Like I was saying, I don't have any beef with it if it's a toggleable thing.KiT wrote:Turn off =/= remove completely. Those who want to build some ubership of course should be allowed to do so. Just no "my ship is stronger than yours" competition for them.
IMO, if you need a ridiculously complex rule system to do that, then you're doing something wrong.What i want is a situation when i make a balanced ship, my friend makes a balanced ship, and we watch them fight. With current limitless situation, it will end up with a battle of two crazily overpowered wonderwaffles
![Confused :?](./images/smilies/icon_confused.gif)
They have to make limits because of that exploitability. And then you still get people who still try to exploit that, or other rules that have to be put in place for tournament balance because the ship AI is not the brightest bulb in the house. Look at the fiasco in the first shipmaker tournament that was the Fey, for example.Tournament rules are too simple, easily exploitable, and make too many limits. I want my fucking weapon modding! I want to resize sections to no limits! I don't want to be limited by 3 ship classes, i don't want any ship classes at all!
Take in mind most of the tournament rules are probably only on their third or fourth major iteration so far, and there hasn't been a lot of heavy, specific fine-tuning and weapon/module testing.