DIfferent sounds without replacing sounds
Moderators: th15, Moderators
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- Lieutenant
- Posts: 32
- Joined: Thu Apr 07, 2011 10:00 am
DIfferent sounds without replacing sounds
ok I need to know is there a method on how to change weapon sounds areound in shipmaker without having to replace a file for said sound (like the custom bullet and custom sprite thing for weapons)
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- Lieutenant
- Posts: 32
- Joined: Thu Apr 07, 2011 10:00 am
Re: DIfferent sounds without replacing sounds
well that sucks.
since this post is still operation perhaps you can answer another question: I've read about al these different codes left and right on different weapons, but I don't know how to use them.
Can u help me out there as well?
since this post is still operation perhaps you can answer another question: I've read about al these different codes left and right on different weapons, but I don't know how to use them.
Can u help me out there as well?
Re: DIfferent sounds without replacing sounds
They don't work in the latest version, they're a relic of the .sb3 format. Unfortunately the vast number of additions meant it was easier to scrap the string import/export than bring it up to date, considering the vast number of new variables added.
If you really want to use a weapon that has a string provided, and you're patient/careful, you can use this thread as a guide for converting the string into a usable format.
If you really want to use a weapon that has a string provided, and you're patient/careful, you can use this thread as a guide for converting the string into a usable format.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ