Assault the Mothership 2 - Team Alpha

Various custom ship tournaments go here, along with old encounters.

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Master Chief
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Post by Master Chief »

antisocialmunky wrote:That's strange, 8 Equinox 2 's could kill MS1 though it can't kill the test ship because it just rotates its deflectors over the damaged sections. I can't decide whether or not to go with lancets on that thing though.

I'm using a slow onion design with every section having atleast one armor upgrade(except for the two rear sections) though so that might be why.

I'll post it this afternoon (CST).
Hey...can you post the link to the test ship? I can't really find it... :oops:
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antisocialmunky
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Post by antisocialmunky »

Both flanking and normal are on this page in the middle.

http://www.wyrdysm.com/phpBB2/viewtopic ... &start=120
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Post by Master Chief »

antisocialmunky wrote:Both flanking and normal are on this page in the middle.

http://www.wyrdysm.com/phpBB2/viewtopic ... &start=120
Ah. Thanks a lot... :twisted:
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antisocialmunky
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Post by antisocialmunky »

Equinox 2 and CuddleFish

CuddleFish - "I has Aegis."

Image

http://files.filefront.com/CuddleFishsb ... leinfo.htm

Code: Select all

Cruiser

Structure:
Sections: 12
Armor: 2
2 Aegis: 16
Total: 30

Movement:
Speed: 22
Turning: 6
Acc: 7
Total: 35

Weapons/Modules:
4 Particle Guns: 8
Nano: 15
2 Lancets: 12
Total: 35

Grand Total: 100
Equinox 2 - "I has armors."

Image

http://files.filefront.com/Equinox+2shp ... einfo.html

Code: Select all

BattleShip

Structure:
Sections: 6
Armor: 21
4 Deflector: 16
Total: 33

Movement:
Speed: 14
Turning: 9
Acc: 2
Total: 25

Weapons/Modules:
2 Particle Beams: 4
2 Flak Guns: 4
12 Scatter Beams: 24
Total: 32

Grand Total: 100
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DarkenShroud
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Post by DarkenShroud »

Image


Cruisers have 400 core hp, you have it at 300.
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Commodore111
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Post by Commodore111 »

I completly rebuilt dread bringer, now it looks... small... but it can beat most ships. its a beamer ship now, it has beamers and a railgun.
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Jafo
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Post by Jafo »

*** warning - long post *** :D
If you want to beat the Mothership we should not be taking it on going after its strongest points which is firepower and armor. Go after its weakness which is lack of speed - stay at a distance and keep moving to avoid its fire, and I have the proof as well (EndlessInfinity is going to hate me).

I ran many runs of these encounters against the real Alien Mothership from tournament 1, and both the normal AI and flanking AI that Mr_Wizard created as testing Motherships for this tourney.

I ran each of those Motherships against 8 of each ship posted here.

I can give detailed results if somebody really wants them (8.5 hours of encounters run so far - so I believe I have some significant facts). I timed each to see how fast the ships lost or won against the various Motherships.

I know that some ships are designed to be part of a fleet and not supposed to be used as a stand-alone ship, and I am only going to go over the ships that had some success vs. at least one version of the test Motherships by themselves (8 of themselves, of course).

While I started out running 5 tests each, I ran out of steam (c'mon, I spent 8.5 hours already running these matches, plus time setting them up and recording results). So some matches I only ran 3 matches each, and for the Mothership tests ships for this tourney, I only ran one each so far, but the results line up with the higher runs and I didn't see any behaviour to suggest more runs would be any different. I will run more tests eventually.

Time to kill in brackets()

VS. real Mothership Tourney 1
SolsticeH2 - 1 kill (8:35), 2 stalemates, 2 deaths
Dread Bringer - 2 kills(11:15,10:30) and 3 stalemates
Citrus - 5 wins (3:00,2:33,3:24,2:26,6;15) - note the quick times (mostly due to Mothership suicides)
KeepAway2 - 1 win(13:26), 2 stalemates (think with different set of AI ranges would win all encounters, more on that below)
Cricket - 3 wins(6:22,6:04,4:06)

VS. Mothership test Tourney 2 normal AI - only 1 run so far each ship
Turtle Mk 2 - stalemate (which is its purpose)
Citrus - 1 win(4:07)
Cricket - 1 win (7:38 )

VS. Mothership test Tourney 2 flanking AI - only 1 run so far for each ship
Turtle Mk 2 - stalemate (which is its purpose)
Citrus - 1 win(3:03)
Cricket - 1 win(6:53)

I generated all encounters (wrote a quick program to make all matches start the same) so they all are on a 4096x4096 sandbox, same starting locations for all ships.

The Citrus is better than the Cricket at this because the Cricket can get locked into a sandbox boundary easier than the Citrus. Run these encounters to see how fast a Citrus can beat the Motherships, you don't have to download the actual ships, the encounter files contain the ship information.

Citrus vs. Mothership1
Citrus vs. Mothership2 normal AI
Citrus vs. Mothership2 flanking AI

Note that I have the same ship except for AI range ( I was testing to see what range worked best ), so you will see Citrus 800 all the way to Citrus 625 as ship names/AI range.

What I think are the key points to putting together a fleet that will destroy any Mothership
- good speed and decent acceleration
- flanking AI
- AI range 600-800 (and the ships must all be different AI ranges - critical to not stalemate)
- two Lancets on each ship
- any weapon that can reach the Mothership from the range we are staying at (remember that if flankers get behind a target they dart in to closer range)

If in my tests I had 8 versions of KeepAway2 with different AI ranges, I think it would have also defeated each Mothership regularly as well (just not nearly as fast as Citrus does).

I welcome any comments, or points that you might think that I have missed (after you run the encounters ).
antisocialmunky
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Post by antisocialmunky »

Keep away 2 isn't legal. Cuddlefish is an attention whore.

Equinox is my prefered ship right now. I just need to find a load out that works. Scatter Beams rip MS1 apart but stalemate the Test Ship.
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Jafo
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Post by Jafo »

antisocialmunky wrote:CuddleFish

Code: Select all

Cruiser

Structure:
Sections: 12
Armor: 2
2 Aegis: 16
Total: 30

Movement:
Speed: 22
Turning: 6
Acc: 7
Total: 35

Weapons/Modules:
4 Particle Guns: 8
Nano: 15
2 Lancets: 12
Total: 35

Grand Total: 100
As noted Cruiser has 400 core HP - you state Armor spent 2 points. I found 2 sections with 250HP (impossible since base is 150 and an increase is +200HP), 3 with default (no overrides to 150 as required) and 1 at 350 (1 point spent).
antisocialmunky
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Post by antisocialmunky »

I spend .5 points on each, wasn't aware that was illegal.

I know about 400 HP and its already fixed.

What you noted above is jsut one way to beat the mothership. A fleet of clones is boring. A combined arms approach is fun. For example, 1 Cuddle Fish and 7 Equinoxes > Both Mothership 1 and the Test Ones. But they don't work that well, a wide range of ships is fun and also quite effective. We are going to fight the other fleets too.
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Tsakara
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Post by Tsakara »

you wanna test mine or give me the link so I can do it?
Jafo
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Post by Jafo »

antisocialmunky wrote:Keep away 2 isn't legal.
Details why you think so?
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Post by antisocialmunky »

Stretched sections.. etc. It gets sniped apart by rail guns anyways.
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Post by Stormcaller »

Isn't it worth noting that between the Deiterling and Endless' statement that the Mothership was faster than any ships posted so far (at that point at least), that this is not going to be a slow, hammer it into the ground ship? Because I'm really thinking that it won't.
antisocialmunky
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Post by antisocialmunky »

Nope, that's why I'm pushing for standardized speeds so our tanking ships don't get seperated and eliminated piece meal.
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