Master Chief wrote:
Exethalion wrote:
We did find the beamer-flanker ships (mine, daxx's, Strideo's and Mr Wizard's) had problems outputting enough firepower. Beamers also have a painful reload time. If they keep attacking shielded sections, we won't last long.
You'll last longer if you start creating pain-in-the-ass mining beam or scatterbeam flankers. Those can really create havoc if armed with a decent amount of flak on them, which simply wipes the close-range projectiles right off the screen without much difficulty. And not to mention the mining beams' "smart" AI which gets them to target non-deflectored sections, and the scatterbeams "I don't give a damn if that's a shielded section" mentality which can do damage to adjacent sections, obviously.
Strideo's ship is armed to the teeth with mining beams. We experimented with scatters but they sucked BIG TIME. Seriously, they weren't accurate, and hit unshielded sections for tiny fractions of a second at a time, at lame-ass damage levels. Mining beams were half the price, more accurate and excellent at bunching together damage on un-shielded sections.
We also used mega beams, standard beams, a few scatters, drivers and of course Lloyd16's mega tach.