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 Post subject: Re: ShipMaker 4.0 manual
PostPosted: Fri Jul 29, 2011 4:38 pm 
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Captain
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I believe you can manually assign targets in game, but you can't set them to a specific one via ship maker. By default, they target dynamically to focus on whatever sections are taking damage.


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 Post subject: Re: ShipMaker 4.0 manual
PostPosted: Sun Mar 17, 2013 12:22 am 
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Ensign
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Joined: Sun Mar 17, 2013 12:18 am
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I made a custom ship and put some doodads on it, but for some reason they don't show up in game. I don't know why.

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 Post subject: Re: ShipMaker 4.0 manual
PostPosted: Tue Mar 19, 2013 8:24 am 
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Joined: Sun Aug 30, 2009 1:14 am
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Location: Castle Anthrax
^Try looking around in the options on the BSF menu. I know that theres an option to turn off and on animated doodads.

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 Post subject: Re: ShipMaker 4.0 manual
PostPosted: Fri May 17, 2013 8:49 am 
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Ensign
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^Thanks, they all work now. However I've been trying to make a space station, and I wanted it to rotate, but I'm not sure how to make the whole thing spin as one. Is there a simple way to do this?

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 Post subject: Re: ShipMaker 4.0 manual
PostPosted: Fri May 17, 2013 8:59 am 
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Give it no speed or accel, and set the turnrate to whatever you want.
Although I'm 100% against rotating stations, they're no good for screenshots.

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 Post subject: Re: ShipMaker 4.0 manual
PostPosted: Fri May 17, 2013 9:36 am 
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Ensign
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Joined: Sun Mar 17, 2013 12:18 am
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Thanks, would've never thought of that myself.

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 Post subject: Re: ShipMaker 4.0 manual
PostPosted: Sat May 18, 2013 9:37 am 
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Commodore
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Joined: Mon Feb 04, 2013 6:33 pm
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Nice avatar.

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 Post subject: Re: ShipMaker 4.0 manual
PostPosted: Sat May 18, 2013 10:20 am 
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^It's a self portrait

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 Post subject: Re: ShipMaker 4.0 manual
PostPosted: Sat May 18, 2013 8:01 pm 
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Adblocked.


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