WnW's fleet

Archives for ships and fleets. 'nuff said. Most of the ships here are very very old and will not work in current versions of BSF or SM. You have been warned!

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Water_and_Wind
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WnW's fleet

Post by Water_and_Wind »

This is the thread wherein I attempt to create a fleet of ships that are roughly balanced to the canon ships. I'd like to hear some comments on them (there are quite a few of them), especially since when I err, I err on the side of overpoweredness :)

Ships can be downloaded here: http://www.wyrdysm.com/battleshipsforev ... _Ships.zip

Patrol Craft
Image
From left to right: Orestes, Sariel, Auriga

Orestes
2x Weasel Guns
1x Particle Gun

The Orestes is a long range patrol craft. Very fragile but packs a punch. Speed is average for a patrol craft.

Thoughts: The design is kinda "meh" to me, but I don't think its weaponry is overpowered, even when compared to the Timolus since the Timolus is more of a support destroyer with the PD guns and Frosch gun. Weasel guns are terribly inaccurate too for such a slow firing weapon.

Sariel
3x Blasters

It's a stronger than usual patrol craft with four sections in addition to the core, and decent HP. Its slightly slow for a patrol craft, but still above 3 speed. Use in packs for best effect to counter point defences.

Auriga
2x Shock Beamers
1x Particle Gun

Useful for hit and run tactics. Good speed and the shock beamers are great for hit and runs as they can recharge while you run.

Thoughts: Two shock beamers may be too much, but one shock beamer isn't very impressive... maybe remove the particle gun instead? Make it fragile enough so that it does awesome burst damage but really, really, needs to get out ASAP?

Destroyers
Image
From left to right, top to bottom: Ankhet Rebuilder, Hestia (for size comparison), Ankhet, Khepri, Leo, Leo Epsilon, Pleiades, Miriam, Miriam Sigma, Styx, Styx Carrier

Ankhet and Ankhet Rebuilder
Ankhet:
2x Railguns
2x Pulse Guns
2x Point Beams
1x Lancet

Ankhet Rebuilder:
2x Pulse Guns
1x Nanomatrix

The Ankhet is shaped like an ankh, which is pretty unique. It's great for leaving enemies without weapons while not killing them outright. The Point Beams provide active defenses which the Ankhet needs because its not really heavily armed and has no deflectors. The Rebuilder is a moving nanomatrix platform. Basically you use up two points for a support ship, kind of like the Helios.

Khepri
4x Beamers
1x Quad Blaster
2x Deflectors

The Charybdis returns... as a destroyer. You might not be able to see it, but the front beamers can engage the same target now, which greatly increases its usefulness. Like the Charybdis, its a tank but barely outruns the Hecate. Although it's slow, the Khepri turns surprisingly well to make better use of those beamers.

Thoughts: Does being able to concentrate fire make it too powerful? The ships defences are incredibly high, but that's the point of it and I would rather change the angles the beamers can fire back to Charybdis-style to compensate.

Leo and Leo Epsilon
Leo:
2x Pulse Guns
2x Scatterbeams
2x Mining beams
1x Gatling Pulse
2x Particle Guns

Leo Epsilon:
4x Gatling Pulses
2x Blasters
1x Particle Gun
2x Aegis Deflectors

The Leo is supposed to be a Zelus of destroyers; fast, decently armoured and powerful but limited to only close-range weapons. If you have battleships you need to flank (*coughAlienDreadcough*) then this is the ship for you. The Leo Epsilon is slower but has two Aegis shields protecting its flanks. It's firepower is also concentrated to the side.

Thoughts: The Leo is pretty cool, like the Zelus. THe Leo Epsilon is pretty weird, but the Aegis deflectors make it powerful.

Pleiades
5x Blasters
2x Plasma Charges
1x Gluon Bolter

Designed for maximum carnage. Terribly overgunned for its weight class, but the blasters go down really fast, if the ship doesn't go down first that is. Kill it quick with beamers or railguns.

Miriam and Miriam Sigma
Miriam:
2x Beamers
5x Pulse Guns
2x Particle Guns
1x Deflector

Miriam Sigma:
3x Railguns
2x Pulse Guns
2x Particle Guns

The Miriam is an assault destroyer, much like the Hestia. It uses its beamers to concentrate fire on a vulnerable section, then it closes in with the pulse guns to finish the job. It has no rear-facing weapons, however (unless you set the particle guns on attack mode...). The Miriam Sigma is slightly slower, but not by much. It is a sniper ship with 3 railguns. The wing configuration is supposed to make two of those guns highly vulnerable.

Styx and Styx Carrier
Styx:
2x Plasma Charges
2x Tachyons
2x Particle Guns
1x Frosch Gun

Styx Carrier:
4x Demeter Drones
2x Particle Guns
2x Boosters (in the picture, it showed four boosters, which has since been corrected)

Both variants of the Styx are fire-support platforms. There's not really much to say about them except that the Styx Prime has a Frosch gun which is pretty good as a backup if an enemy gets too close.

Battleships
Image
From left to right: Halcyon, Arcadus(unfinished), Hecate (for size comparison)

Halcyon
4x Sidewinders
3x Tachyons
2x Pulse Guns
2x Particle Guns
1x Gravbeam

A ship designed for only one purpose: to kill Alien Dreadnoughts (using the Aliens own weaponry). The four sidewinders will make quick work of those pesky battleships, and the gravbeam is used to hold them in place for the sidewinders to kill them. The lack of conventional weapons means that the Halcyon is not particularly effective at anything else.


I've finished the hull of the Arcadus, but haven't added weapons yet. I want it to be a battlecruiser (essentially a fast but lightly armoured battleship). Any ideas for new ships (esp. battleships)?

Oh, yes, and what happened to the Hornet's nest anyway? It was there in 0.69 and then it disappeared when I downloaded 0.75, and I can't find the thread (if any) about it.
Last edited by Water_and_Wind on Wed Oct 03, 2007 12:14 pm, edited 1 time in total.
CroIntel
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Post by CroIntel »

Think you need a carrier in your fleet, really, something battleship sized.

Or, make hybrids - fill in the ship tree with your own classes: Cruisers, Destroyers, etc.
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Post by Cerebrus »

Your designs are great. I would love to see more battleships, but aside from a carrier or dedicated supporter, I can't think of what they would be.
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Post by TormakSaber »

Oh, yes, and what happened to the Hornet's nest anyway? It was there in 0.69 and then it disappeared when I downloaded 0.75, and I can't find the thread (if any) about it.
The Hornet's Nest was changed to a Demeter Launcher I believe. It's on the Arcas, laucnhes long lasting Demeters.
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Post by Captain Trek »

My favorite of those is definately the Khepri... The Charybdis makes a pretty cool destroyer... :)

The Leo and your two battleship desings tie for my second favorite...
[img]http://i210.photobucket.com/albums/bb6/CaptainTrek/Federationsignature.jpg[/img]
Water_and_Wind
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Post by Water_and_Wind »

Here's ideas for myself:

Dreadnought-killing battleship (done!)
Fast battleship (pretty much done)
Point defence battleship
Carrier battleship (done, but I think the Arcas performs that role just fine)
Bombardment battleship (plasmas and pulsars and gluon)
Broadside battleship (too classic for me not to make at least one)
Railgun/flux projector battleship
Slow, close-range battleship, a massive siege machine (like the Enyo I guess)
Dieterling-equipped battleship. Because of the random facing, this would probably be an circular, alien ship with weapons on all sides. Like a big Alien carrier (but not a carrier).

What do you think?

Too bad about the Hornet's Nest. It looks much cooler than the Demeter launcher :o I mean, you can't tell the difference between normal drones and the special drones.
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Post by th15 »

Meh I found the Hornet's pretty cool too, they had a very nice dual role to them since they worked as a bullet screen and as a missile swarm. But they were just a little too complicated and the game already has more strange weapons than you can shake a stick it.
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Captain Trek
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Post by Captain Trek »

Well then why don't you just use the Hornet's triangular sprite for the Demeter launcher drones?
[img]http://i210.photobucket.com/albums/bb6/CaptainTrek/Federationsignature.jpg[/img]
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Post by Bluhman »

Very nice ships. I don't know why, but I just really like the way your ships look for some reason.
Water_and_Wind
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Post by Water_and_Wind »

Yay, finished the big group of battleships. Most of them are overpowered to some extent but, uh, its just a matter of taking off a few weapons, right? For this reason I'm not going to include the weapon loadouts.

Battleships
Image
From left to right, top to bottom: Alien Warper, Arcadus, Boreas, Calliope, Excelsior, Halcyon
Image
From left to right, top to bottom: Lachesis, Osiris, Ouranos, Zephyrus, Notos, Longinus

Alien Warper
Not really a battleship but cool anyway. Uses a dieterling to warp behind enemies, and its shape means that the dieterling's random facing is irrelevant. Because of what it does, it is equipped with plenty of scatterbeams.

Arcadus
The Arcadus is a fast battleship, with speed and firepower but less on the defensive side. Built because the Terran navy needed something that could deliver battleship firepower to a wide area, providing relief wherever needed at the moment. Good damage to the front and sides, not so much to the rear. The deflectors mean that you won't even notice the relatively low HP in a one-to-one battle.

Boreas
A bombardment battleship, the Boreas carries pulsar guns, plasma charges and a gluon bolter for massive AOE damage. This is only enhanced by the booster modules. Its definitely not manueverable though so it is a sitting duck by itself. It's also a large target.

Calliope
Look closely at this and the Arcadus, and you will see the similarity in the hull. The Calliope is a traditional broadside battleship, so there's not that much to say about it, use it as you would the Hecate.

Excelsior
A powerful carrier with two weapons racks equipped with the weaponry of a small carrier (aka Alien Carrier). Because of the rack structure, it is very vulnerable to being flanked. Destroying the middle section of the rack destroys the whole rack and four demeter launchers with it. That's the reason for the shock beamers, which provide a nasty bite for anyone that approaches it. The powerful first strike from the beamers is great for emergency situations but inefficient for extended use.

Halcyon
Talked about this already.

Lachesis
Performs a similar role to the Cronus, but uses railguns and experimental megabeams as its weapons. Slightly slower and slightly less HP, but is probably a little bit more powerful due to the power of megabeams.

Osiris
The Osiris expands on the Khepri which expands on the Charybdis. With four deflectors, it is extremely durable, which it needs to be because it is extremely slow. The Osiris' pulse guns destroy anything at close range, making it the ideal battleship for assaulting large stationary targets.

Ouranos
The Ouranos is a radical design. The shiny parabolic aegis shield gives it a very alien look, and distinguishes it from every other ship in the navy. Similarly radical engineering has allowed the Aegis deflectors to be placed in a protected section, eliminating a major weak spot found in other defensive wall battleships. The weakness lies in the parenting of the sections. Destroying a particular spot will take out an entire wing. Pair the Ouranos with a Boreas for fun :D

Zephyrus and Notos
Another fast battleship, the Zephyrus is even faster than the Arcadus (by a small margin, though). The Dieterling module further enhances its mobility. The Notos is a defensive variant of the Zephyrus, armed with lots and lots of point defences. Don't underestimate its firepower when the PD's are set to attack mode though.

Longinus
A super-dreadnought, the Longinus is meant to be overpowered. A massive broadsider containing weapons bays that are stored in its interior with four deflectors ensuring its longetivity. One of my first designs, older than any of the other ships here.


Link: http://www.wyrdysm.com/battleshipsforev ... hips_2.zip
Water_and_Wind
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Post by Water_and_Wind »

Large batch of ships incoming:

Image
From left to right:
Argos, Briareos, Cladeus, Rhea
Boreas, Damocles, Daphne, Typhon
Erato, Hespera, Pandion

Argos
The Argos is a Briareos (see below) fitted with two large wings, increasing its class into a battleship. Its four weasel guns and heavy gatling blasters make it an anti-capital ship weapon. Great against Alien Dreadnoughts. A Gosling laucher taken from alien technology augments its bombardment power. Its wide profile makes it very easy to hit, and it is quite vulnerable to railguns in particular.

Briareos
The Briareos is a fire-support destroyer capable of attacking from extreme range. Devastating against enemies without point defenses, but not that many ships lack point defences. The four missiles deal good damage, but are too easily shot down for fleet captains to rely on the Briareos for a constant source of long-range punch. Of course, you can always use lots of Briareos...

Cladeus
A small and cost-effective destroyer, the Cladeus nevertheless performs remarkably well due to its unique design centred around its large nose-piece. This allows its single deflector to provide excellent frontal defense and its single booster to provide a boost to all its weapons. The downside to this arrangment is that the Cladeus becomes nothing more than scrap metal once its nose is destroyed.

Rhea
Once a civilian mining ship, the Rhea has been heavily modified into a fleet-worthy battlecruiser, especially in areas where meteor showers are abundant. The Rhea's mining beams provide protection against asteroid collisions from all sides, as well as close-range devastation. At range, a sole gatling blaster is employed, but the Rhea must enter close range to be of any real use.

Boreas
Uhh, not new, but redesigned the wing structure. Same bombardment devastation though.

Damocles
The Damocles could arguably be called the smallest assault craft ever. With its deflector, the Damocles can charge into the enemy's front, a feat otherwise known as suicide if performed with any other patrol craft.

Daphne
The Daphne addresses concerns regarding the widespread use of deflectors from both sides of the war. It is armed with a single extended-range plasma charge. The area-of-effect radius from this weapon makes the Daphne an excellent choice to fight enemies armed with heavy deflector coverage.

Typhon
The Typhon attacks from a distance with its blasters and weasel guns, like a small Argos. It is equipped with a Lancet to quickly neutralize weapons and modules.

Erato
The Erato is a modified Calliope, armed to the teeth with missile-based weaponry. These weapons are powerful, but easily intercepted so the Erato is fitted with an experimental decoy launcher. The decoy launcher launches five decoy drones at a time; the decoy drones do not deal damage but otherwise function like real demeter drones, causing enemy point defences to direct their fire at them rather than at the real missiles.

Hespera
A generic attack destroyer. Powerful at mid-range.

Pandion
The Pandion is the anti-Helios. Armed with three decoy launchers, the Pandion can send streams of decoys onto an enemy, rendering its point defences virtually useless. This interesting support destroyer provides the answer to those who love to use missiles but are frustrated by their interceptability, as well as to cancel out the effects of a Helios or other point defence ship on the opposing fleet.

Image

This picture shows the result of three Pandions (one died ;( ) vs three Helios. Normally, two missile launchers per ship would be absolutely useless against a group of Helios, but it is clear that some missiles are hitting. Note the three flak guns are aimed away from the missiles that are about to hit the central Helios. Also, note that 3 Helios, had they used their flak launchers to attack, would probably have ripped the Pandions apart.


Now for some fun... super battleships:

Image
Left to Right, top to bottom: Longinus, Mobile Fortress, Iris, Excelsior Custom

Longinus
The Longinus super-dreadnought has been armed with many more weapons, most notably six Demeter drone launchers. This beast of a ship is humanity's toughest weapon against the aliens; it is used to spearhead offensives deep into Nanz (what a funny name) territory.

Mobile Fortress
On the other hand, the Mobile Fortress is one of the strongest defences against the aliens. It is essentially a crawling space station, at one third the speed of a Hecate. Virtually invincible, the Fortress boasts armour twice as thick as most battleships, four deflectors and a nanomatrix. Its weapons are nothing to sneer at either. Its signature weapon is the 'Terran Sidewinder' which is a modified missile launcher that fires missiles at all angles (which everyone loves using) in order to hit the target from all sides. In other words, the mere prescence of a Mobile Fortress causes entire enemy fleets to stay clear of its vicinity.

Iris
The Iris is built for the sole purpose to delivering a SPARK beamer array. What is a SPARK beamer array, you ask? Well, this is a SPARK beamer array:

Image

There. The most powerful Terran weapon in existence, it can tear even battleships to shreds in seconds. The four shiny focusing lens are also not just there for appearances, the aegis shielding protects the section housing the SPARK beamers from getting ripped up prematurely. The Iris, not surprisingly, is a pretty fragile ship so it needs to be protected against small, fast ships which it cannot handle at all.

Excelsior Custom
An upgrade of the Excelsior, this super-battleship provides massive firepower from the back lines. It is fitted with two Terran Sidewinders and three weasel guns allowing it to take on shielded targets easily. Like the Iris, though, it should be escorted to protect it from small fast ships.



Misc. Ships:

Alien Warcruiser
Image
An alien behemoth, just because its getting the crap beaten out of it by a Mobile Fortress doesn't mean it isn't deadly. It is certified 100% alien, unlike the Alien Dreadnought. While it is not as well shielded as the Dreadnought, the Warcruiser is faster and packs even more firepower.

Adamant
Image
The Adamant is not a 'canon' WnW fleet ship. It is an experiment in making an overpowered ship but for me it's kind of pointless to do so since its just too easy to slap on 3 billion weapons or modules and the lag isn't pretty either, plus everyone else's doing it anyway so why should I? Overall making this was a nice experience though.


As well, most of the existing battleships have been tweaked a bit. Download the whole fleet here (40 ships!): http://www.wyrdysm.com/battleshipsforev ... gapack.zip
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Re: WnW's fleet

Post by Arcalane »

Water_and_Wind wrote:Image
From left to right: Orestes, Sariel, Auriga

Auriga
2x Shock Beamers
1x Particle Gun

Useful for hit and run tactics. Good speed and the shock beamers are great for hit and runs as they can recharge while you run.

Thoughts: Two shock beamers may be too much, but one shock beamer isn't very impressive... maybe remove the particle gun instead? Make it fragile enough so that it does awesome burst damage but really, really, needs to get out ASAP?
You could modify two stock beamers for a much longer reload period but higher damage, maybe?

Nice battleships - very interesting designs. :)
since its just too easy to slap on 3 billion weapons or modules
Tell me about it. I've been trying to retain some form of functionality and appearance of structural integrity instead of ships just being huge lumbering gun platforms, hence why I've been leaning more towards heavily modified weapons recently, as well as trying to make the weapons fit in with the ship's design and appearance, rather than just slapping them on anywhichway.
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Post by Water_and_Wind »

A more reasonable update this time.

Daedalus
Image
This battleship is built for heavy close-range assault, with four Aegis deflectors to protect its front making it an excellent choice for laying siege to enemy space stations. The deflectors are not very hard to take out, though. It also lacks heavy ranged-firepower making it vulnerable to faster, ranged ships. Lastly, the structure of the Daedalus makes it very vulnerable to rear attacks. Destroying the bent section takes out, like, half the ship.

Olympus
Image
After the loss of Fleet HQ to the omgwtfbbqhax Nagaya's third ship, the admirals all decided that rebuilding the HQ somewhere else was not enough, they needed to upgrade their puny little space station. So project Olympus was born, a massive undertaking to create a large space station that could hold off an invasion long enough for reinforcements to arrive. The Olympus carries weapons for all ranges, but the bulk of its firepower comes from the central platform deployer, which manufactures blaster platforms at an astounding rate. Its deflectors allow it to survive all but the most powerful of attacks. A gravbeam is employed to position the blaster platforms into strategic locations, like behind the enemy.

Libra
Image
The Libra is built upon the hull of an obsolete battleship design, but enhanced it with more armour and firepower to bring it back into the fight. Like a certain ship it was built upon, the Libra provides firepower on all sides, making it a dangerous opponent no matter which way it is attacked from.
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Post by Atrum »

Somebody buffed Hong's ship up! :D
Nice job with the ships, but, didn't they have a wee bit little time to assimilate alien tech into their own? An alien Hestia is fresh and new and all, but, the Moira X WAS quick-pressed into service.
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Post by Water_and_Wind »

New ships at last!

Patrol Craft, Destroyers, and Battleships
Image
From left to right, top to bottom:
Lachesis, Megaera, Panacea, Tethallon, Gorgon, Osprey, Xerxes, Remus, Stratos, Alien Berserker

Lachesis
The Lachesis has been somewhat modified, so that its railguns are well-protected but are limited in their firing arcs. This configuration gives it amazing forward firepower but is lacking on the sides and rear, kind of like the Boreas.

Megaera
The experimental Megaera battlecruiser uses lots of unconventional weaponry, the most significant of which is of course the massive tachyon repeater cannon. A trio of railguns is used to fend off opponents while the megatachyon is recharging. Caution should be employed when commanding this ship as it is not very sturdy for its size.

Panacea
The Panacea carries with it only beam weaponry. Its main weapon is the heavily augmented Shock Beamer which fires a massive burst of energy in a very short period, vapourizing armour easily. Aegis Deflectors protect the ship, especially the shock beamer.

Tethallon
A bombardment battleship carrying tachyon cannons modified for more tachyon bolts but for less damage each. Its Deflectors lend it survivability but many of the weapons systems are easily shot down, limiting its use in prolonged combat theatres. The easy way to solve this problem, of course, is to keep it away from trouble.

Gorgon
I made this ship out of only the new parts. Its a powerful broadside battleship with a heavy railgun mounted on a central hardpoint that gives it 360 degree rotation, and long-range gatpulses as well as the standard gatblasters and demeters.

Osprey
Named after the VTOL craft, the Osprey destroyer carries two boosted quad blasters giving it heavy firepower from any angle. However it has no other armament so shooting down the quads is the key to engaging this ship. For some reason, your Ospreys' quad blasters do not rotate as smoothly while boosted as the enemy AI's Ospreys.

Xerxes
Four tachyon drivers reverse-engineered from Alien tech form the armament of this destroyer. The slow slow speed for the driver projectiles make it ineffective against fast ships. The gravbeam helps to alleviate this problem by pinning down enemy movement, but nevertheless the Xerxes is best used in an anti-station or anti-battleship role. The Xerxes has no conventional point defense, however the sheer volume of driver shots fired from several Xerxes can create a sort of shield to block incoming blaster fire.

Remus
A point defense patrol craft. Quite heavily armoured but otherwise not anything really special. It may be possible to use as a weaker Zelus by setting the flaks on offensive mode.

Stratos
Essentially the Iris' little brother, the Stratos destroyer carries a smaller version of the SPARK beamer. Getting into its crosshairs is still as stupid as engaging the Iris unshielded, so its not that much weaker especially as several Stratos can be deployed for the (rather exorbitant) price of one Iris. Two pulse guns serve as a small deterrent to enemies moving in close.

Alien Berserker
A little alien powerhouse, this destroyer-sized ship carries mainly close-range weapons with 2 tachyons for medium-range combat. These nasty buggers are deadly in packs as alien ships tend to be, but have no active defenses.

Procyon
Image
I forgot to put the Procyon in the screenshot (a problem when you have so many ships) but here it is. It is a carrier that is intended to replace the Excelsior as the dominant carrier in the Terran Navy. It has less demeters than the Excelsior but has a demeter pod launcher and missiles as well. A gravitic impeder fabricator taken from captured alien technology provides fleet-level impeder support.



Super Battleships:
Image
Top to bottom: Aegina, Escalante, Longinus, Gigantes

Aegina
The Aegina supercarrier carries four advanced demeter pod launchers, capable of putting out a whole swarm of 72 drones at full strength, or 24 per salvo for three salvos. As such, even a battleship can be quickly taken out from any range. The Aegina is similar to an aircraft carrier of old, in that it has a long reload time following its devastating attack during which it is highly vulnerable. With pulse guns and ample point defenses, it can hold its own for a while but it is highly recommended to have other ships escort it.

Escalante
The Escalante dreadnought is the newest dreadnought design to come out of the Terran shipyards. It is built for reliability so it lacks the deflector technology heavily utilized by the other dreadnought-class, the Longinus. Similarly, its main armament are the tried and true beamers, fitted three to the front and three to each side. The Escalante weathers attack with its extremely heavy armour, point defences and an impeder fabricator (the most exotic tech on the ship).

Longinus
The Longinus dreadnought, although aging, is still very much in the fight. Its speed and turning have been boosted.

Gigantes
The Gigantes mobile fortress is extremely well armed and armoured, but being a fortress (albeit a mobile one) its speed is extremely slow. Nevertheless, it easily holds its own against dreadnoughts. Deflectors, point defences and a nanomatrix give it incredible survivability, while it is armed on all sides. The Gigantes serves as a forward base of operations, being quite similar to a space station.

Among the Aegina, Longinus and Gigantes, the ships have been tuned so that Aegina > Gigantes > Longinus > Aegina. The Aegina's demeters are the most effective weapon against the deflector-happy Gigantes, while the the Longinus can quickly catch up to and destroy an Aegina, and the Gigantes' heavy defence can withstand the Longinus' attack. The Escalante has not been tested but it is likely that it will hold a place similar to the Longinus.


Now, after the big, comes the very small...

Fighters
Before
Image
After
Image

Whee, lots of little dogfights. Its fun to watch allied and enemy fighters duke it out on the screen. Fighters can be equipped with many weapons. Machine guns, missiles, lasers, etc. Bombers too.

Here's the list:
Gunner Fighter: The classic fighter with machine guns. They fire hard and fast, but have a reload time of one second between bursts.
Repeater Fighter: These fire continuouly but a bit slower between each shot. Repeaters are more accurate than machine guns but have less DPS.
Missile Fighter: Armed with missiles, they are great for taking out other fighters but are not as useful against large targets with PD.
Laser Fighter: Extremely close range but deadly against other fighters up close. An effective fighter for manual control.
Cannon Fighter: These use blasters do deal heavy damage to large targets and against other fighters too if they hit.
Interceptor Fighter: Armed with particle guns to deal with projectiles, and a machine gun for defense.
Strike Fighter: A deadly advanced fighter which is quite expensive but better than other fighters in every way. Usually used by squadron leaders.
Strike Bomber: The standard bomber, carries plasma charges. Deadly in large numbers.
Weasel Bomber: Carries weasels instead of plasma.
Pulsar Bomber: Carries, not surprisingly, a pulsar cannon.




Download all the new stuff here: http://www.wyrdysm.com/battleshipsforev ... hips_3.zip
And the Olympus (argh I forgot another one): http://www.wyrdysm.com/battleshipsforev ... lympus.shp
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