously, 20-500? What the Fuck!)

So what if it has less firepower than the one that killed TATARI? Its still got insane speed.
i spoke to another experienced player and he said the 20 speed and 5 acceleration was ok as long as i decreased the turning speed

the beam weapon does 500 damage with a 200 duration, the momento mori and the tatari can pump out more damage per second then mine can in a minute. i designed them to do good damage over time and penetrate armor rather then doing ungodly damage with each hit and have a rate of fire of hundreds of shots per minute like other ships

i will admit the number of drones is a bit much, they don't do that much damage though. the hammer died because i hit its core, not killed all its sections
Its not 5 acceleration, its 500... if you want 5, go 0.05 (acceleration is multiplied by 100). 20 Speed is alright, but with 500 accel, its going to hit it instantly. meaning, its gonna zip around real fast. REALLY FAST.

And Demeter swarms kill by coring. I know the Memento Mori and TATARI pump out more DPS, but I don't think they're meant to be fought...they're meant to be stared at. Since really, all sense disappears once you try to "balance" against them.

Oh, by the way, do know that beams apply damage per frame, so thats 500 damage per frame, which is 15000 damage per second, for a maximum of 100000 damage per cycle.
Adjusting defenses after an overpowered wankship, that's a new concept of balancing I guess.
Sadly... *sigh*


3rd Gen Proto Ship
HP: 5000
Speed: 20
Turning: 2.50
AI Range: 2500
Accel: 5 <----------no i put 5 not 500
Description: Prototype Warship
Number of sections: 287
Total HP: 1388688.95
Number of weapons: 60
Number of modules: 26

i did not know it was per frame damage, the help guides are not the clearest on things and finding people that will give advice instead of yelling at me for being a noob seems to be rather hard :(
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Post by Anna »

Grenville, shut up. No one is impressed by your overpowered wankship, even if you have toned it down. Stop derailing this thread, and everyone else, stop encouraging him. Droid, a ship with a speed listed as 20-500 in the game does not mean that the ship has 500 accel. In game, speeds are listed differently.

Now, Grenville, are you going to send me a PM, telling me that my "ships are not that impressive so you don't have much to back up your constantly demeaning comments on how bad others ships are -.-"? :lol:
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Grenville
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Post by Grenville »

fine, i won't post any more or talk. you won't be bothered by me again
Droid
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Post by Droid »

I know that the number in the game shows it as 100x the original.
This does not change the fact that everyone else's ships have 0.05 accel and show up as 5 in-game, while Grenville had to enter 5, which translates to 500 ingame. Regardless of which value is the "correct" one (I go with the one in-game, personally), his ship still has 100x the accel it really should have...

Argh, sorry for the OT... Let's get back to talking about the HoG now, ok :P

---
Looks nice, but as noted, the smooth, curvy claws do contrast with the blockyness of the rest of the ship.
Lizzie
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Post by Lizzie »

Grenville wrote:fine, i won't post any more or talk. you won't be bothered by me again
Yay!

Anyway, about the HOG. How do you get it to get that weapon effect?
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flabort
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Post by flabort »

I have been inspired to build a ship of my own: the wrench of god! :twisted: Muh hah ha hah! sorry, no pic's yet. :wink:

edit: ok, i have pics, and to save space, they are on this topic:

http://www.wyrdysm.com/phpBB2/viewtopic ... 0427#60427

please post critsism for my ship as well? (but on it's own topic! not this one)
Last edited by flabort on Thu Jun 05, 2008 12:13 pm, edited 1 time in total.
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Post by xphoenix87 »

As much as I love a spirited debate, can we have it about my ship, not his? :P

Gren - I appreciate that you wanted to pit your ship against mine and that you offered some suggestions for improvement. However, I'm not trying to balance my ship against yours, so I don't really think I need to make an adjustment. If you want, I could give you the sb3 file and you can tweak the weapons power as much as you want to pit the ships against one another.
Looks nice, but as noted, the smooth, curvy claws do contrast with the blockyness of the rest of the ship.
Since I've gotten quite a few comments like this, I think I'm going to go back and widen out the base of the claws. I think that should help alleviate the contrast there.
How do you get it to get that weapon effect?
I have two pulsars, one smaller one on the nose of the ship and a bigger one suspended between the claws. They're both set to spit out a whole buttload of shots (100 for the smaller one, 200 for the larger) that stop instantly. The small one shoots off first, accelerates to max speed, then the larger one fires off at max speed already as soon as the small shot passes through it. Then I added a 0 damage mining beam to act as a laser sight.

The really annoying part was getting them to sync up, and I also had to fiddle with the firing arcs to get it to work right (the bigger one has to have a wider arc because it's so much farther forward than the smaller one).

I basically just didn't want to have another boring beam megaweapon. So, I fiddled around with the weapons a bit and figured pulsars would work well. I'm pretty pleased with how it turned out, really.
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