WYRDYSM GAMES

Home of Battleships Forever
It is currently Sat Apr 19, 2014 5:25 pm

All times are UTC + 8 hours




Post new topic Reply to topic  [ 11 posts ] 
Author Message
PostPosted: Tue Jan 18, 2011 5:08 pm 
Offline
Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Mon Jan 17, 2011 9:16 pm
Posts: 16
[update]

Because only 10 attachments are allowed in one post, i have to put other pix and comments in the reply of this thread.
here are the 7 battle cruisers in a series. Slim design. Generally the weapons combine in a form of 1+2, thus one primary turret + a pair of secondary Turrets, the only exception is the one with HVRockets, in which there are 2 primary turrets.

1. Twinlaser + Beamers. plain and simple.
Attachment:
File comment: twinlaser
zprntscrn 3.png
zprntscrn 3.png [ 345.97 KiB | Viewed 1122 times ]


2. Particlecanon + particle rifles. the particle canon is improved by setting bullet speed to 20, clipsize 2.
Attachment:
File comment: particlecanon
zprntscrn 4.png
zprntscrn 4.png [ 354.19 KiB | Viewed 1122 times ]


3. Twinrailgun + railguns. the Twinrailgun is improved by setting clipsize to 3
Attachment:
File comment: twinrailgun
zprntscrn 5.png
zprntscrn 5.png [ 353.12 KiB | Viewed 1122 times ]


4. HVRocket + point rocket. the HVRocket is improved by setting clipsize to 4. it's the only variation that has PD.
Attachment:
File comment: HVRocket
zprntscrn 6.png
zprntscrn 6.png [ 352.21 KiB | Viewed 1122 times ]


5. Sabotcanon + Tesla. may be the most powerful, or overpowered variation, for the tesla turrets are so effective against enemies, and the sabotcanon can easily disarm hostile ships.
Attachment:
File comment: Sabotcanon+Tesla
zprntscrn 7.png
zprntscrn 7.png [ 346.54 KiB | Viewed 1122 times ]


6. Tachnuke + Tachyons. i really don't get the reason why a "nuke" is in the name of that weapon, its EFX looks like anything but a nuke.
Attachment:
File comment: Tachnuke
zprntscrn 8.png
zprntscrn 8.png [ 351.05 KiB | Viewed 1122 times ]


7. Vulcancanon + Machineguns. actually a variation of the 2nd one.
Attachment:
File comment: Vulcancanon
zprntscrn 9.png
zprntscrn 9.png [ 358.21 KiB | Viewed 1122 times ]


[ORIGINAL thread]
A series of destroyers equipped with different weapon system. play different roles in a fleet.

the missile launchers, gatblasters, quadblasters, railgun, and beamers are modified with higher fire rate and shots per cycle.

From left to right, top to bottom:
1. longer than standard version, equipped with blast turrets, give your enemies a blast shower; lacks self defense, fragile when exposed to enemy fire.
2. 8 missile launchers with a higher fire rate (4 missiles per shot) to form a fire screen, provides long range fire support.
3. servant ship with 2 nanomatrix and one defense turret deployer, protected by only 6 particle guns, no fire power on board.
4. the toughest member of Zeta family with moderate projectile fire power, the only weak point is on its six o'clock.
5. A very powerful railgun in the front (6 times damage as the original one, 2.5s reload time); 2 missile launchers on each side respectively.
6. 7 beamers with a lower reload time (5s) than the original version. the color of the beam is set to sky blue.

Attachment:
prntscrn 4.png
prntscrn 4.png [ 408.18 KiB | Viewed 1265 times ]


Last edited by Ubiquitous on Sun Jan 23, 2011 2:58 pm, edited 1 time in total.

Top
 Profile  
 
PostPosted: Tue Jan 18, 2011 6:17 pm 
Offline
Commodore
Commodore
User avatar

Joined: Wed Apr 07, 2010 7:12 pm
Posts: 699
You might want to post these with your earlier ships instead of in a competely new thread.
As with what people have said, these are good for beginner stock ships.

_________________
Blue Planet wrote:


Top
 Profile  
 
PostPosted: Wed Jan 19, 2011 1:19 am 
Offline
Admiral
Admiral
User avatar

Joined: Tue Feb 26, 2008 9:09 am
Posts: 1973
I like the top right variation. It seems like you have a good feel for how sections fit together. MOAR


Top
 Profile  
 
PostPosted: Wed Jan 19, 2011 11:05 am 
Offline
Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Mon Jan 17, 2011 9:16 pm
Posts: 16
calvin1211 wrote:
You might want to post these with your earlier ships instead of in a competely new thread.
As with what people have said, these are good for beginner stock ships.


OK, then i'll keep updating this thread :)


Top
 Profile  
 
PostPosted: Wed Jan 19, 2011 11:08 am 
Offline
Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Mon Jan 17, 2011 9:16 pm
Posts: 16
jwa8402 wrote:
I like the top right variation. It seems like you have a good feel for how sections fit together. MOAR


thanx! while the smaller is the ship the easier to arrange the sections, i still can't handle the big ones :)


Top
 Profile  
 
PostPosted: Wed Jan 19, 2011 11:12 am 
Offline
Vice Admiral
Vice Admiral
User avatar

Joined: Sun Aug 30, 2009 1:14 am
Posts: 1421
Location: Castle Anthrax
That's an easy one; get more sections. The don't even have to be the new and shiny ones. There are plenty of sections that fit in well with the stock sections.

_________________
naysayers will be shot


Top
 Profile  
 
PostPosted: Sun Jan 23, 2011 3:47 pm 
Offline
Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Mon Jan 17, 2011 9:16 pm
Posts: 16
Gunships
nothing extraordinary, just need a series of supportive, fast moving ships with the same visual and weapon style with the battlecruisers to form a fleet. also applied color variations for visual distinction.

1. Machine gun
Attachment:
File comment: GS.Machine gun
zprntscrn 10.png
zprntscrn 10.png [ 258.88 KiB | Viewed 1122 times ]


2. Particle rifle
Attachment:
File comment: GS.particle rifle
zprntscrn 11.png
zprntscrn 11.png [ 254.35 KiB | Viewed 1122 times ]


3. twin Scatter beam
Attachment:
File comment: GS.twin scatter
zprntscrn 12.png
zprntscrn 12.png [ 253.74 KiB | Viewed 1122 times ]


FIGHTERS
Only 50HP for each (just need 2 missiles to blow it into pieces), poor fire power, extremely weak and fragile when act alone, but can be really nasty when 4 or more of these imps cluttered together.

there're 2 types of them: one with 3 particle guns, the other with only 1 scatter beam.

a group of the formal one normally used as active PD, they surround their enemies and nullify all the hostile projectiles. when toggled to offensive mode, the particle guns together provide considerable fire output. however, any beam weapon which can not be intercepted would blow them away very quickly.
Attachment:
File comment: F.particle
zprntscrn 13.png
zprntscrn 13.png [ 318.23 KiB | Viewed 1122 times ]


the other one with scatter beams are quiet simple: fire output, wear down enemy's armor, distract enemy fire, that's it. more effective and survive longer when cooperate with the formal ones.
Attachment:
File comment: F.scatter
zprntscrn 14.png
zprntscrn 14.png [ 316.59 KiB | Viewed 1122 times ]


Top
 Profile  
 
PostPosted: Mon Jan 24, 2011 11:46 am 
Offline
Commander
Commander
User avatar

Joined: Fri Dec 31, 2010 2:33 pm
Posts: 180
Location: Earth
Not bad at all :D. To get around the 10 attachment limit, put the .shp and sb4. files and any custom sprites you used in a single .zip or .rar file, and upload the pictures to Tinypic.com or something and link them from there.

_________________
My voiceacting portfolio.
""Go solo into a hail of projectiles", they said. "You'll be fine", they said."
Image


Top
 Profile  
 
PostPosted: Mon Jan 24, 2011 12:43 pm 
Offline
Commodore
Commodore
User avatar

Joined: Wed Apr 07, 2010 7:12 pm
Posts: 699
People usually add updates into replies anyway.

_________________
Blue Planet wrote:


Top
 Profile  
 
PostPosted: Tue Jan 25, 2011 11:55 am 
Offline
Admiral
Admiral
User avatar

Joined: Tue Feb 26, 2008 9:09 am
Posts: 1973
Well the ships are very simple but nothing terribly wrong as a progression. My only complaint is the idea of posting the exact same ship multiple times with different weapon layouts and one overly bright color change.This is especially annoying on that tiny two section thing. The same basic hull makes sense but maybe modify it alittle?


Top
 Profile  
 
PostPosted: Wed Jan 26, 2011 3:46 pm 
Offline
Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Mon Jan 17, 2011 9:16 pm
Posts: 16
jwa8402 wrote:
Well the ships are very simple but nothing terribly wrong as a progression. My only complaint is the idea of posting the exact same ship multiple times with different weapon layouts and one overly bright color change.This is especially annoying on that tiny two section thing. The same basic hull makes sense but maybe modify it alittle?


ok. i'll stop doing that. :)


i tried make my first big ship, a rational one without any spam...
Attachment:
zprntscrn17.png
zprntscrn17.png [ 626.05 KiB | Viewed 999 times ]


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ] 

All times are UTC + 8 hours


Who is online

Users browsing this forum: -Desert- and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group