Anarki wrote:If you can request the starting formation of your fleet, then:
8. Anarki - The Bringer of the New Dawn
I remeber him saying something that we are allowed to request the starting placement of our fleets, otherwise he said the defaults will be in a single line, if starting placements are not requested by a particular player.
Your ships got blowed up because my test ships just buzzed around them and picked them apart. So that's a partial remedy until they do jump off screen.
So did ya like the concept ? Pretty shady huh lol, jump behind a medium or slow speed ship...does it again.....does it again.....does it again....making that slow or medium speed ship, constantly have to keep turning to face the backstabber. Which constantly keeps jumping behind the enemy, tearing at there rear or sides. Using quads you can fire at there rear sections right after you jump...no turning involved. Very, very, effective when used properly on a larger map especially. The ships do not always stay off the map, they jump towards the other ships on the map, cuz there AI range is set to negative values....they do not keep jumping backwards off the screen as your implying. If ya set a ship with a device to say 1000, then yes you will keep jumping back off the screen. But my backstabbers, are constantly jumping behind the enemy, which makes them tend to stick on the map for the most part. The first few jumps however are shaky, and do sometimes bring me off the screen.
Like I said.....there weak against faster ships that use lancets especially. No arguements out of me lol. Ban them whatever I don't care, my fleet for this tourney here doesn't use devices...

I'm pretty sure the map size will be at least 3000 x 3000 if not 4800 x 4800. Default size will be too small to be of much use in fleet actions of this nature.
In closing.....asking for device using ships to only be allowed a positive AI value is absurd. That will make ships keep jumping away and backwards from the enemy, making them go off the screen even more then the backstabber designs. Which tend to stay on the map

Because its jumping towards them at all times, to achieve a side or rear jump and fire where the enemy is most vulnerable.