True to the title, it's a shipyard.
Good? Bad?
The Sssuperguy Shipyards
Moderators: th15, Moderators
-
- Lieutenant, Junior Grade
- Posts: 16
- Joined: Wed Jan 02, 2013 8:33 am
The Sssuperguy Shipyards
Ahh, I love the smell of charred alien spaceship in the morning...
- shamrocksoldier
- Commander
- Posts: 137
- Joined: Tue Mar 27, 2012 2:54 am
Re: The Sssuperguy Shipyards
Wow, This is pretty unique. I'm honestly not totally sure how I feel about it, but id say its pretty good for your first outing with custom sprites.
UNGW Fleet:viewtopic.php?f=2&t=6452
The War for the colonies:viewtopic.php?f=2&t=6454
Bessie Braddock: “Sir, you are drunk.”
Churchill: “Madam, you are ugly. But In the morning, I shall be sober.”
The War for the colonies:viewtopic.php?f=2&t=6454
Bessie Braddock: “Sir, you are drunk.”
Churchill: “Madam, you are ugly. But In the morning, I shall be sober.”
-
- Lieutenant, Junior Grade
- Posts: 16
- Joined: Wed Jan 02, 2013 8:33 am
Re: The Sssuperguy Shipyards
Well thanks, I think. Might add a couple of gun turrets later, but intill then those red flight markings will act as computer guided, rocket propelled double light sabers.
Ahh, I love the smell of charred alien spaceship in the morning...
- DerpCactusDerp
- Lieutenant
- Posts: 38
- Joined: Sat Sep 22, 2012 10:13 pm
- Location: Inside your brick wall
Re: The Sssuperguy Shipyards
Looks quite nice. If I'd work harder getting all the SW sprites in the right place, I'd definitely download it for use. I have one question though: Do the little robotic arms move/rotate/do anything?
Now working on those nice needle beamers. Beware!
-
- Lieutenant, Junior Grade
- Posts: 16
- Joined: Wed Jan 02, 2013 8:33 am
Re: The Sssuperguy Shipyards
So far that's beyond my capability. For now. Everything I can do on shipmaker is from my own experimentation. Speaking of which, I am currently figuring out a way to make a cockpit (single sprite) have some translucent windows without making any custom sprites myself. Of course, that would be easier, but I don't feel like it right now. Anyways I took a sprite, gave it a 0.6 alpha value, and put 2 translucent, cyan colored sprites with the same basic shape that I needed under the first piece. Then below everything, I placed a copy of the origional sprite with an alpha value of 1. After all that it looks like this:
I also managed to delete most of the core but I can't get rid of that outlining circle. Any suggestions for any of this?
I also managed to delete most of the core but I can't get rid of that outlining circle. Any suggestions for any of this?
Ahh, I love the smell of charred alien spaceship in the morning...
Re: The Sssuperguy Shipyards
Well if you must do it that way, why use two sprites for the windows? Why not just use three of the sprite with the middle one as the window? Sprite count is an issue. Cutting apart sprites is really fun though, you should try it when you get time.
- DerpCactusDerp
- Lieutenant
- Posts: 38
- Joined: Sat Sep 22, 2012 10:13 pm
- Location: Inside your brick wall
Re: The Sssuperguy Shipyards
Well... jwa is right there. As for the core, try changing it to a core with no blue circle, for example the civillian core.
Now working on those nice needle beamers. Beware!