Alchemy 2: Just Kill Everything
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- kittenpillar100
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Re: "Alchemy": A Simple Shipbuilding Experiment
Third! woooo! I came in third! go order of blood!
I think the induction of "LOL" "OMG" and "<3" into the Oxford English Dictionary is a sign of the End Times. Only, instead of a rider on a pale horse, it'll be a gibberish-spewing spastic in a monster truck named "The Dildozer".
Re: "Alchemy": A Simple Shipbuilding Experiment
4th out of seven, with Anna at the top? I'd say not bad, although I really shouldn't build the entire thing in one sit-down.
naysayers will be shot
Re: "Alchemy": A Simple Shipbuilding Experiment
Yeah i didnt get last though mine still sucked
Re: "Alchemy": A Simple Shipbuilding Experiment
No worries bro .Anna wrote:Hey, don't worry about it. These are things you learn from. Sorry for coming off like a dick.
My voiceacting portfolio.
""Go solo into a hail of projectiles", they said. "You'll be fine", they said."
""Go solo into a hail of projectiles", they said. "You'll be fine", they said."
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Re: "Alchemy": A Simple Shipbuilding Experiment
Alchemy Round 2: Just Kill Everything
It's time for Round 2. Let's get to work on your next submissions, shall we?
fig. 2: Exploded view of a Mauser C96 pistol. Completely irrelevant! ...or is it?
Your task here is simply to create a weapon-ship. Not just any weapon: the largest, most complex weapon you can build.
It can be a mobile weaponship, or a stationary cannon. It can be an energy weapon or a solid weapon. It can be the only weapon on the ship, or it can have a few smaller batteries to guard it. Either way, the ship's main gun must be the focus of the ship.
You will need to use triggers to string up the reloading, firing and/or recoil animations for your weapons. Any little moving detail is appreciated, so long as it seems functional.
Don't forget about the projectile itself! Cool bullet effects will definitely net you a better ranking here!
Some ideas:
I understand this is a dodgy task, and as such, the deadline time for this round is twice as long as the last one's. (See you on May 29th)
Good luck, and have fun.
It's time for Round 2. Let's get to work on your next submissions, shall we?
fig. 2: Exploded view of a Mauser C96 pistol. Completely irrelevant! ...or is it?
Your task here is simply to create a weapon-ship. Not just any weapon: the largest, most complex weapon you can build.
It can be a mobile weaponship, or a stationary cannon. It can be an energy weapon or a solid weapon. It can be the only weapon on the ship, or it can have a few smaller batteries to guard it. Either way, the ship's main gun must be the focus of the ship.
You will need to use triggers to string up the reloading, firing and/or recoil animations for your weapons. Any little moving detail is appreciated, so long as it seems functional.
Don't forget about the projectile itself! Cool bullet effects will definitely net you a better ranking here!
Some ideas:
- Give it an open magazine that loses a bullet with every shot!
- Give it a recoil slide for reloading itself! Make it eject spent cases!
- Give it a targeting laser!
- If it's an energy weapon, give it a charging animation!
I understand this is a dodgy task, and as such, the deadline time for this round is twice as long as the last one's. (See you on May 29th)
Good luck, and have fun.
Last edited by STARSTRUCK on Sun May 15, 2011 7:16 pm, edited 1 time in total.
Re: Alchemy 2: Just Kill Everything
Expect to see somthing nasty pretty soon...
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Re: Alchemy 2: Just Kill Everything
sadly i procrastinated too much to finish my entry for the last competition, but count me in this time
There is no OP, there is only more boosters...
- Icy
- Commander
- Posts: 140
- Joined: Tue Oct 27, 2009 9:07 pm
- Location: THE ARTIC or THE ANTARTIC (or any other cold place...) :D
Re: Alchemy 2: Just Kill Everything
Wow, didn't expect that kind of result from my ship! Thanks Starstruck!
I will attempt this next one, however I myself don't expect much from me...
I will attempt this next one, however I myself don't expect much from me...
My favorite pokemon: Swampert, and Articuno
Pokemon Black Friend Code: 3267-4421-2889
Minecraft Name:IcyPwnage
Re: Alchemy 2: Just Kill Everything
Ouch. Sorry guys, when it comes to this sorta complexity i just don't have the patience (or the imagination ). Maybe the next Alchemy .
My voiceacting portfolio.
""Go solo into a hail of projectiles", they said. "You'll be fine", they said."
""Go solo into a hail of projectiles", they said. "You'll be fine", they said."
Re: Alchemy 2: Just Kill Everything
If I manage to get it working, I'm thinking along the lines of a morning star
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- Location: sent milady ;)
Re: Alchemy 2: Just Kill Everything
HEY GUYS HOW'S IT GOING?
Re: Alchemy 2: Just Kill Everything
Great now that you fixed my issue!!
...well except for the fact that I broke my foot two days ago...
...well except for the fact that I broke my foot two days ago...
naysayers will be shot
Re: Alchemy 2: Just Kill Everything
I told you the pogostick is a dangerous thing...The toy, not the polish sex position, though if thats how you broke your foot, kudos!Doogie12 wrote:...well except for the fact that I broke my foot two days ago...
My ship/weapon is complete, but I'm trying to figure out how to get the triggers working. It will be in your box, working or not, by the 26th.
- Icy
- Commander
- Posts: 140
- Joined: Tue Oct 27, 2009 9:07 pm
- Location: THE ARTIC or THE ANTARTIC (or any other cold place...) :D
Re: Alchemy 2: Just Kill Everything
One thing, I learned (or didn't learn to prevent) from this year is that I LOVE to procrastinate.
I'm going to *hopefully* have the structure/ship done this weekend.
I'm going to *hopefully* have the structure/ship done this weekend.
My favorite pokemon: Swampert, and Articuno
Pokemon Black Friend Code: 3267-4421-2889
Minecraft Name:IcyPwnage
Re: Alchemy 2: Just Kill Everything
Damnit, gotta pull out, got no ideas of what to do.
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