BSF Tournament

Discuss all things Battleships Forever that aren't Ships and Shipmaker - Missions, Development, etc.!

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vidboi
Tournamentator
Tournamentator
Posts: 669
Joined: Mon Mar 08, 2010 5:14 am
Location: UK

Re: BSF Tournament

Post by vidboi »

Sorry about that, I've got a load of exams coming up so I haven't been able to fit it all in, although I will get round to it when I've got more time, sorry for the delay
There is no OP, there is only more boosters...
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kittenpillar100
Commander
Commander
Posts: 249
Joined: Mon Nov 29, 2010 4:34 pm

Re: BSF Tournament

Post by kittenpillar100 »

Sorry if this is a necro', but is this competition dead?
Anyways, I'm dropping out fleet 2, just can't be bothered.
I think the induction of "LOL" "OMG" and "<3" into the Oxford English Dictionary is a sign of the End Times. Only, instead of a rider on a pale horse, it'll be a gibberish-spewing spastic in a monster truck named "The Dildozer".
jwa8402
Admiral
Admiral
Posts: 1988
Joined: Tue Feb 26, 2008 9:09 am

Re: BSF Tournament

Post by jwa8402 »

Even if its pretty much dead it might be nice to take some videos of whatever battles you can put together, if you ever get time for that. Some of the old youtube videos got a decent amount of attention.
vidboi
Tournamentator
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Posts: 669
Joined: Mon Mar 08, 2010 5:14 am
Location: UK

Re: BSF Tournament

Post by vidboi »

basically i've just got bogged down with workload. i'll see if i can find the effort to do anything, but don't expect too much =/
There is no OP, there is only more boosters...
Destroyer #1
Lieutenant, Junior Grade
Lieutenant, Junior Grade
Posts: 19
Joined: Wed Oct 20, 2010 4:29 am

Re: BSF Tournament

Post by Destroyer #1 »

Darn I was looking forward to this.... :(
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LibertyGear
Ensign
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Posts: 3
Joined: Thu Jul 28, 2011 11:10 pm

Re: BSF Tournament

Post by LibertyGear »

DarkHunter corvette class ship
Spoiler!
Mass allowance: 3600/3600

Power allowance: 1440/1440

Mounts:
2 medium static mounts: 150 mass
2 small mobile mounts: 400 mass
2 small static mounts: 100 mass

Propulsion:
2 Ion thrusters (mounted on two medium static mounts)
Mass (each):400
Power (each): 200
Speed output (each): 1600/0.44
Acceleration output (each): 120/0.03
Turning output (each): 2400/0.67

Weaponry:
2 Beamers: (Each) Mass: 135 Power: 100 (mounted on 2 small mobile mounts)
2 Missiles: (Each) Mass: 175 Power: 100 (mounted on 2 small static mounts)

Section hp: 1170 mass

Shield:
Hp:250 Mass: 250 Power: 250
Recharge: 1 Mass: 50 Power: 50

Image
DarkStalker cruiser class ship
Spoiler!
Mass allowance: 14400/14400

Power allowance: 5760/5760

Mounts:
4 large static mounts: 400 mass
4 large mobile mounts: 800 mass
2 medium static mounts: 150 mass

Propulsion:
4 Chemical (2 mounted on 2 each large static mounts)
Mass (each): 500
Power (each): 200
Speed output (each): 5000/0.35
Acceleration output (each): 125/0.08
Turning output (each): 200/0.14

2 Chemical (each mounted on 2 large static mounts)
Mass (each): 1000
Power (each): 400
Speed output (each): 10000/0.69
Acceleration output (each): 250/0.16
Turning output (each): 400/0.28

Weapons:
2 tacnukecanon: (each) Mass: 555 Power: 400 (on 2 large mobile mount)
2 MegaBeamers: (each) Mass: 640 Power: 400 (on 4 large mobile mount)
4 MiniMissiles: (each) Mass: 315 Power: 200 (1 per medium static mount)

Section hp: 4300 mass

Shield:
Hp: 1360 Mass: 1360 Power: 1360
Recharge: 8 per frame. Mass: 400 Power: 400

Image
ships rar:
http://www.mediafire.com/?7lonxti2dars3wb

Notes:
Spoiler!
Although the ships are complete, I still find some bugs
like mobile mounts starting out in weird positions (temporarily solved by linking the weapons with missiles in static mounts, but due to different reload times my cruiser simply stops firing during missile reload) and the sprites I used getting some weird glow
that and when i tested out a cruiser vs 2 corvette type battle with my ships, both my corvettes got obliterated in the first salvo, so I will have to do some modifications to increase the design durability
Image
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