Carpe Universum Demo

Carpe that Universum

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th15
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Carpe Universum Demo

Post by th15 »

Download Here: http://www.wyrdysm.com/games/CarpeUniversumv12.zip
Game Website: http://www.wyrdysm.com/carpegame.php

Description
Carpe Universum is an intense Shoot 'em Up (SHMUP) game that features a music driven spawning system.

Also, you will be able to roll to dodge bullets. This means that you will never be hemmed in by bullets, if you die, you'll only ever have yourself to blame.

My objective with this game is to build a very intense shooter by encouraging aggressive play through the way the gun works and with the shield charge. The gun only fires if there's less than a certain number of shots already in existence, so if you approach really close to a target it fires a whole lot faster. The shield charge destroys bullets and enemies in your way but retreating from that position is much slower.

However, you can roll to the left and right at any time and you are completely invulnerable while rolling. This allows you to stay mobile.

The aim of all this is to encourage very dynamic play where the player roams around the entire play field rather than just sticking to the bottom of the screen all the time.

Screenshots
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Gameplay Video
Last edited by th15 on Tue Sep 02, 2008 12:04 am, edited 3 times in total.
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ChaosTheory
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Post by ChaosTheory »

Dude, that looks so much like Velo City (game I have been working on for a week between homework) . . . except my game uses simple vectors instead of hard-drawn rasters . . .

But you give me good ideas for gameplay elements. :D I will return to the creativity screen tonight!

Graphics are great, simple, and intuitive, and seem uncluttered. I like very much.
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Post by Boba Fettuccini »

Needs moar BF style graffix. Almost there.
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Artman40
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Post by Artman40 »

Hmmmm...at the moment it resembles a typical shooter. Wonder if some BsF/Warning Forever elements would be possible to implement there?
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Post by Water_and_Wind »

Change those big ships in the screenshots to Moiras :)
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Post by Master Chief »

Oh, and also turn this from a demo to a fully-fledged game, sir.
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Post by Captain Trek »

You will be able to roll whenever you choose and you are invulnerable while rolling
You do realise what you've goten yourself into, right TH? :wink:

http://www.youtube.com/watch?v=mv5qzMtLE60

Anyway, I think specail movement should be on seperate keys to primary movement. Arrows to move, WASD to charge and roll and shift to fire vulcans (so you could fire with your little finger while keeping your index, middle and ringer fingers on D,W and A, respectively), maybe?
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Post by Artman40 »

Wonder why should I hold the fire button down like in most shooters? I mean, in most shooters, you are constantly holding fire button down without any penalty. What about making it so that pressing Z or X just switches fire mode so you wouldn't have to hold that button down?
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Post by th15 »

Because you need them to trigger the combos. Muscle feedback is a very important part of your reflexes. Which is why our 3d interfaces don't quite work too well yet.
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Post by Ixranin »

Artman40 wrote:Wonder why should I hold the fire button down like in most shooters? I mean, in most shooters, you are constantly holding fire button down without any penalty. What about making it so that pressing Z or X just switches fire mode so you wouldn't have to hold that button down?
Some shmups'll punish you badly for recklessly firing, others'll just give you a bad score for holding the fire button the whole time.
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Post by Boba Fettuccini »

From the looks of the graphics, its very much a BF universe game. :P
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Post by M123 »

Boba Fetuccini wrote:From the looks of the graphics, its very much a BF universe game. :P
Image :shock:

And I could point out that a few of those background "blobs" look similar to the meteors in BSF, too.
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Normandy
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Post by Normandy »

Image

Those ships remind me of my ships ^.^

Will it stay with like this background? I rather like the unfinished feel.
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Post by TheBlueEcho »

Quite Challengeing.
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Post by Artman40 »

Ixranin wrote:
Artman40 wrote:Wonder why should I hold the fire button down like in most shooters? I mean, in most shooters, you are constantly holding fire button down without any penalty. What about making it so that pressing Z or X just switches fire mode so you wouldn't have to hold that button down?
Some shmups'll punish you badly for recklessly firing, others'll just give you a bad score for holding the fire button the whole time.
Shooters like Zanac?
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