1v1 Custom Ship Tourny (Will start fights soon, hopefully)
Moderators: th15, Moderators
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- Commander
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- Commodore
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- Commodore
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Pretty sure color changing is legit, just can't custom anything else on weapons and modules? But you can lower firing arcs all the way down to 5 degrees. Every thing needs to stay default, so its up to him about the colors really.
If it ain't broke, then don't try to fix it
A renegade is only what he makes of himself - Magius to Huma
You have only yourself to blame for failure
A renegade is only what he makes of himself - Magius to Huma
You have only yourself to blame for failure
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- Commander
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The core does not have to be super structure. If you can see it, you can parent weapons to it, as long as they are on it, and don't overlap the blue dot. Also, 'super structure' pieces pretty much ignore the "50% showing" rule, but can't have weapons/modules parented to them, and only 1 in 5 can be like that. So you can use them as armour pieces that only have their edge showing.
Both ways for Piece stretching. Custom colours are allowed, as long as they are not too bright, or dark.
Both ways for Piece stretching. Custom colours are allowed, as long as they are not too bright, or dark.
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- Vice Admiral
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- Commodore
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Pretty sure we can enter one ship per category? I will also be making a ship for each class, I have a dandy so far battleship wise. I made a decent frigate, but I've never been to good when making frigates using fireborn's tourney rules. I will state again, this is gonna be a awsome tourney. Gonna do videos to some extent Zancloufer? Maybe for the semi finals and finals only?
If it ain't broke, then don't try to fix it
A renegade is only what he makes of himself - Magius to Huma
You have only yourself to blame for failure
A renegade is only what he makes of himself - Magius to Huma
You have only yourself to blame for failure
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- Commander
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- Joined: Fri Nov 30, 2007 8:08 am
- Location: Canada
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- Vice Admiral
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- Joined: Wed Jan 30, 2008 8:22 am
felt like giving my views on what we may see a lot of in this tournement.
1) mega techyons, as they are very cheap, so expect most ships to carry 1 or more.
2) ways to stop mega techyons. This may be what wins this tournament. i would be shocked if someone enters a ship with no way of stopping them, pretty much because of the overuse that should come. there are a lot of ways of stopping them, if you think creativility.
3) long range. to hit things without them firing tachyons back. simple way of stopping them is to stay out of range.
4) beamers. as only deflectors are likely to be brought that can stop them.
Things i do not think we will see a lot of in this tournament.
1) close range ships. unless you have too many deflectors to call it fair, you will be hit from all angles up close.
2) flak cannons. these may be the worst pd for mega tachyons, unless you have a lot of them(reckon 10 plus) they are too inaccurite to stop them quickly.
1) mega techyons, as they are very cheap, so expect most ships to carry 1 or more.
2) ways to stop mega techyons. This may be what wins this tournament. i would be shocked if someone enters a ship with no way of stopping them, pretty much because of the overuse that should come. there are a lot of ways of stopping them, if you think creativility.
3) long range. to hit things without them firing tachyons back. simple way of stopping them is to stay out of range.
4) beamers. as only deflectors are likely to be brought that can stop them.
Things i do not think we will see a lot of in this tournament.
1) close range ships. unless you have too many deflectors to call it fair, you will be hit from all angles up close.
2) flak cannons. these may be the worst pd for mega tachyons, unless you have a lot of them(reckon 10 plus) they are too inaccurite to stop them quickly.
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- Vice Admiral
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