Idea: Keep the turning rate high, shrink them, then hide them under a non-firing demeter launcher.Now we need to think of good ways to arm these. I've been struggling to get good looking turrets on my station, because they of course look funny when they start their 'idle rotation'. If you could get a station that incorporates all this, with a sweet-yet appropriate weapon, you'd get... I don't know, an epic cookie? Also, I think the distributive armour is cool in its own right, any ideas about it?
The Novelty Weapon Collection
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Last edited by mtheminja on Wed Mar 05, 2008 8:51 am, edited 2 times in total.
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Oh is it?
ERROR in
action number 1
of Draw Event
for object ctr_Ship:
Trying to draw non-existing sprite.
Non-existing sprite? What the hell is that, anyways?
ERROR in
action number 1
of Draw Event
for object ctr_Ship:
Trying to draw non-existing sprite.
Non-existing sprite? What the hell is that, anyways?
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And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
Check out the Epic Music Library
And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
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Hmmm, the ship database appears to not be accepting .shp files properly, I thing the station I uploaded is an empty dud because of that. Can anyone else upload .shp files (It told me it only accepts .shp, .sb#, ect files, it might not be recognizing .shps for some reason.) And I changed the link to the .sb3 file instead for the 'jiggly jello' station now.
Was that what you got, antisocialmunky, or are you talking about the Star Station? The tricky part for that is that you need to find 2 fractions close together to make 2 rings (6/13 close to 5/11), 3 fractions close together to make 3 rings (hmmm, 6/13, 5/11, and 11/24?), 4 for 4 rings, ect. I'll try do make something like that when I find time.
Was that what you got, antisocialmunky, or are you talking about the Star Station? The tricky part for that is that you need to find 2 fractions close together to make 2 rings (6/13 close to 5/11), 3 fractions close together to make 3 rings (hmmm, 6/13, 5/11, and 11/24?), 4 for 4 rings, ect. I'll try do make something like that when I find time.
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Now open up one of those ships and force-destroy (both left and right mouse buttons) spokes of the wheels. Flashing wheel! =D
EDIT: OMG Force fire the beams on C2b... orgasmic! And C1 Gives a pretty cool effect =P.
EDIT: OMG Force fire the beams on C2b... orgasmic! And C1 Gives a pretty cool effect =P.
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How do you make a "weapon"?
ships! lolz! XD
[quote="ChaosTheory"]I enjoy chicken. It is softly, damp and tender, during still unbelievable that grill variant. Chicken with rice is well, mustard, radish and smoked. Remember, its disk radish into hexagonally sections for maximum variant overloading. Radish is also good in salads with peanut butter, and I recommend that you grind Italian peanuts and them. Finally chicken is variously tasty food with many possibilities.[/quote]
[quote="ChaosTheory"]I enjoy chicken. It is softly, damp and tender, during still unbelievable that grill variant. Chicken with rice is well, mustard, radish and smoked. Remember, its disk radish into hexagonally sections for maximum variant overloading. Radish is also good in salads with peanut butter, and I recommend that you grind Italian peanuts and them. Finally chicken is variously tasty food with many possibilities.[/quote]
You can't really learn how to make a novelty weapon - it's either you can make them or you can't make them.
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tl;dr-ers will be shot on sight.
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tl;dr-ers will be shot on sight.
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"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
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Well, that's a narrow way of thinking...
ships! lolz! XD
[quote="ChaosTheory"]I enjoy chicken. It is softly, damp and tender, during still unbelievable that grill variant. Chicken with rice is well, mustard, radish and smoked. Remember, its disk radish into hexagonally sections for maximum variant overloading. Radish is also good in salads with peanut butter, and I recommend that you grind Italian peanuts and them. Finally chicken is variously tasty food with many possibilities.[/quote]
[quote="ChaosTheory"]I enjoy chicken. It is softly, damp and tender, during still unbelievable that grill variant. Chicken with rice is well, mustard, radish and smoked. Remember, its disk radish into hexagonally sections for maximum variant overloading. Radish is also good in salads with peanut butter, and I recommend that you grind Italian peanuts and them. Finally chicken is variously tasty food with many possibilities.[/quote]
Not sure how new you are so I will take your question literally. Each weapon and module has statistics that define its performance, such as bullet speed, reload time, damage, and range. These can be found by clicking on a device then finding the edit button next to the selection area. To make a novelty weapon is to redefine a device's manner of functioning, not just in the sense that it fires faster or does more damage, but that it acts in a way not intended, creating for all intents and purposes a different weapon.Amorbis wrote:Well, that's a narrow way of thinking...
separate question. On the gluon bolter, is there a way to just make the drones fly in one direction instead of circling around a ship or at a predetermined range? I've fooled with it but when i change the turnrate I just get drones flying out in all directions which is cool but not really what Im looking for. Any ideas or has this already been addressed?
The trouble Im having with downloading is that I click the link and the window opens to save or open the file but the ok button never lights up. Usually this means its still contacting host or something but it never lights up no matter how long.
Is there a setting for how fast the outer rings rotate or is it fully dependant on how many spokes or mass there is on a given layer?
Is there a setting for how fast the outer rings rotate or is it fully dependant on how many spokes or mass there is on a given layer?