WYRDYSM GAMES

Home of Battleships Forever
It is currently Thu Jul 31, 2014 1:11 am

All times are UTC + 8 hours




Post new topic Reply to topic  [ 37 posts ]  Go to page 1, 2, 3  Next
Author Message
PostPosted: Mon Feb 04, 2008 1:39 am 
Offline
Administrator
User avatar

Joined: Sun May 13, 2007 12:01 am
Posts: 940
Alright, the Encounter Maker will make it into the next version of BSF. So that we don't get an unrealistic expectations, I'll list out my planned features for the Encounter Maker:

Basic:
The baseline functionality for the Encounter Maker will allow you to import a bunch of custom ships and place them on the map. This will then be saved into a self-contained encounter file (which will have all of the .shp files required stuffed inside).

Planned Features (In descending order of precedence):
-Ship spawning timeline: Spawn ships after a fixed time limit. Allows you to create rudimentary scenarios
-Ship waves: Like grinder, this will have you defining a bunch of waves that will spawn in succession
-Terrain: Place terrain on the map
-Timed messages: Display messages after fixed period of time (goes along with the ship spawning timeline)
-Mission scripts: Include GML script into the mission so that you can completely customize the mission with GML. GML is Game Maker's built in scripting language so you'll be able to do anything I did with the missions (which are all scripted by hand).

That's it, I don't intend to make this a full fledged mission editor kinda thing, this is mainly a way to give your custom ships a context within which to exist. I can't promise that all the planned features will make it in, depends on how much time I get to spend on BSF over the next couple of weeks.

_________________
Sean 'th15' Chan
Image


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 04, 2008 1:44 am 
Offline
Vice Admiral
Vice Admiral
User avatar

Joined: Thu Sep 27, 2007 2:34 am
Posts: 1214
By god, it has come.

_________________
Image

tl;dr-ers will be shot on sight.
BSF Wiki
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 04, 2008 1:49 am 
Offline
Commodore
Commodore
User avatar

Joined: Thu Nov 29, 2007 6:37 am
Posts: 515
Location: Cleveland, Ohio USA
Nice!!! Thanks man, appreciate all your hard work. The possibilites that will come about, with the planned features are great. Will also make running any kind of fleet action easier, tourney or otherwise. By simply allowing you to spawn all the ships on one side, then spawning all the ships on the otherside in two easy steps. What a time saver, that alone makes me happy. Include the rest of whats planned, and I am indeed excited.

_________________
If it ain't broke, then don't try to fix it

A renegade is only what he makes of himself - Magius to Huma


You have only yourself to blame for failure


Top
 Profile  
 
PostPosted: Mon Feb 04, 2008 2:23 am 
Offline
Captain
Captain

Joined: Sun Dec 30, 2007 11:44 am
Posts: 474
Location: USA
Sounds awesome! Can't wait to try this out. A couple quick questions:

th15 wrote:
-Mission scripts: Include GML script into the mission so that you can completely customize the mission with GML. GML is Game Maker's built in scripting language so you'll be able to do anything I did with the missions

Do you plan to include a sample mission or two? I'm not too familiar with GML, but I bet I'd be able to pick it up pretty quick with a couple completed missions to look at.

th15 wrote:
The baseline functionality for the Encounter Maker will allow you to import a bunch of custom ships and place them on the map. This will then be saved into a self-contained encounter file (which will have all of the .shp files required stuffed inside).

So, will loading one of these wipe anything already on the map (read: is it an entire saved map?), or will it just lay whatever's in the file on top of the existing map? Basically, could I use this to spawn formations of ships similar to the spawn formation feature in the sandbox?


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 04, 2008 2:26 am 
Offline
Commander
Commander
User avatar

Joined: Sun Oct 14, 2007 1:23 pm
Posts: 219
Location: Aah ! Stalker !
It's a doi question, but I've got to ask : will you update the ship database to hold the new file type ?

(and can there be a vote on the name :D)

Edit: So what you're saying is that we'll need to find alternate hosting sites for the encounter files, which are basicaly archives of scripts and SHP files ?

_________________
The preferred outcome of war, is peace. Ironic; huh ? -[citation needed]


Last edited by Raithah on Mon Feb 04, 2008 3:00 am, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 04, 2008 2:38 am 
Offline
Administrator
User avatar

Joined: Sun May 13, 2007 12:01 am
Posts: 940
No, loading an encounter is like loading a mission, it's completely self-contained.

_________________
Sean 'th15' Chan
Image


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 04, 2008 2:39 am 
Offline
Vice Admiral
Vice Admiral
User avatar

Joined: Tue Dec 11, 2007 1:31 pm
Posts: 1372
Location: Sunny California
I say it should be a ".bfe", ".ben", or ".enc" file, for "Battleships Forever Encounter", and ".em#" for the builder file. Then you cna start another sub-forum for Custom Missions!

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 04, 2008 2:39 am 
Offline
Rear Admiral
Rear Admiral
User avatar

Joined: Mon Dec 03, 2007 4:32 am
Posts: 852
Thats more than enough functions/features.

This is a pleasent surprise.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 04, 2008 3:23 am 
Offline
Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Wed Oct 24, 2007 5:02 am
Posts: 20
Sweet!
You are a beast of programming.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 04, 2008 3:54 am 
Offline
Lieutenant Commander
Lieutenant Commander
User avatar

Joined: Fri Sep 14, 2007 7:27 am
Posts: 83
10 epic wins for the god among men! :lol:

We can finally get a sensible Cold War!


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 04, 2008 5:32 am 
Offline
Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Mon Jan 21, 2008 1:39 pm
Posts: 16
You, sir, are made of 95% Awesome, 5% win and 10% unknown Win/Awesome element.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 04, 2008 6:46 am 
Offline
Butt Admiral
Butt Admiral
User avatar

Joined: Sun Oct 14, 2007 1:27 am
Posts: 922
Location: New Saris, Northern Aralonia
YES.

THE ARALONIAN-COERCIAN WAR CAN COME TO FRUITION

Now I just need to finish the Coercian side. ||orz

_________________
DPUO wrote:
<+AirHippo> Funnily enough, folks who abide by the law and try to make something of their lives don't appreciate the rich kids of rich parents getting away with murder and skimming through life.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 04, 2008 10:20 am 
Offline
Commodore
Commodore
User avatar

Joined: Thu Nov 29, 2007 6:37 am
Posts: 515
Location: Cleveland, Ohio USA
Quote:
Then you can start another sub-forum for Custom Missions!


Yeah that would be sweet, to be able to download and upload custom missions made by the players. If some are good enough, maybe they could even make it into the game, or BSF 2. So many possibilites it rattles the mind, this by far will expand the game to new and almost endless limits.

_________________
If it ain't broke, then don't try to fix it

A renegade is only what he makes of himself - Magius to Huma


You have only yourself to blame for failure


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 04, 2008 11:05 am 
Offline
Moderator
User avatar

Joined: Fri Dec 14, 2007 4:46 am
Posts: 1590
I have only one thing to say:

Wheeeeeeeeeeeee...!


Top
 Profile  
 
 Post subject:
PostPosted: Mon Feb 04, 2008 12:06 pm 
Offline
Commodore
Commodore

Joined: Fri Sep 07, 2007 2:57 am
Posts: 746
*flails happily and then resolves to learn GML*


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 37 posts ]  Go to page 1, 2, 3  Next

All times are UTC + 8 hours


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group