Se7eN's SW weapons

Share your custom sprites. Go on, show us how good you are with pixels. I dare you.

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praetors
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Post by praetors »

how i can change the normal modules for the new? i try changing the file in Stock Weapons (diferent file, same name) and don't work...
in your ship the boosters in the Hecate ¿are changed for the new? ¿or the original boosters are invisible?...
Bushman
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Post by Bushman »

Links for these weapons, Blackhart's newest section pack, and Verminator's SWA'd stock sections all seems to be returning 0KB files.
[img]http://i12.photobucket.com/albums/a237/Neanek/Otherz/america.png[/img]
[img]http://img218.imageshack.us/img218/1280/userbar749190.gif[/img]
[img]http://img141.imageshack.us/img141/416/userbar749189.gif[/img]
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unsunghero10
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Post by unsunghero10 »

Go to EDIT2 and click custom sprite.

Need more kinetics. =P
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Dreamyr
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Post by Dreamyr »

unsunghero10 wrote:Go to EDIT2 and click custom sprite.

Need more kinetics. =P
That doesn't work for modules, just weapons, so the new aegis sprite is rather useless to me right now. :D
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unsunghero10
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Post by unsunghero10 »

Set Alpha to 0, bring the size down a little, and attach it to the proper sprite.
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se7en
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Post by se7en »

Update
Mining beam
ship deployer
demeter pod aluncher


to use the modules you place them as a section and put the module on top, set the section to have the same health as the module and finally shrink the module if you want to.


probabally won't update as often now but you never know, i might get a crap of inspiration and make ten more weapons in a day
Dragontear
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Post by Dragontear »

In my humble opinion, excellent designs here. ^.=.^

I've began to implement them in revamping fleets, I've not experienced any problems regarding them not centering correctly, etc. Covering Aeigis deflecters isn't a problem. X3

*Gives cookies.*

I don't want to seem pushy, and unless I've already missed them, are you going to be making the Sidewinder?
theDragn
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Re: Se7eN's SW weapons

Post by theDragn »

The download link is broken.
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Blue-Rex
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Re: Se7eN's SW weapons

Post by Blue-Rex »

It seems the download link has broken. Would anyone happen to have a new download link?
"I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, it's a way of looking at life through the wrong end of a telescope. Which is what I do, and that enables you to laugh at life's realities." --Dr. Seuss
jwa8402
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Re: Se7eN's SW weapons

Post by jwa8402 »

Since he hasn't been on since June, I hope he won't mind this.
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Svn_SW_weapons.zip
(38.07 KiB) Downloaded 714 times
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Blue-Rex
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Re: Se7eN's SW weapons

Post by Blue-Rex »

Thank you very much! :D
"I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, it's a way of looking at life through the wrong end of a telescope. Which is what I do, and that enables you to laugh at life's realities." --Dr. Seuss
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belcrane
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Re: Se7eN's SW weapons

Post by belcrane »

This remind me from the old days :D . I always used the Animated Machinegun and fire it like a badass guy.
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Anna
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Re: Se7eN's SW weapons

Post by Anna »

It probably reminds you of the old days because it's from FIVE FUCKING YEARS AGO.
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-Desert-
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Re: Se7eN's SW weapons

Post by -Desert- »

Dear god. Someone reinvented the 5-year necropost trick.
Quite frankly I wonder why I ever began making ships for this. You see, my work never becomes quite as good as I feel it deserves to.
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