Sword: The Harbinger

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

Moderators: th15, Moderators

Spoot Knight
Rear Admiral
Rear Admiral
Posts: 839
Joined: Sun Jan 27, 2008 2:59 pm
Location: In the Vega star system, monitoring UCM defense movement.
Contact:

Sword: The Harbinger

Post by Spoot Knight »

Yeah...I made this sword just now, took about 15 minutes or so (This is soley made as a joke, but I think it looks rather decent).
Image
Actually, this sword is used by a character in a story I wanted to make (As an actual sword, mind you).
Image
The sword is supposed to have energy pouring out of the blade when its swung, I tried my best to give it that appearance (It failed, obviously :lol: ).

Obvious issues are repetative sections, particularly the fuller and blade itself.

Not so much as a ship but the general shape of it as a sword, what do you think?

Just noticed the grip's a tad wide... :?
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
bien4500
Commodore
Commodore
Posts: 613
Joined: Wed Dec 05, 2007 8:07 pm
Location: Here and there

Post by bien4500 »

Cool. Epic w1n!
Malahite
Captain
Captain
Posts: 284
Joined: Wed Feb 27, 2008 3:23 am
Location: Poland, Some old closet

Post by Malahite »

Dark, but epic. Thumbs up :D
[b][color=red]Comrade Malahite
Red Star Navy senior designer[/color][/b]
[i]"True beauty lies in the eye of the viewer"[/i]
[img]http://img403.imageshack.us/img403/8817/signeh5.jpg[/img]
[i]"For all we ought to have thought, and have not thought; all we ought to have said, and have not said; all we ought to have done, and have not done"[/i]
Anarki
BANNED
Posts: 657
Joined: Mon Aug 27, 2007 3:33 pm

Post by Anarki »

Needs more missile launchers.
Spoot Knight
Rear Admiral
Rear Admiral
Posts: 839
Joined: Sun Jan 27, 2008 2:59 pm
Location: In the Vega star system, monitoring UCM defense movement.
Contact:

Post by Spoot Knight »

I...don't quite understand what you mean by that...
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
Anarki
BANNED
Posts: 657
Joined: Mon Aug 27, 2007 3:33 pm

Post by Anarki »

It means that you must select "Missile Launcher" from the weapons list, add it to your ship, and then copy the missile launcher a few hundred times, until the entire ship is covered in an anthem of white ranged death.
Strideo
Captain
Captain
Posts: 382
Joined: Thu Jan 10, 2008 5:14 am
Location: Atlanta GA

Post by Strideo »

Wow! That is one slick looking sword.

But I must say if it were a real design I'd be a little worried about those spikes pointed back toward the grip on the cross guard. What if I poked my own hand while switching my grip or something! Those things are a hazard! :P
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1681][img]http://img.photobucket.com/albums/v77/Strideo/BF/AthacianShipyards3.jpg[/img]
Clicky to see my fleets! :D[/url]
admiral_tee
Lieutenant Commander
Lieutenant Commander
Posts: 58
Joined: Fri Dec 14, 2007 7:48 am
Location: Perth, Western Australia

Post by admiral_tee »

Noob here - obviously.
But how'd you get the blue flame effect going?

And the reference to Missile Launchers? Was that due to the amount of wank over armed ships on these forums?

If not, you've lost me on that one too!
Spoot Knight
Rear Admiral
Rear Admiral
Posts: 839
Joined: Sun Jan 27, 2008 2:59 pm
Location: In the Vega star system, monitoring UCM defense movement.
Contact:

Post by Spoot Knight »

Strideo wrote:Wow! That is one slick looking sword.

But I must say if it were a real design I'd be a little worried about those spikes pointed back toward the grip on the cross guard. What if I poked my own hand while switching my grip or something! Those things are a hazard! :P
Shoot...that never occured to me...
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
Strideo
Captain
Captain
Posts: 382
Joined: Thu Jan 10, 2008 5:14 am
Location: Atlanta GA

Post by Strideo »

Spoot Knight wrote:
Strideo wrote:Wow! That is one slick looking sword.

But I must say if it were a real design I'd be a little worried about those spikes pointed back toward the grip on the cross guard. What if I poked my own hand while switching my grip or something! Those things are a hazard! :P
Shoot...that never occured to me...
But it does look pretty darned cool though! 8)
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1681][img]http://img.photobucket.com/albums/v77/Strideo/BF/AthacianShipyards3.jpg[/img]
Clicky to see my fleets! :D[/url]
Spoot Knight
Rear Admiral
Rear Admiral
Posts: 839
Joined: Sun Jan 27, 2008 2:59 pm
Location: In the Vega star system, monitoring UCM defense movement.
Contact:

Post by Spoot Knight »

admiral_tee wrote:Noob here - obviously.
But how'd you get the blue flame effect going?

And the reference to Missile Launchers? Was that due to the amount of wank over armed ships on these forums?

If not, you've lost me on that one too!
I tried making the blade glow by putting very short ranged Beamers lining the entire blade, the only problem is that 5 range is too short for the weapons to aquire lock with force fire and it's somehow too long to line up with the sword.

Plus the beams are too short to hit anything...I wanted it to be able to cut apart ships upon contact.

Wow...it makes a really mean kinetic missile though... :lol:
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
User avatar
M123
Captain
Captain
Posts: 356
Joined: Wed Sep 26, 2007 9:25 pm
Location: Queensland, Australia

Post by M123 »

Spoot Knight wrote:Wow...it makes a really mean kinetic missile though... :lol:
Now... we demand a spear! :P

BTW, the blue effect on the sword (second pic on first post) looks more like modded pulsars than beamers.
Image
Image
Spoot Knight
Rear Admiral
Rear Admiral
Posts: 839
Joined: Sun Jan 27, 2008 2:59 pm
Location: In the Vega star system, monitoring UCM defense movement.
Contact:

Post by Spoot Knight »

M123 wrote:
Spoot Knight wrote:Wow...it makes a really mean kinetic missile though... :lol:
Now... we demand a spear! :P

BTW, the blue effect on the sword (second pic on first post) looks more like modded pulsars than beamers.
Hmm...I do see some sort of resemblance, but they're Beamers.
The United Commonwealth Military and Spootech Industries joint fleet.
[img]http://i97.photobucket.com/albums/l223/SpootKnight/Spootech/av-1.gif[/img]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1854]Spootech Industries - The Third Revision, upgrading to the Fourth Revision.[/url]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2273]How Spootech Industries came to be as it is now; the history of Spootech Industries ship making.[/url]
Venator
Captain
Captain
Posts: 423
Joined: Sun Feb 10, 2008 12:07 pm

Post by Venator »

Perhaps a set of beams with fixed arc, no deviation, near the hilt and reaching the tip or just beyond the tip of the blade?

Combine with the negative AI range/tweaked acceleration trick I heard about to make it fly in and slice on it's own?

Looks good, save for the backward-pointing spikes... as a swordplay enthusiast myself, I would really be afraid of trying to swing it without a full gauntlet :P.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2921][img]http://i30.photobucket.com/albums/c348/DraTuicichNovae/AESig.png[/img][/url]
ChaosTheory
Vice Admiral
Vice Admiral
Posts: 1372
Joined: Tue Dec 11, 2007 1:31 pm
Location: Sunny California

Post by ChaosTheory »

Lighten the dark parts, and it will look better. And less like a really long dagger. . . .
[img]http://i307.photobucket.com/albums/nn298/ChaosTheory100/Feather_Signature_Ice3.png[/img]
Locked