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PostPosted: Sun Aug 19, 2007 11:04 pm 
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Fire rate is the number of frames between each shot. 30 frames per second means a fire rate of 30 is one shot per second.

Clip size is how many shots the gun will fire at the fire rate before it reloads.

Fire reload is how long the weapon takes to reload once the clip size is exceeded. Weapons like blasters have a clip size and fire rate of 0 but a reload time of around 20.

Turning is degrees turned each frame so a turning of 1 means that the turret can traverse 30 degrees per second. A Blaster's default turn rate is 0.75.

Range is the range of the turret in pixels, the screen is 864 x 768 (the sidebar is 160 pixels wide).

Deviation is how many degrees to each side the weapon's shot can deviate. A value of 10 means that each shot can deviate by up to 10 degrees to either side of the target.

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Last edited by th15 on Mon Sep 17, 2007 11:19 am, edited 1 time in total.

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PostPosted: Mon Aug 20, 2007 6:21 am 
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For the range issue, could you put some examples, so we get an idea of how much that porportion is?

Even something like 800 range=50 pixels. That would be fine.


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PostPosted: Mon Aug 20, 2007 6:22 am 
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Ummm. 800 range is 800 pixels, which is almost the width of the screen at default zoom level. It's also the range of the Blaster. Actually, the range value displayed in-game is exactly the same number.

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PostPosted: Mon Aug 20, 2007 6:24 am 
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Ok, thanks.


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PostPosted: Mon Aug 20, 2007 6:25 am 
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With a clip of 0, can I alternate Reload for Firing rate, and have make Firing Rate 20, Reload 0, and have the exact same frequency of blaster fire? These notes, abriviated, should be in the data windows for each statistic. For instance

Clip, Firing Rate, Reload

Clip Size
[data entry space] Rounds

Firign Rate
[data entry space] Frames Between Rounds
30 Frames per Second

Reload Rate
[data entry space] Frames Between Clips
30 Frames per Second

Range
[data entry space] Pixels
864 x 768 screen (160 px sidebar)

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PostPosted: Mon Aug 20, 2007 8:50 am 
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AWESOME!!!!!!!!!!!!
I made a helicoptering superbeamer! unfortunately, the ship didn't last long enough to fire it more than once. :(

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PostPosted: Mon Aug 20, 2007 1:23 pm 
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See if you can make it look like a neutron star... :wink:


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PostPosted: Mon Aug 20, 2007 9:18 pm 
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How do you set the firing arc now?


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PostPosted: Tue Aug 21, 2007 1:23 am 
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Hold K

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PostPosted: Wed Aug 22, 2007 1:30 am 
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Er, question.

Why can't we set the firing arc to 1 anymore? We're forced to go by 5's again.


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PostPosted: Thu Sep 20, 2007 2:02 am 
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not again...

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PostPosted: Thu Sep 20, 2007 7:01 am 
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Okay, two things.

1. That's an old post.
2. You do it by holding shift, then hit the "change firing arc" button.


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PostPosted: Fri Nov 16, 2007 9:59 pm 
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Captain Trek wrote:
See if you can make it look like a neutron star... :wink:


I thought neutron stars were dead stars that didn't make black-hole status, dark grey and, well, dead...


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PostPosted: Sat Nov 17, 2007 12:46 am 
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Kingoomieiii wrote:
Captain Trek wrote:
See if you can make it look like a neutron star... :wink:


I thought neutron stars were dead stars that didn't make black-hole status, dark grey and, well, dead...


Neutron stars are super dense stars that have been crushed by their own gravity after going super nova.

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PostPosted: Mon Nov 19, 2007 7:45 am 
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what is the is used for the damage. Example Please.


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