
Ships can be downloaded here: http://www.wyrdysm.com/battleshipsforev ... _Ships.zip
Patrol Craft

From left to right: Orestes, Sariel, Auriga
Orestes
2x Weasel Guns
1x Particle Gun
The Orestes is a long range patrol craft. Very fragile but packs a punch. Speed is average for a patrol craft.
Thoughts: The design is kinda "meh" to me, but I don't think its weaponry is overpowered, even when compared to the Timolus since the Timolus is more of a support destroyer with the PD guns and Frosch gun. Weasel guns are terribly inaccurate too for such a slow firing weapon.
Sariel
3x Blasters
It's a stronger than usual patrol craft with four sections in addition to the core, and decent HP. Its slightly slow for a patrol craft, but still above 3 speed. Use in packs for best effect to counter point defences.
Auriga
2x Shock Beamers
1x Particle Gun
Useful for hit and run tactics. Good speed and the shock beamers are great for hit and runs as they can recharge while you run.
Thoughts: Two shock beamers may be too much, but one shock beamer isn't very impressive... maybe remove the particle gun instead? Make it fragile enough so that it does awesome burst damage but really, really, needs to get out ASAP?
Destroyers

From left to right, top to bottom: Ankhet Rebuilder, Hestia (for size comparison), Ankhet, Khepri, Leo, Leo Epsilon, Pleiades, Miriam, Miriam Sigma, Styx, Styx Carrier
Ankhet and Ankhet Rebuilder
Ankhet:
2x Railguns
2x Pulse Guns
2x Point Beams
1x Lancet
Ankhet Rebuilder:
2x Pulse Guns
1x Nanomatrix
The Ankhet is shaped like an ankh, which is pretty unique. It's great for leaving enemies without weapons while not killing them outright. The Point Beams provide active defenses which the Ankhet needs because its not really heavily armed and has no deflectors. The Rebuilder is a moving nanomatrix platform. Basically you use up two points for a support ship, kind of like the Helios.
Khepri
4x Beamers
1x Quad Blaster
2x Deflectors
The Charybdis returns... as a destroyer. You might not be able to see it, but the front beamers can engage the same target now, which greatly increases its usefulness. Like the Charybdis, its a tank but barely outruns the Hecate. Although it's slow, the Khepri turns surprisingly well to make better use of those beamers.
Thoughts: Does being able to concentrate fire make it too powerful? The ships defences are incredibly high, but that's the point of it and I would rather change the angles the beamers can fire back to Charybdis-style to compensate.
Leo and Leo Epsilon
Leo:
2x Pulse Guns
2x Scatterbeams
2x Mining beams
1x Gatling Pulse
2x Particle Guns
Leo Epsilon:
4x Gatling Pulses
2x Blasters
1x Particle Gun
2x Aegis Deflectors
The Leo is supposed to be a Zelus of destroyers; fast, decently armoured and powerful but limited to only close-range weapons. If you have battleships you need to flank (*coughAlienDreadcough*) then this is the ship for you. The Leo Epsilon is slower but has two Aegis shields protecting its flanks. It's firepower is also concentrated to the side.
Thoughts: The Leo is pretty cool, like the Zelus. THe Leo Epsilon is pretty weird, but the Aegis deflectors make it powerful.
Pleiades
5x Blasters
2x Plasma Charges
1x Gluon Bolter
Designed for maximum carnage. Terribly overgunned for its weight class, but the blasters go down really fast, if the ship doesn't go down first that is. Kill it quick with beamers or railguns.
Miriam and Miriam Sigma
Miriam:
2x Beamers
5x Pulse Guns
2x Particle Guns
1x Deflector
Miriam Sigma:
3x Railguns
2x Pulse Guns
2x Particle Guns
The Miriam is an assault destroyer, much like the Hestia. It uses its beamers to concentrate fire on a vulnerable section, then it closes in with the pulse guns to finish the job. It has no rear-facing weapons, however (unless you set the particle guns on attack mode...). The Miriam Sigma is slightly slower, but not by much. It is a sniper ship with 3 railguns. The wing configuration is supposed to make two of those guns highly vulnerable.
Styx and Styx Carrier
Styx:
2x Plasma Charges
2x Tachyons
2x Particle Guns
1x Frosch Gun
Styx Carrier:
4x Demeter Drones
2x Particle Guns
2x Boosters (in the picture, it showed four boosters, which has since been corrected)
Both variants of the Styx are fire-support platforms. There's not really much to say about them except that the Styx Prime has a Frosch gun which is pretty good as a backup if an enemy gets too close.
Battleships

From left to right: Halcyon, Arcadus(unfinished), Hecate (for size comparison)
Halcyon
4x Sidewinders
3x Tachyons
2x Pulse Guns
2x Particle Guns
1x Gravbeam
A ship designed for only one purpose: to kill Alien Dreadnoughts (using the Aliens own weaponry). The four sidewinders will make quick work of those pesky battleships, and the gravbeam is used to hold them in place for the sidewinders to kill them. The lack of conventional weapons means that the Halcyon is not particularly effective at anything else.
I've finished the hull of the Arcadus, but haven't added weapons yet. I want it to be a battlecruiser (essentially a fast but lightly armoured battleship). Any ideas for new ships (esp. battleships)?
Oh, yes, and what happened to the Hornet's nest anyway? It was there in 0.69 and then it disappeared when I downloaded 0.75, and I can't find the thread (if any) about it.