Deflectors stop beams, we don't need more anti-beams. I think for close in, we should go with Mbeams or Scatter Beams. Scatter Beams are more economical since they do about twice the DPS so instead of 200 sections, we only need 100 to do 400 DPS. (I'm experimenting with this)
I also think that gatling blasters are good. Tons of gattling blasters can be hard to stop due to their spread and fact that they shoot three projectiles in sucession for a blob of fire instead of a quick series of bursts.
With projectiles, if we are going to spam them, we want one with high deviation since PD get confused and shoot the ones beside the ship. Plasma, Gat Pulse, and Gat Blaster are good for this.
I think we should experiment with Tac + Driver. They have the same range. Drivers can bust Aegis on slow ships and block projectiles. Tacs have low interceptability and are hard to kill. We can conceivably mount about 100 on a ship with a few Drivers. The main problem with Tacs is that they are stopped with Aegis. Atleast they distract PD. Perhaps we should do: 50 M-Beams to kill Aegis(a few to spare), about 100 Tacs for standard ship demolition, and around 20 Drivers for a total of about 310 points.
I think our final MS solution should be something like this. We need ships that are dedicated to busting Aegis and ships that are dedicated for general ship killing. The reason I think that close range ships are bad is that enemy ships will be able to flank and fire. I guess we can just put two/three aegis shields on the back to atleast avoid getting owned by lancets.
I also think that we should go light on the lancets.
PS. I think we should find an angry shade of lavender-pink. Nothing screams owned like getting blown up by something pink.
![Very Happy :D](./images/smilies/icon_mrgreen.gif)
Don’t worry it has airbags.