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==Hull Points==
|____________________________________________________|
|Core HP Base-|---------------- 300 -----------------|
|Sections-----|----------- 1 per 2 points -----------|
|Sec HP Base |---------------- 100 -----------------|
|Sec HP Add |----------- 20 per 1 point -----------|
|====================================================|
|Acceleration |- 0.004*thrusters/sections per point -|
|Turning -----|--- 0.2*thrusters/sections per point -|
|____________________________________________________|
==Load out Points==
|______________________________________________________________|
|Module/Weapon--------------------|----Cost----|-Sections/Unit-|
|=Projectiles=====================|============|===============|
|Pulse Gun------------------------|----- 4 ----|---------------|
|Gatling Pulse Gun----------------|----- 6 ----|---------------|
|Blaster Cannon-------------------|----- 8 ----|---------------|
|Gatling Blaster------------------|---- 12 ----|---------------|
|Quad Blaster---------------------|---- 14 ----|---------------|
|Repeater Gun---------------------|----- 2 ----|---------------|
|Tachyon Cannon-------------------|---- 11 ----|---------------|
|Tachyon Repeater-----------------|---- 40 ----|- 10 ----------|
|Tachyon Driver-------------------|---- 10 ----|---------------|
|Plasma Charge--------------------|---- 12 ----|---------------|
|Missile Launcher-----------------|----- 3 ----|---------------|
|=Beams===========================|============|===============|
|Mining Beam----------------------|----- 6 ----|---------------|
|Scatter Beam---------------------|----- 9 ----|---------------|
|Beamer---------------------------|---- 12 ----|---------------|
|Shock Beamer---------------------|---- 10 ----|---------------|
|Mega Beam------------------------|---- 17 ----|---------------|
|=Point=Defense===================|============|===============|
|Flak Cannon----------------------|---- 20 ----|- 12 ----------|
|Particle Gun---------------------|---- 14 ----|---------------|
|Point Beam-----------------------|---- 18 ----|---------------|
|=Misc============================|============|===============|
|Demeter Launcher-----------------|----- 5 ----|---------------|
|Weasel Gun-----------------------|----- 9 ----|---------------|
|Pulsar Gun-----------------------|---- 15 ----|---------------|
|Sidewinder-----------------------|----- 3 ----|---------------|
|Railgun--------------------------|---- 13 ----|---------------|
|=Modules=========================|============|===============|
|Demeter Pod Launcher-------------|---- 30 ----|- 8 -----------|
|Gosling Launcher-----------------|---- 10 ----|---------------|
|Nano Matrix----------------------|---- 38 ----|- 20 ----------|
|Gravitic Impeder-----------------|---- 18 ----|---------------|
|Platform Fabricator--------------|---- 24 ----|---------------|
|Impeder Fabricator---------------|---- 24 ----|---------------|
|Dieterling Device----------------|---- 34 ----|- 12 ----------|
|Booster--------------------------|---- 10 ----|- 4 -----------|
|Aegis Deflector/Deflector Shield-|---- 22 ----|- 6 -----------|
|Teller Torpedo-------------------|----- 5 ----|---------------|
|Gluon Bolter---------------------|----- 7 ----|---------------|
|Lancet Beam----------------------|---- 35 ----|- 14 ----------|
|Frosch Gun-----------------------|---- 50 ----|---------------|
|Flux Projector-------------------|--- N/A ----|---------------|
|Gravbeam Projector---------------|---- 20 ----|- 16 ----------|
|Rorschach Resistor---------------|----- 6 ----|---------------|
|Thruster-------------------------|---- 12 ----|---------------|
|______________________________________________________________|
Set the Core’s HP to the 300, and the Max Speed, Acceleration, and Turning to zero.
Ship cores must be default, and no modules/weapons may be parented to them. The core may be completely covered if desired, and has no parenting limit.
As you buy sections, set their Custom HP to 100. You may increase this by purchasing section HP upgrades as listed in the Sec HP Add row.
The maximum number of times any one section can be increased in hit points is 20 (500 HP).
Sections targeted by Aegises must be set to 20 HP/per Aegis targeting it for the first five Aegises targeting it; additional Aegises add 10 HP/per Aegis. This cannot be increased.
Each point spent on Acceleration or Turning will increase the ship's respective characteristic by the amount stated multiplied by the thrusters/sections ratio of the ship; e.g. with 2 thrusters on a 16 section ship, each point gets you 0.0005 acceleration.
Thrusters may be placed anywhere, but must be separated by at least 80 pixels from other thrusters horizontally or 30 pixels vertically (using the edit menu coordinates), and they should be modded to remove the correct amount of acceleration and turning from your ship.
Nothing may overlap more than 10%, be out of contact with its parent, or be resized more than 3 times.
Each section may parent at most three modules, weapons, or sections (e.g. if it is parenting 2 sections, it can only parent one weapon or module). No attributes may be changed for weapons or modules except for colouring.
The sections/unit column says how many sections your ship must have for each unit you buy; e.g. to have 4 Deflector Shields and/or 3 demeter pods, you must have at least 24 sections.
Any AI, AI Range, and Max Speed can be set.
Looking for a tournament with epic fleet action? Like making small ships? Like make big ships? Like the team work component? Hate it? Then this is the tourney for you! Ok, time to stop trying to please everyone...
The basics of this tournament goes like this: Players will sign up in groups of any size, although the recommended size is 8, and you're going to have a lot of work to do if you sign up all by yourself. Hopefully we'll get at least 4 teams. Each team is responsible for 16 normal ships and 4 more expensive Command ships. In phase one (props for phases to Daxx), each team builds their normal ships (two per person in a standard team). Phase two consists of revealing your normal ships in a fleet pic + your team name, theme, and backstory (yes, it's required, but just for fun), and building your Command ships (two people per ship in a standard team). Phase three consists of round robin combat (I might include a more-than-2-fleets-at-once bonus round, or something like that, if people think that would be fun), with scores for having the most ships surviving each round.
This tournament is unique for a few reasons. I've upped the resolution of the points by 4, and balanced things a bit in favour of infrequently used weapons. You can pass on/receive up to 100 points to/from other ships if you want. Each section can only parent 3 weapons, modules, and other sections, which will mean weapons and modules can't all be clustered in the middle like usual. Multiple aegises can target the same section, each giving it 20 hp for the first 5, and 10 hp after that. All absolute restrictions on amounts have been switched to per section amounts. Most importantly, maneuverability has been completely revamped. The amount of acceleration and turning you get per point is dependent on placing thrusters on your ship, which takes some effort, acceleration is much more expensive, and Max Speed is free. That's right, we're actually fighting in space, now, people, so Max Speed is just an AI setting, basically. Don't put it too high, though, unless you want to be the team hockey puck . Suggestions on rules changes and the like are welcome, and if someone would like to co-tournamentate with me, that would be great.
Details: Normal ships get 400 points (100 points, old system), and Command ships get 1200. Arena 5000x5000. First Due Date to be announced.
Teams:
Potential Players, where you meet up and choose teams (maybe, actually just people who've posted, just let me know if you don't want to be here):
ChaosTheory, antisocialmunky, elecboy, Daxx, Anarki, Mjolnir, Ukomalkaizio, Lloyd16, Goduranus
--
News:
June 20th: Phase 1 due.
June 6th: Teaser pics due.
June 3rd: Teaser pics due on the 6th, first phase due on the 20th.
May 30th: Thruster density, Lancet and Frosch rebalanced.