BubbleShield Beta Release
Moderators: th15, Moderators
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- Lieutenant, Junior Grade
- Posts: 18
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Re: BubbleShield Beta Release
Download doesn't work.
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- Moderator
- Posts: 342
- Joined: Wed Mar 03, 2010 3:46 pm
- Location: sent milady ;)
Re: BubbleShield Beta Release
Yeah, it's expired.
You might want to grab the FighterBay build instead of this one, since it's largely the same sans the bug-ridden aspect (which I am working on.).
You might want to grab the FighterBay build instead of this one, since it's largely the same sans the bug-ridden aspect (which I am working on.).
- Zalausai
- The Tutorialist
- Posts: 939
- Joined: Tue Feb 12, 2013 11:42 am
- Location: Looking for angels in the Maze of the Dead.
Re: BubbleShield Beta Release
This may sound retarded, but the link that had the Fighterbay release has been replaced by this one. So, I cannot find it anywhere.
Has written a series of tutorials for the newbies
Zalausai's Tutorial Index
Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.
I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore.
Proud parent since: 8/15/2013 (Baby Boy)
Good shipbuilders never die . . . they just fade away.
Zalausai's Tutorial Index
Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.
I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore.
Proud parent since: 8/15/2013 (Baby Boy)
Good shipbuilders never die . . . they just fade away.
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- Functionally Retarded
- Posts: 72
- Joined: Sat Sep 04, 2010 12:16 pm
Re: BubbleShield Beta Release
Code: Select all
action number 1
of Collision Event with object PlayerShield
for object Reinforce:
Error in code at line 18:
if other.l_owner.object_index != PlayerCivilian && other.l_owner.l_thrust > 0 then
at position 75: Unknown variable l_thrust
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- Lieutenant, Junior Grade
- Posts: 11
- Joined: Fri Jul 26, 2013 7:18 pm
- Location: Tokyo, Japan
Re: BubbleShield Beta Release
I have an error, could anyone tell me what it means?
___________________________________________
ERROR in
action number 1
of Create Event
for object __newobject1135:
In script nTur2:
Error in code at line 24:
l_section[argument6].l_child[l_section[argument6].l_childnum] = l_weapon[wj]
at position 4: Unknown variable l_section or array index out of bounds
Thanks.
PS- Yep, another Error. XD
___________________________________________
ERROR in
action number 1
of Create Event
for object __newobject1135:
In script nTur2:
Error in code at line 24:
l_section[argument6].l_child[l_section[argument6].l_childnum] = l_weapon[wj]
at position 4: Unknown variable l_section or array index out of bounds
Thanks.
PS- Yep, another Error. XD
The Black Swordsman
As swift as a Bird of Prey, and as strong as a Rhino
Kirito Kazuto - The Black Swordsman
Sword Art Online
If you married someone, that means you love every side of your significant other that you already know. So if you find a new side after to love, doesn’t that mean you’ll love your partner even more?
Kirito/ Kirigaya Kazuto (Sword Art Online)
PS - Kiri, from Kirigaya and To from Kazuto to make Kirito.
As swift as a Bird of Prey, and as strong as a Rhino
Kirito Kazuto - The Black Swordsman
Sword Art Online
If you married someone, that means you love every side of your significant other that you already know. So if you find a new side after to love, doesn’t that mean you’ll love your partner even more?
Kirito/ Kirigaya Kazuto (Sword Art Online)
PS - Kiri, from Kirigaya and To from Kazuto to make Kirito.
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- Lieutenant Commander
- Posts: 75
- Joined: Tue Dec 18, 2012 11:43 am
Re: BubbleShield Beta Release
WOOOOO Shields!
I shall be prepared for the next metagame, where I will hope that shields are going to be allowed.
I shall be prepared for the next metagame, where I will hope that shields are going to be allowed.
Creator and Ruler of PACIV
Holy Elephant Poo! It works on my school internet!
Latooni: "I like to imagine every australian snipes for a living"
Keep your head down. I can see you from here.........
Holy Elephant Poo! It works on my school internet!
Latooni: "I like to imagine every australian snipes for a living"
Keep your head down. I can see you from here.........
Re: BubbleShield Beta Release
well, im stuck on the original vanilla release, 'cause on EVERY meta version i get this:
ERROR in
action number 1
of Draw Event
for object SFX_DeadSection:
Error in code at line 5:
draw_sprite_ext(l_speckle,global.l_speckle,x,y,image_xscale,image_yscale,image_angle,global.World_SColour,image_alpha-l_glow)
at position 22: Unknown variable l_speckle
wtf is l_speckle? those little dot particles around debris? 'cause it occurs like 10 times a frame when a part is left as debris is space... so i have to end the battle when a part is knocked off. =/
can't balance ships for DGW D:
ERROR in
action number 1
of Draw Event
for object SFX_DeadSection:
Error in code at line 5:
draw_sprite_ext(l_speckle,global.l_speckle,x,y,image_xscale,image_yscale,image_angle,global.World_SColour,image_alpha-l_glow)
at position 22: Unknown variable l_speckle
wtf is l_speckle? those little dot particles around debris? 'cause it occurs like 10 times a frame when a part is left as debris is space... so i have to end the battle when a part is knocked off. =/
can't balance ships for DGW D:
best mod edit ever:
"Anna Mod Edit: User was banned for this phenomenally retarded post."
"Anna Mod Edit: User was banned for this phenomenally retarded post."
Re: BubbleShield Beta Release
Oh, boy, poor STARSTRUCK. There are so many bugs for him to fix.
So, here is a small list of just some of the glitches:
-Flux projector doesn't work. At all. (Yes, I do know how to use it. No, I'm not trying to get an AI to use it. Yes, I used it before on the official release and it worked. Yes, it is just the beta release it doesn't work with)
-Point rockets now act as normal weapons instead of point defense, so basically useless.
-Shields throw and error once they restart after being disabled.
-The damn speckle error with destroyed sections.
-Flare guns no longer attract point defense fire, making them lose their only purpose.
EDIT: More bugs yay.
-Ship cores still have an akward, semi-transparent square around them.
-Kamikaze AI still not fixed.
-Nanomatrix tends to glitch regarless if there is a shield module.
-Sometimes I get this error, it's an issue with shockbeamers.
EDIT 2:
-PD systems refuse to attack some projectiles, including blasters.
-Burst, clipsize and firerate don't work for beams.
EDIT 3:
-Glitch when unfreezing ships.
So, here is a small list of just some of the glitches:
-Flux projector doesn't work. At all. (Yes, I do know how to use it. No, I'm not trying to get an AI to use it. Yes, I used it before on the official release and it worked. Yes, it is just the beta release it doesn't work with)
-Point rockets now act as normal weapons instead of point defense, so basically useless.
-Shields throw and error once they restart after being disabled.
-The damn speckle error with destroyed sections.
-Flare guns no longer attract point defense fire, making them lose their only purpose.
EDIT: More bugs yay.
-Ship cores still have an akward, semi-transparent square around them.
-Kamikaze AI still not fixed.
-Nanomatrix tends to glitch regarless if there is a shield module.
-Sometimes I get this error, it's an issue with shockbeamers.
Code: Select all
ERROR in
action number 1
of Draw Event
for object ctr_LowAllBeams:
Error in code at line 8:
l_deviation += random(l_owner.l_deviation) * l_deviationdir
at position 51: Unknown variable l_deviationdir
-PD systems refuse to attack some projectiles, including blasters.
-Burst, clipsize and firerate don't work for beams.
EDIT 3:
-Glitch when unfreezing ships.
Code: Select all
of Alarm Event for alarm 9
for object ctr_Actors:
Error in code at line 7:
l_glow2 = power((2-1*l_hp/l_maxhp),4)/100 * sign(l_glow2)
at position 55: Unknown variable l_glow2
___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 9
for object ctr_Actors:
Error in code at line 7:
l_glow2 = power((2-1*l_hp/l_maxhp),4)/100 * sign(l_glow2)
at position 55: Unknown variable l_glow2
"Quotes posted on the internet are hard to verify."
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-Abraham Lincoln
- BlueScreenOfDeath123
- Lieutenant Commander
- Posts: 51
- Joined: Mon May 06, 2013 12:36 am
- Location: On a planet somewhere unkown
Re: BubbleShield Beta Release
They never mess up for me,deciding if i should replace the shield sprites i turned into sections with the generator or not.
If i see something that looks good,i will most likley attempt on making something like it.
Re: BubbleShield Beta Release
So what is the requirements for the custom shield sprite and stencil
The Comerlian Family
Dammit, didn't realize Starsector is really hard.
Dammit, didn't realize Starsector is really hard.
Re: BubbleShield Beta Release
Requirements? The shield is whatever you want it to be. But whether it looks good is an entirely different manner.
Do be warned though, this is the least stable version of BSF. It would probably be wise to also obtain the Fighterbay version, as it has all the same features (minus the bubbleshield of course) and has no known recurring errors.
Do be warned though, this is the least stable version of BSF. It would probably be wise to also obtain the Fighterbay version, as it has all the same features (minus the bubbleshield of course) and has no known recurring errors.
naysayers will be shot
Re: BubbleShield Beta Release
No I mean the sprite for the shield and the stencil, not the shield itself
The Comerlian Family
Dammit, didn't realize Starsector is really hard.
Dammit, didn't realize Starsector is really hard.
Re: BubbleShield Beta Release
Also fighters won't show up from the fighter bays, does the fighter bays and the fighter share the same alpha?
EDIT : Also this error shows up when the fighter bays are brought to battle
___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 9
for object ctr_Actors:
Error in code at line 7:
l_glow2 = power((2-1*l_hp/l_maxhp),4)/100 * sign(l_glow2)
at position 55: Unknown variable l_glow2
EDIT : Also this error shows up when the fighter bays are brought to battle
___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 9
for object ctr_Actors:
Error in code at line 7:
l_glow2 = power((2-1*l_hp/l_maxhp),4)/100 * sign(l_glow2)
at position 55: Unknown variable l_glow2
The Comerlian Family
Dammit, didn't realize Starsector is really hard.
Dammit, didn't realize Starsector is really hard.
Re: BubbleShield Beta Release
So any news on the bugs?
- Anna
- The artist formerly known as SilverWingedSeraph
- Posts: 3447
- Joined: Wed Sep 26, 2007 8:51 pm
- Location: Elsewhere
Re: BubbleShield Beta Release
Here's the news: Do not expect a bugfix anytime in the foreseeable future. It is entirely dependent upon STARSTRUCK feeling like trying to sort out this shitty code. And right now, he doesn't.
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
Quality Control Enforcer
Gay cute girl and fucking proud of it.