Basically, it will be turn based, and there will be a small group of people. I haven't hammered out all the details yet, but so far:
- It will be a group of people Versus Aliens, or at least the first one
- There will be a ship making outline. There will be 6-7 Classes of ships, the weakest being like stock Patrol Craft, and the strongest much beyond stock power.
- Each Player will start with their own system, they start with some buildings in a system near the edge of a map.
- The map will be a series of Systems connect to other systems Via Wormholes, to make mapping simple.
- There will be a daily Income that you can build Staions/defenses/ships with.
Some ideas for Classes. The rules can be bended in some cases. Note that Thrusters do not count towards the Module limit. Nano Matrixs are banned on anything except Dreadnaughts/Space Stations/Carriers. No Flux Projectors, due to AI reasons. No modded weapons.
Fighter:
Max 4 Sections
2 Weapons
0 Modules
150 HP
8 Speed,
0.95 Acceleration, 3.05 Turn Rate
Cruiser:
Max 8 Sections
4 Weapons
1 Module
250 HP
5 Speed, 0.65 Acceleration, 2.45 Turn Rate
Destroyer:
Max 15 Sections
12 Weapons
2 Modules
450 HP
4 Speed, 0.55 Acceleration, 2.05 Turn Rate
Battleship:
Max 25 Sections
18 Weapons
4 Modules
600 HP
3 Speed, 0.45 Acceleration, 1.75 Turn Rate
Battlecruiser:
Max 22 Sections
22 Weapons
4 Modules
500 HP
3.5 Speed, 0.50 Acceleration, 1.95 Turn Rate
Carrier (Basically a long range support ship. Has engineering and carrier roles. Might be a Demnter Whore, or could support fighter class ships)
Max 38 Sections
20 Weapons
8 Modules
700 HP
2 Speed, 0.25 Acceleration, 1.15 Turn Rate
Dreadnaught (Very powerful, probably a limit to how many you have):
Max 42 Sections
30 Weapons
8 Modules
850 HP
2 Speed, 0.25 Acceleration, 1.15 Turn Rate
Basic Defensive Platform:
Max 8 Sections
6 Weapons
1Modules
300 HP
0.01 Speed, 0.00 Acceleration, 0.45 Turn Rate
Basic Battle Station:
Max 16 Sections
Max 500 HP
Max 8 Weapons
Max 4 Modules
Max 0.01 Speed, 0.00 Acceleration, 0.25 Turn Rate.
You can upgrade it as much has half it's price each day. IE: If it's worth 5000, you can spend up to 2500 on upgrades.
Any other classes you can think of? Also, any ideas about Battlestaion limits?
This would be turn based by day. Every day you can move ships, spend Res/Cash you gained, build ships. On the next day, your ships will be finished, you fleet will have moved, etc. There can be random encounters, and you have to choose an action. There will be shipyards too most probably.