Yep. Redo and balance everything up a little, while adding 4 more ships.
First Generation: Around the start of the War on Pirates, these ships were put through the recycling bin, and BACK! Now there suited up for war-time.
1. The Repair Dock - Repair Station
This dock came about for the advanced prism repair. It's so advanced, that it had to have modified flak guns for those meteor showers. This station provides 4 nano matrixes, enough for any fleet repair. I detailed it for just some eye candy there and there.
2. The Katari - Battleship
This ship had first demonstrated the use shields, and still does. While deflector technology and armor has grown in technology, the shield has grown in age. Needs repair to the second core for shield regeneration.
3. The Diablo - Flag Ship
While the pirates are usually out-smarted with tactics and skills, these ships carry captains, generals, and even leaders of the pirate clans for advanced control over fleets. While this ship can take a beating, a fleet is essential to demonstrate the pirates true power. (It doesn't actually lead, it just looks cool in a pirate fleet.)
First Generation.zip [90.7 KiB]
Downloaded 32 times
The Second Generation: Whoops. Fell a little bit behind in my work. To many space games with updates
4. Turnit - Missile Patrol
A disappointing sight, but that turns to death if not careful. These ships are often found in 6-8, and at that amount they can make the largest of Hull-Penetrating barrages.
5. The Hulk - Carrier
This ship is weak in the hulls, but full of quick-Turnit construction materials. While it can only carry 2, the fire power itself marks it as a Combat - Carrier. For those with Deflector Problems.
6. The Whale - Capital Ship
Bigger then the Diablo, and definitively one that will rain blues on your fleets. The ship was designed for one purpose - War. And so far it's pretty good at it.
7. War Bore - Asteroid Lifter
Originally assessed as a bad thing, is now militarized with a Nividium Battery and can support 2 huge Aegis Deflectors. Beware - It had no weapons, but it can push you right where you came from.
Second Generation.zip [61.49 KiB]
Downloaded 34 times