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PostPosted: Sat Apr 09, 2011 10:39 am 
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Lieutenant Commander
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Joined: Sat Jan 08, 2011 5:05 am
Posts: 95
Location: At my computer duh, were did you think I was? the moon?
My new ships
this will be the start of my Battle Cruiser Series
shes ugly and she fights badly but she can really de-claw an enemy

The S.S. Johnson
Description:
A ship specificly designed for low-power combat on smaller U-Boat type ships it has multiple weapons designed to null the enemys weapons down to where the enemy is harmless then it has 6 artilery cubes (gah what is the name) to finish off enemys
Stats:
4 Lancets
6 artilery cubes
2 nano matrix's
2 impeders
1 goosling
Attachment:
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Battle Cruiser Mrk 3
Description
and improved combat version of the battle cruiser Mrk1
Attachment:
SMscreen01.png
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Last edited by Rockboy3970 on Sun Apr 10, 2011 5:33 am, edited 2 times in total.

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PostPosted: Sat Apr 09, 2011 5:23 pm 
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Posts: 669
Location: UK
gluon bolters, and the ships not terribly brilliant. you should look to try and fill in that massive whole at the rear (perhaps add a reactor) clean up the oerall shape, add some more detail and possibly doodads and use fewer section 22s, as they look particularly bad when used repetitively

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PostPosted: Sun Apr 10, 2011 5:30 am 
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Location: At my computer duh, were did you think I was? the moon?
vidboi wrote:
gluon bolters, and the ships not terribly brilliant. you should look to try and fill in that massive whole at the rear (perhaps add a reactor) clean up the oerall shape, add some more detail and possibly doodads and use fewer section 22s, as they look particularly bad when used repetitively


ok thanks im making a newer version since that tail end didnt work very well
the newer model should be up


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PostPosted: Sun Apr 10, 2011 5:56 am 
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it's already looking a lot better, but you should focus on the details. make it looks more interesting by adding defined sections such as weapon mounts etc. you could also work on the colour

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PostPosted: Sun Apr 10, 2011 6:29 am 
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Posts: 249
Hey rockboy! I'm the one you insulted! :D
But let's put differences aside 'cos frankly, your shipbuilding has improved a fair bit scince you were last on the forum, your using much better interesting sectionwork and that layering of armour at the front is very well done, a tip would be to use less saturated colours and possibly vary them a bit as well, 'cos stock colours suck.

To make a long story short, good work and welcome back! :p

ED: the merged section are ok but if you REEAALY want something more custom how about you use sw or shn
please don't kill me

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Last edited by kittenpillar100 on Sun Apr 10, 2011 6:34 am, edited 1 time in total.

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PostPosted: Sun Apr 10, 2011 6:30 am 
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Joined: Sat Jan 08, 2011 5:05 am
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Location: At my computer duh, were did you think I was? the moon?
im working on the newer version but I figured id need somthing more custom so ive merged 2 peices together coudl you tell me how they look?
EDIT:
Ive compleated all the new sprites and posted them above it tell me how it looks?
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Last edited by Rockboy3970 on Sun Apr 10, 2011 9:10 am, edited 3 times in total.

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PostPosted: Sun Apr 10, 2011 6:31 am 
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Lieutenant Commander
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Joined: Sat Jan 08, 2011 5:05 am
Posts: 95
Location: At my computer duh, were did you think I was? the moon?
kittenpillar100 wrote:
Hey rockboy! I'm the one you insulted! :D
But let's put differences aside 'cos frankly, your shipbuilding has improved a fair bit scince you were last on the forum, your using much better interesting sectionwork and that layering of armour at the front is very well done, a tip would be to use less saturated colours and possibly vary them a bit as well, 'cos stock colours suck.

To make a long story short, good work and welcome back! :p


I was a noob then :I ignore that and lets continue on to the present so you like it?
ah yeah on the front I wanted to make a jaw so I could put some weapon in the middle for a cool effect


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 Post subject: New Ship
PostPosted: Thu Apr 14, 2011 5:27 am 
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Joined: Sat Jan 08, 2011 5:05 am
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Location: At my computer duh, were did you think I was? the moon?
just a little time waster project I had not much
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PostPosted: Fri Apr 15, 2011 10:02 am 
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Location: At my computer duh, were did you think I was? the moon?
(im not sur but is thisbreaking rules for a 4 posts ina row? im not like doing them like an hour away from each other but im stuck :i)

tell me what you think about this new ship im making
The WarHawk
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PostPosted: Fri Apr 15, 2011 10:12 am 
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Admiral
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Joined: Tue Feb 26, 2008 9:09 am
Posts: 1978
Your doing the same thing I used to do, spamming 22s. That said, the shape could be usable, but the back could be thickened up a bit.


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PostPosted: Fri Apr 15, 2011 10:17 am 
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Location: At my computer duh, were did you think I was? the moon?
jwa8402 wrote:
Your doing the same thing I used to do, spamming 22s. That said, the shape could be usable, but the back could be thickened up a bit.


yeah..im going to try and find some replacmeant sprites for that front
if you havent guessed what my shape iea is think of the back half of the enterprise sawed off then glued to a Jaw-Type front


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 Post subject: Sprite testing
PostPosted: Thu Apr 28, 2011 9:14 am 
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Joined: Sat Jan 08, 2011 5:05 am
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Location: At my computer duh, were did you think I was? the moon?
I need some advice on this new ship design im making:
Attachment:
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Im trying to make an "infected" type ship could you guys give me some advice?


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PostPosted: Thu Apr 28, 2011 9:17 am 
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Lieutenant Commander
Lieutenant Commander

Joined: Sat Jan 08, 2011 5:05 am
Posts: 95
Location: At my computer duh, were did you think I was? the moon?
kittenpillar100 wrote:
Hey rockboy! I'm the one you insulted! :D
But let's put differences aside 'cos frankly, your shipbuilding has improved a fair bit scince you were last on the forum, your using much better interesting sectionwork and that layering of armour at the front is very well done, a tip would be to use less saturated colours and possibly vary them a bit as well, 'cos stock colours suck.

To make a long story short, good work and welcome back! :p

ED: the merged section are ok but if you REEAALY want something more custom how about you use sw or shn
[size=]please don't kill me[/size]


hmm why would I kill you? sw or shn? umm bleep bloop me speaky english?


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PostPosted: Fri Apr 29, 2011 11:15 pm 
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Joined: Tue Feb 26, 2008 9:09 am
Posts: 1978
Best stradegy for an infected ship is to build an uninfected ship then decide what type of infection it has. You can use doodad lines, grunge sections, or the organic parts, just to name a few ways.


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PostPosted: Sat Apr 30, 2011 6:37 am 
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Location: At my computer duh, were did you think I was? the moon?
amazing what 5 minutes on google can do for you

Attachment:
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hehe probably looks like shit to everyone else :lol: but I found some good sprites on google


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