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 Post subject: Re: BSF Tournament
PostPosted: Tue May 17, 2011 5:26 pm 
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Tournamentator
Tournamentator

Joined: Mon Mar 08, 2010 5:14 am
Posts: 669
Location: UK
Sorry about that, I've got a load of exams coming up so I haven't been able to fit it all in, although I will get round to it when I've got more time, sorry for the delay

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 Post subject: Re: BSF Tournament
PostPosted: Tue May 31, 2011 8:53 pm 
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Commander
Commander
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Joined: Mon Nov 29, 2010 4:34 pm
Posts: 249
Sorry if this is a necro', but is this competition dead?
Anyways, I'm dropping out fleet 2, just can't be bothered.

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 Post subject: Re: BSF Tournament
PostPosted: Wed Jun 01, 2011 12:58 am 
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Admiral
Admiral
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Joined: Tue Feb 26, 2008 9:09 am
Posts: 1978
Even if its pretty much dead it might be nice to take some videos of whatever battles you can put together, if you ever get time for that. Some of the old youtube videos got a decent amount of attention.


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 Post subject: Re: BSF Tournament
PostPosted: Wed Jun 01, 2011 3:17 am 
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Tournamentator
Tournamentator

Joined: Mon Mar 08, 2010 5:14 am
Posts: 669
Location: UK
basically i've just got bogged down with workload. i'll see if i can find the effort to do anything, but don't expect too much =/

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 Post subject: Re: BSF Tournament
PostPosted: Wed Jun 01, 2011 9:29 am 
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Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Wed Oct 20, 2010 4:29 am
Posts: 19
Darn I was looking forward to this.... :(


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 Post subject: Re: BSF Tournament
PostPosted: Fri Jul 29, 2011 12:52 am 
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Ensign
Ensign
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Joined: Thu Jul 28, 2011 11:10 pm
Posts: 3
DarkHunter corvette class ship
Spoiler: show
Mass allowance: 3600/3600

Power allowance: 1440/1440

Mounts:
2 medium static mounts: 150 mass
2 small mobile mounts: 400 mass
2 small static mounts: 100 mass

Propulsion:
2 Ion thrusters (mounted on two medium static mounts)
Mass (each):400
Power (each): 200
Speed output (each): 1600/0.44
Acceleration output (each): 120/0.03
Turning output (each): 2400/0.67

Weaponry:
2 Beamers: (Each) Mass: 135 Power: 100 (mounted on 2 small mobile mounts)
2 Missiles: (Each) Mass: 175 Power: 100 (mounted on 2 small static mounts)

Section hp: 1170 mass

Shield:
Hp:250 Mass: 250 Power: 250
Recharge: 1 Mass: 50 Power: 50

Image


DarkStalker cruiser class ship
Spoiler: show
Mass allowance: 14400/14400

Power allowance: 5760/5760

Mounts:
4 large static mounts: 400 mass
4 large mobile mounts: 800 mass
2 medium static mounts: 150 mass

Propulsion:
4 Chemical (2 mounted on 2 each large static mounts)
Mass (each): 500
Power (each): 200
Speed output (each): 5000/0.35
Acceleration output (each): 125/0.08
Turning output (each): 200/0.14

2 Chemical (each mounted on 2 large static mounts)
Mass (each): 1000
Power (each): 400
Speed output (each): 10000/0.69
Acceleration output (each): 250/0.16
Turning output (each): 400/0.28

Weapons:
2 tacnukecanon: (each) Mass: 555 Power: 400 (on 2 large mobile mount)
2 MegaBeamers: (each) Mass: 640 Power: 400 (on 4 large mobile mount)
4 MiniMissiles: (each) Mass: 315 Power: 200 (1 per medium static mount)

Section hp: 4300 mass

Shield:
Hp: 1360 Mass: 1360 Power: 1360
Recharge: 8 per frame. Mass: 400 Power: 400

Image

ships rar:
http://www.mediafire.com/?7lonxti2dars3wb

Notes:
Spoiler: show
Although the ships are complete, I still find some bugs
like mobile mounts starting out in weird positions (temporarily solved by linking the weapons with missiles in static mounts, but due to different reload times my cruiser simply stops firing during missile reload) and the sprites I used getting some weird glow
that and when i tested out a cruiser vs 2 corvette type battle with my ships, both my corvettes got obliterated in the first salvo, so I will have to do some modifications to increase the design durability
Image


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