Battleships Forever Info | 0.90d released 14 Apr
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- Commodore
- Posts: 534
- Joined: Thu Jun 21, 2007 12:39 pm
The reason I made it bounce off friendly Deflected sections is that this way it allows you to setup killzones by flanking with Deflector ships on one side and your Lancets on another side. You would then fire your Lancets through the enemy ships once, have them bounce off your own Deflectors, and pass through them again!
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- Commodore
- Posts: 534
- Joined: Thu Jun 21, 2007 12:39 pm
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- Commodore
- Posts: 534
- Joined: Thu Jun 21, 2007 12:39 pm
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- Lieutenant Commander
- Posts: 68
- Joined: Wed May 16, 2007 1:12 pm
- Location: U.S.A.
- Contact:
This has given me a good idea. Why not make it so the Lancet bounces off only friendly deflector sections and not enemy ones? It could be like weapons in Star Trek and how you need to know the weapon or shield frequency in order to have one pass through the other, in this case it would be to make it not pass through since the Lancet works the opposite of normal bolts.
Brilliance, stage two! If you go with the above, that means the normal weapons naturally bounce off deflectors. When a bolt, from a bolter or blaster, hits a deflector it should bounce off the way you have the Lancet bolt bounce off, but just bounce from enemies. That would be some crazy fun.
I think you can do this because you mentioned at the SpaceBattles forum making the Lancet bounce off only deflectors not on the firing ship.
Brilliance, stage two! If you go with the above, that means the normal weapons naturally bounce off deflectors. When a bolt, from a bolter or blaster, hits a deflector it should bounce off the way you have the Lancet bolt bounce off, but just bounce from enemies. That would be some crazy fun.
I think you can do this because you mentioned at the SpaceBattles forum making the Lancet bounce off only deflectors not on the firing ship.
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Sorry, but I think it would cause a slowdown. Bouncing need a lot of calculation. Think: If a ship fire Gluon Bolter to the shield, under such calculation, how much slowdown it would be caused?Major Diarrhia wrote:This has given me a good idea. Why not make it so the Lancet bounces off only friendly deflector sections and not enemy ones? It could be like weapons in Star Trek and how you need to know the weapon or shield frequency in order to have one pass through the other, in this case it would be to make it not pass through since the Lancet works the opposite of normal bolts.
Brilliance, stage two! If you go with the above, that means the normal weapons naturally bounce off deflectors. When a bolt, from a bolter or blaster, hits a deflector it should bounce off the way you have the Lancet bolt bounce off, but just bounce from enemies. That would be some crazy fun.
I think you can do this because you mentioned at the SpaceBattles forum making the Lancet bounce off only deflectors not on the firing ship.
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- Lieutenant Commander
- Posts: 68
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I don't know, each gluon bolt already has it's own vector and position. But rapidly guided weapons like the Gluon could just ignore a deflector bouncing effect since they would correct course anyway, so they should just explode as normal.
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Calculating accurate reflection angles does take a significant amount of processing (largely because it has to compile a pixel-accurate collision map) so it's not likely that I'll be able to accomplish that (previous versions had code that made bulelts explode precisely at the edge of anything it hit rather than a little bit in, and that slowed it down tremendously).
Gluon bolts are much simpler, they aren't actually guided, their course is pre-calculated at the point of launch so there's no processing once the bolt is actually fired.
However, that said, I wouldn't rule bouncing weapons out completely, it may make it in as some sort of special effect. Still plenty of missions to go (and I plan to have the last 4 missions be pretty spectacular)
Gluon bolts are much simpler, they aren't actually guided, their course is pre-calculated at the point of launch so there's no processing once the bolt is actually fired.
However, that said, I wouldn't rule bouncing weapons out completely, it may make it in as some sort of special effect. Still plenty of missions to go (and I plan to have the last 4 missions be pretty spectacular)
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- Commodore
- Posts: 534
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Code: Select all
//arg0 must always be j
l_weapon[argument0].l_custom = 1
l_weapon[argument0].image_xscale = 1.25
l_weapon[argument0].image_yscale = 1.25
l_weapon[argument0].l_size *= 1.25
How's the mission editor/rm_EncounterMaker coming?
On the Hornet's Nest Launcher: It is extremely weak and looks bad compared to other modules' effects. I like the idea though.
And finally: do you plan to complete BF before the end of 2007?
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Yea, still need to make the modifications to the shipmaker for custom weapons.
Its pretty much impossible to get a shot through a good Hornet screen, but then again I was testing with 3 Arcas so I might have been overdoing it.
And yes, definitely. My term of service with the Navy ends in September so I'll have more time then.
Its pretty much impossible to get a shot through a good Hornet screen, but then again I was testing with 3 Arcas so I might have been overdoing it.
And yes, definitely. My term of service with the Navy ends in September so I'll have more time then.
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- Commodore
- Posts: 534
- Joined: Thu Jun 21, 2007 12:39 pm
Damnit! "Download latest here" still doesn't work! I can't download it from YoYo Games because my computer does this idiotic thing where it doesn't prompt me to choose a place, but instead automatically saves it into the temporary Internet files, which, if I can even find the zip foler amongst that quagmire, always corrupts it...
Please fix the first link! At least with that one I was able to use 'save target as' function from the right mouse menu. The download buttons on YoYo Games are coded in such a way that I can't do that...
Please fix the first link! At least with that one I was able to use 'save target as' function from the right mouse menu. The download buttons on YoYo Games are coded in such a way that I can't do that...