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PostPosted: Mon Feb 14, 2011 10:29 am 
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Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Mon Feb 14, 2011 10:09 am
Posts: 12
Hello, i'm new here

-my own battle ship i'm making:
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the Azure Crow Mk-I WIP
cool thing about it is it can glow (my albatross fighter in top left)
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But i getthis weird beam glitch that makes it look really fat and fugly anyone got any ideas how to fix this?
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also one last thing:
how do i download the "-Lunarian RH-08 Orbital Sword-class Experimental Battlecruiser-"
In this thread http://www.wyrdysm.com/phpBB3/viewtopic.php?p=92426#92426


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PostPosted: Mon Feb 14, 2011 10:33 pm 
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Commodore
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Joined: Wed Apr 07, 2010 7:12 pm
Posts: 699
It's a horrible mess of crappy parenting, booster, aegis and deflector spam, and clear wank stats. :roll:
Also, remember that increasing shockbeamer damage increases beam width too.

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PostPosted: Tue Feb 15, 2011 5:12 am 
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Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Mon Feb 14, 2011 10:09 am
Posts: 12
geez ok, i'm still new to this game lol...
...Haters gonna hate xD


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PostPosted: Tue Feb 15, 2011 5:59 am 
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Captain
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Joined: Sat Apr 11, 2009 4:44 am
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Don't take it personally, your ships just show a lot of inexperience with building. My advice is to look around, beauty pageants are a great place, to get a sense of what "good" ship building is. Lurking is one of the best learning methods for newcomers.

As for that ship you asked about, the download link was at the bottom of Eri's post where he submitted the ship. If the link is dead then you're S.O.L. unless you can get in touch with him. As far as I know he's been gone a while.


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PostPosted: Tue Feb 15, 2011 6:16 am 
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Lieutenant, Junior Grade
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Joined: Mon Feb 14, 2011 10:09 am
Posts: 12
darn....looked epic too....

well those were my very first ships so i guess i woulda expected that.


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PostPosted: Tue Feb 15, 2011 6:31 am 
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Vice Admiral
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The Azure Crow would be better if it wasn't stupidly overpowered and had good parenting. I know it has stretching but it is done in a sense reminiscent of the stock days of old.

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PostPosted: Tue Feb 15, 2011 6:32 am 
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Tournamentator
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Joined: Mon Mar 08, 2010 5:14 am
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haha, that wasn't hating, merely unconstructive advice. basically you're overpowering your ships without putting much consideration into how they really look or play (balanced) in game. these should be your main concerns. i suggest you try and make some smaller ships scaled to some of the larger stock ships which are balanced to the stok ships. try and create ships that are interesting to look at and fun to play with, without being able to utterly exterminate everything and being covered in shields. good luck =D

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PostPosted: Tue Feb 15, 2011 6:41 am 
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Lieutenant, Junior Grade
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Joined: Mon Feb 14, 2011 10:09 am
Posts: 12
Okay, and yeah, I wasn't trying to make it balanced, i was just trying to test out the weapons and experiment and stuff.


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PostPosted: Tue Feb 15, 2011 7:51 am 
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AzureCrow wrote:
Okay, and yeah, I wasn't trying to make it balanced, i was just trying to test out the weapons and experiment and stuff.

By all means, do so. Some folks have worked out some really interesting sorts of hacks for the game's functions, but understand then when you post ships in the Custom Ships forum, they will be judged essentially as works of art, in an almost purely visual sense.


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PostPosted: Tue Feb 15, 2011 8:47 am 
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Lieutenant, Junior Grade
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Joined: Mon Feb 14, 2011 10:09 am
Posts: 12
mkay warning this is an extremely nub question so i apologize in advance how do i make it so a weapon such as Gat.Blaster fires like 10 beams a second?
I set the fire rate, clipsize, and reload to 9999 but errrr, not exactly doin what i expected it to


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PostPosted: Tue Feb 15, 2011 4:13 pm 
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the clipsize is pretty simple, that's how many shots there are in a clip. the fire rate and reload times are the number of frames between each shot and each clipe respectively, so making them larger increases the time between shots.

if you want a weapon that fires 10 shots a second set the clipsize to 10 and the fire rate to 3

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PostPosted: Wed Feb 16, 2011 2:05 am 
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and reload to 3, too...
By setting reload lower than firerate, you get a almost steady rate of fire with the occasional 'double' or 'jumped' shot, higher than firerate you get a waiting time while the weapon reloads, and equal means that it is even, perfectly.

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PostPosted: Wed Feb 16, 2011 5:36 am 
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Alternatively, you could set fire rate to 0, clipsize to 1 and reload to 3. This would have the same effect because the gun would reload every shot with each reload taking 1/10 seconds. This is only for shooting 10 shots per second all the time. If you want a break after the ten shots (i.e. have the gun reload its clip), the above posts basically tell you what to do.

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PostPosted: Wed Feb 16, 2011 7:00 am 
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Lieutenant, Junior Grade
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Joined: Mon Feb 14, 2011 10:09 am
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so what i want is low fire rate, high clip size, and reload same as or lower than fire rate? (e.g. Fire rate: 5 Clipsize: 100 Reload: 5)


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PostPosted: Wed Feb 16, 2011 7:14 am 
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5 is most definately not a low rate of fire. i'd say that's a pretty high rate of fire with out spewing out like a machine gun. if you want low rate of fire, go for somewhere between 20-60 frames per shot. try a clip size of three, 20 frames per shot, 40 frames reload, or something like that. looking cool can involve firing fewer shots, not more

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