A Tournament for Rookies and Veterans alike.

Discuss all things Battleships Forever that aren't Ships and Shipmaker - Missions, Development, etc.!

Moderators: th15, Moderators

STARSTRUCK
Moderator
Posts: 342
Joined: Wed Mar 03, 2010 3:46 pm
Location: sent milady ;)

Re: A Tournament for Rookies and Veterans alike.

Post by STARSTRUCK »

Hey, I realize I'm a fuckup, but count me in.

Image

Will PM you when it's done.
User avatar
Kiltric
Captain
Captain
Posts: 491
Joined: Sat Apr 11, 2009 4:44 am

Re: A Tournament for Rookies and Veterans alike.

Post by Kiltric »

Doogie, unless there were some objection, I was planning on using BSF4, the default that Sean made.

Starstruck, no worries, I don't think many people here hold grudges.
Doogie12
Admiral
Admiral
Posts: 1508
Joined: Sun Aug 30, 2009 1:14 am
Location: Castle Anthrax

Re: A Tournament for Rookies and Veterans alike.

Post by Doogie12 »

Spoiler!
Thunderous Applause
Thunderous Applause
SMscreen0261.png (25.71 KiB) Viewed 12144 times
I might not win. But, hey, at least I made a pretty ship.
Edit* 2nd gen baby.
Thunderous Applause 2
Thunderous Applause 2
SMscreen0265.png (15.24 KiB) Viewed 12096 times
Last edited by Doogie12 on Mon Sep 05, 2011 4:37 am, edited 1 time in total.
naysayers will be shot
User avatar
mato9020
Lieutenant Commander
Lieutenant Commander
Posts: 67
Joined: Thu Aug 18, 2011 10:42 pm
Contact:

Re: A Tournament for Rookies and Veterans alike.

Post by mato9020 »

im the one with the sucky ship lol
FULL SPEED AHEAD
Tetrarch
Ensign
Ensign
Posts: 4
Joined: Fri Sep 02, 2011 5:40 pm

Re: A Tournament for Rookies and Veterans alike.

Post by Tetrarch »

May I ask if drivers can have altered turning speeds?


Best regards, and have a nice day.
User avatar
Kiltric
Captain
Captain
Posts: 491
Joined: Sat Apr 11, 2009 4:44 am

Re: A Tournament for Rookies and Veterans alike.

Post by Kiltric »

You can have altered turning speeds on drivers if they're slower, otherwise that would be an advantage. Rule of thumb: under no circumstances should any weapon setup outperform 6 stock blasters in terms of statistics.
User avatar
Wakerz
Lieutenant Commander
Lieutenant Commander
Posts: 62
Joined: Fri Apr 08, 2011 9:11 pm
Location: Mars

Re: A Tournament for Rookies and Veterans alike.

Post by Wakerz »

crap i made mine in the meta ship build. agh now ive got to make it again...

edit: checked it and i don't so never mind
being a true soldier isn't about bravery or courage, it's about being in mortal terror constantly but fighting on regardless for your country and cause. Only in death does duty end.
Tetrarch
Ensign
Ensign
Posts: 4
Joined: Fri Sep 02, 2011 5:40 pm

Re: A Tournament for Rookies and Veterans alike.

Post by Tetrarch »

Would it be possible to use the mirv version for the no knockback effect? That way 5-hp decorative parts won't affect ship momentum if destroyed.
Droid
Vice Admiral
Vice Admiral
Posts: 1173
Joined: Mon Jan 07, 2008 2:07 pm
Location: Canada

Re: A Tournament for Rookies and Veterans alike.

Post by Droid »

can I use 0 damage weapons?

(for triggers mostly)
User avatar
Kiltric
Captain
Captain
Posts: 491
Joined: Sat Apr 11, 2009 4:44 am

Re: A Tournament for Rookies and Veterans alike.

Post by Kiltric »

0 damage weapons for triggers are fine as long as you use common sense about them. Basically, don't try to work around the weapon rules by making a turret.

As for using the MIRV beta, I don't think I will. I don't want people "padding" their ships with 5 hp parts without consequence.
User avatar
Kiltric
Captain
Captain
Posts: 491
Joined: Sat Apr 11, 2009 4:44 am

Re: A Tournament for Rookies and Veterans alike.

Post by Kiltric »

Apologies for the delay, I was out of town and couldn't get to a computer with BSF in order to check the submissions I got. Submission statuses are now current. Starstruck gets a cookie for his ship being approved in one go, without any errors.

I would like to wrap up submissions by the end of this week. If you haven't given me anything by Saturday or haven't contacted me at all to say you need time, then I will be assuming that you are no longer competing.
User avatar
Kiltric
Captain
Captain
Posts: 491
Joined: Sat Apr 11, 2009 4:44 am

Re: A Tournament for Rookies and Veterans alike.

Post by Kiltric »

After some playtesting, I have decided to use the mirv beta. Ultimately it just plays better and prevents one or two design exploits possible in certain ships.

Also, I wanted feedback on how people actually wanted me to handle the infinite flanking loops. My ideas were to halve the ai range of both ships for that fight, to make those 2v2 fights, or simply call them draws and move on, though the last one sounds especially boring. Thoughts?
User avatar
Arcalane
Pseudofeline Overlord
Posts: 4034
Joined: Thu Sep 13, 2007 10:37 am
Location: UK

Re: A Tournament for Rookies and Veterans alike.

Post by Arcalane »

Time limit, maybe? Whoever's taken the most damage after <x> minutes loses.

I could try making a tweaked executable that has tracking and no knockback/armour simulation as well.
  /l、
゙(゚、 。 7
 l、゙ ~ヽ
 じしf_, )ノ
jwa8402
Admiral
Admiral
Posts: 1988
Joined: Tue Feb 26, 2008 9:09 am

Re: A Tournament for Rookies and Veterans alike.

Post by jwa8402 »

Well one idea would be a combination. Team battles are more exciting anyway and test the designs better instead of just hitting the front of the ships. Then if you place a time limit on it, and at the end of that look at which team has more ships in tact, I think that would come out pretty well.
User avatar
Kiltric
Captain
Captain
Posts: 491
Joined: Sat Apr 11, 2009 4:44 am

Re: A Tournament for Rookies and Veterans alike.

Post by Kiltric »

Arcalane wrote:Time limit, maybe? Whoever's taken the most damage after <x> minutes loses.
That crossed my mind, but I prefer the idea of total annihilation. Regardless, the issue is two ships circling each other without firing.
Arcalane wrote:I could try making a tweaked executable that has tracking and no knockback/armour simulation as well.
If that proves feasible, then I would greatly appreciate it. It would certainly make this tournament better.
jwa8402 wrote:Well one idea would be a combination. Team battles are more exciting anyway and test the designs better instead of just hitting the front of the ships. Then if you place a time limit on it, and at the end of that look at which team has more ships in tact, I think that would come out pretty well.
It is my intention to try some manner of team battles. I just want to keep the 1v1 stuff separate for the time being.
Post Reply