http://www.geocities.com/normandy_333/N ... etv0_4.zip
Last Edit: 3:15 PM EST (GMT -5 Hours), 10.02.07
As of right now I have 8 sequences of ships complete. Note: I have not really gotten to much balancing, but I know that the Scimitar can take down a Leviathan with the proper use of it's weapons, but it can be taken down by an Athena and 3 or 4 Hestias. It's really fun to use it so it's pretty much the only ship I've done any real testing with.
Here is the Aggressor class Frigate. It's useful for taking out key components before your main ships even reach the enemy.
Armament:
1x Railgun
4x Flak Cannon

Here is the Foray class Destroyer sequence of ships. They basically are the Infantry of the Navy, good for just about anything. As far as armaments go they are pretty nicely armed. It can take down approximately 2 (?) Hestias unattended.
Armament:
(Mk. I)
2x Beamer
4x Flak Cannon
2x Particle Cannon
2x Blaster
(Mk. II)
Same as above, except the Beamers swivel.
(Mk. III)
1x Quad Blaster
2x Blaster
6x Flak Cannon
2x Particle Cannon
1x Gatling Blaster
(Mk. IV)
Same as the Mk. II, except the two Beamers are replaced by one stronger, longer-range swiveling Beamer.
Here is the Scimitar class Battlecruiser. It has low health, but with it's deflectors it can literally be invulnerable. It has many railguns, just as many beamers, and one large MegaBeamer in the center that does high amounts of damage. Use the RailGuns to take out components such as deflectors, the ShockBeamers to deliver a concentrated blow of firepower when needed, and the MegaBeamer will deliver quite a lot of damage. I have also added thrusters on the side and back to make it easier to defeat. Though I did add boosters...
Armaments:
1x MegaBeamer (with increased range and damage)
2x ShockBeamer (with increased range and damage)
4x Beamer
4x Point Laser
6x Flak Cannon
8x Particle Cannon
4x Railgun
1x Quad Blaster
6x Gatling Pulse
1x Aegis Deflector
2x Deflector
2x 0.40 Thrusters (in back)
4x 0.15 Thrusters (on wing)
3x Booster

The Soloner class PT Ship is basically a smaller version of the Foray.
Armaments:
(Mk. I)
3x Pulse Cannon (modified for better accuracy and range)
2x Flak Cannon
(Mk. II)
Same as above, except replace the back two Pulse Cannons with ScatterBeamerss.

This is the Thespor class Frigate. It one of the alien-themed ships in my fleet so far. It's a rather strange ship, as the outside components boast a whopping 400 health (that's more than the Scimitar's 275 health!), but the inside segments have only 20. This leads to some interesting strategies for this little ship. I updated it to make it actually worth your RAM!
Armaments:
1x ScatterBeamer (modified for range, accuracy, and power).
This is the Cosment class Cruiser. It is one of the alien-themed ships in my fleet. Basically it's Tachyon ownage. It has no beam weapons though, so watch out for high-pd ships!
Armaments:
1x MegaTachyon
2x Tachyon Cannon
2x Repeater Cannon
2x Point Laser
1x 0.20 Thruster (I think)

This is the Goliath class Battleship. Imagine you're at your post as a gunner on a Scimitar. You're quietly whistling along when your radar goes crazy. You look up and see a gigantic ship with nearly twice the armaments of your puny little ship. You pee your pants. (Note in 0.4 i made it harder to kill from the front. Sure a blast straight down the middle will still kill it, but I made it harder to get that shot straight down the middle)
Armaments:
2x MegaBeamer (with increased range and damage)
4x ShockBeamer (with increased range and damage)
4x Beamer
4x Point Laser
6x Railgun
4x Missile Launcher (edited for shot deviation, damage, RoF, Clip Size)
4x Aegis Deflector
2x Booster

The Martiner class Cruiser is the logical advancement in the Soloner->Foray chain. It's basically just a bigger version of the Foray and the Foray Mk. IV put together.
Armaments:
4x Beamer
1x Beamer (edited for range and damage)
8x Flak Cannon
8x Particle Cannon
1x Gatling Blaster
2x Blaster