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 Post subject: Re: Prelimliary Designs
PostPosted: Thu Nov 04, 2010 11:00 am 
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AA-C1-M1 Scorpion-class Corvette
Image
Size: 70
Mass: 4805/4900
Energy: 710/850
Section HP: 1000
Speed: 3.9
Acceleration: 0.07
Turning: 1.13

Power Core
1x Light

Propulsion
1x Standard
2x Speed Assist

Armament
4x Heavy Autocannon

Note: This is meant to be similar to CE's Mongbat, only inline with the new standards. ie: standardized core, ship class

EDIT: Changed to please Arc.
EDIT2: Moar HACs.


Attachments:
AA-C1 M1 Scorpion.sb4 [8.73 KiB]
Downloaded 30 times

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Last edited by Corporal Jomn on Fri Nov 05, 2010 10:48 am, edited 5 times in total.
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 Post subject: Re: Prelimliary Designs
PostPosted: Thu Nov 04, 2010 12:01 pm 
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FOOLISH SAMURAI
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Joined: Thu Sep 13, 2007 10:37 am
Posts: 4033
Location: UK
Doogie12 wrote:
Happy Arc?


Much better! Was that really so hard? ;)

~~

Corporal Jomn wrote:
*a ship*


I'm not sure why you people think it's a good idea to use equipment rated for civilian shipping on military vessels.

In fact I'm just going to nip this in the bud right now and have already amended the rules. Please check the updated restrictions for CiviTech cores.

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 Post subject: Re: Prelimliary Designs
PostPosted: Thu Nov 04, 2010 4:22 pm 
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Posts: 269
Location: Taipei, Taiwan
AA-D4-M2 Drawfsmen-class Fire Support Destroyer
Image
Size: 110
Mass: 12100/12100
Energy: 890/1200
Section HP: 4880
Speed: 1.18
Acceleration: 0.03
Turning: 0.6

Power Core
1x Standard

Propulsion
1x Standard
2x Agility Assist

Armament
3x Artillery
2x Heavy Missile Array

Basically the Elve-class remade using the standardized core. It provides heavy artillery and missile firepower, meant to be shooting at the back while tanks absorbs the damage.

EDIT:Updated with a newer version


Attachments:
drawfsmen2.rar [3.92 KiB]
Downloaded 27 times

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The one who makes the best[Claim disputed] mechas with BSF currently. (And the creator of the Sabot Cannon of the BSFCE.)

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Last edited by CheesyErwin on Fri Nov 05, 2010 7:24 pm, edited 2 times in total.
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 Post subject: Re: Prelimliary Designs
PostPosted: Fri Nov 05, 2010 7:02 am 
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Posts: 497
AA-C2-M2 Cirrus-class Fire Support Corvette
Image
Size: 65
Mass: 4225/4225
Energy: 470/550
Section HP: 765
Speed: 2.13
Acceleration: 0.06
Turning: 0.92

Power Core
1x Ultra-light

Propulsion
1x Light

Armament
2x Heavy Missile Array

The answer to the inevitable corvette zerg rush at the beginning of (AI) battle. Fragile as all hell, but should be out of reach of all but other missiles.

AA-C2-M3 Cirrus Bombardier-class Fire Support Corvette
Image
Size: 65
Mass: 4225/4225
Energy: 450/550
Section HP: 1045
Speed: 2.13
Acceleration: 0.06
Turning: 0.92

Power Core
1x Ultra-light

Propulsion
1x Light

Armament
4x Artillery

The Bombardier version of the Cirrus swaps out the missile racks for two pairs of artillery guns, for massive damage against capital ships unguarded by CIWS systems. It also sports increased defence as its effective range is a bit shorter than the original.


Attachments:
AZ-C2-M3 Cirrus Bombardier.sb4 [9.07 KiB]
Downloaded 34 times
AZ-C2-M2 Cirrus.sb4 [8.55 KiB]
Downloaded 49 times

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Last edited by Water_and_Wind on Sat Nov 06, 2010 9:07 am, edited 2 times in total.
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 Post subject: Re: Prelimliary Designs
PostPosted: Fri Nov 05, 2010 11:12 am 
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Commodore
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Posts: 705
Random colony ship.
Image
Size: 100
Mass: 6100/10000
Energy: 650/800
Section HP: 3350
Speed: 0.33
Acceleration: 0.02
Turning: 0.16

Power Core
1x Heavy CiviTech

Propulsion
1x Heavy CiviTech

Armament
2x CIWS Gun

Modules
1x Colony Module


Attachments:
AA Colony Ship.sb4 [16.29 KiB]
Downloaded 30 times

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 Post subject: Re: Prelimliary Designs
PostPosted: Fri Nov 05, 2010 11:49 am 
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Posts: 497
AA-C3-M1 Nimbus-class Experimental Corvette
Image
Size: 70
Mass: 4900/4900
Energy: 810/850
Section HP: 935
Speed: 2.87
Acceleration: 0.07
Turning: 1.06

Power Core
1x Light

Propulsion
1x Standard

Armament
4x Drone Bay

Pardon the curvyness, but IMO this design is pretty effective. The nose is heavily fortified to withstand most attacks, and if it gets destroyed, the drone bays with 160 HP each can hold the fort at least for a short time. Ablative armour (the blue sections) with 20 HP each provides one-time protection from attacks that deal over 20 damage, like heavy missiles, although it does nothing to fend off artillery shells.

No pictures for the following two variants, since the hull is the same:

AA-C3-M2 Nimbus Striker-class Experimental Corvette
Size: 70
Mass: 4900/4900
Energy: 710/850
Section HP: 1095
Speed: 3.83
Acceleration: 0.07
Turning: 1.11

Power Core
1x Light

Propulsion
1x Standard
2x Speed Assist

Armament
4x Vulcan

With high speed, excellent armour, great weapon arcs and fast weaponry, the Striker variant of the Nimbus is a hunter-killer capable of taking on any class of vessel, but particularly excels in destroying other small ships.

AA-C3-M3 Nimbus Smasher-class Experimental Corvette
Same as the striker, but with HACs instead of vulcans. More effective then the striker for attacking capital ships, less effective against other corvettes. Specifications are extremely similar to the Scorpion.


Attachments:
AZ-C3-M3 Nimbus Smasher.sb4 [6.73 KiB]
Downloaded 29 times
AZ-C3-M2 Nimbus Striker.sb4 [6.76 KiB]
Downloaded 36 times
AZ-C3-M1 Nimbus.sb4 [6.56 KiB]
Downloaded 33 times

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Thrusallanian Naval Database: Patrol Craft to Behemoth, support ships, stations, warp gates, everything.
http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2791&postdays=0&postorder=asc&start=0
Fleets of the Five States, get it here: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1929


Last edited by Water_and_Wind on Sat Nov 06, 2010 9:08 am, edited 1 time in total.
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 Post subject: Re: Preliminary Designs
PostPosted: Fri Nov 05, 2010 4:10 pm 
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Commodore
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Joined: Wed Apr 07, 2010 7:12 pm
Posts: 705
AA-D2-M9 Teal Fast Attack Destroyer
Image
Size: 150
Mass: 22490/22500
Energy: 1820/1850
Section HP: 12900
Speed: 1.63
Acceleration: 0.04
Turning: 0.62

Power Core
1x Heavy

Propulsion
2x Standard
2x Ultra-Light

Armament
10x Vulcan
2x CIWS Gun


Attachments:
AA Teal.sb4 [20.73 KiB]
Downloaded 33 times

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 Post subject: Re: Preliminary Designs
PostPosted: Sat Nov 06, 2010 12:07 am 
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Joined: Thu Jul 31, 2008 11:19 pm
Posts: 269
Location: Taipei, Taiwan
AA-D5-M1 Pavise-class Assault Destroyer
Image
Size: 120
Mass: 14400/14400
Energy: 1390/1850
Section HP: 6690
Speed: 1.32
Acceleration: 0.03
Turning: 0.51

Power Core
1x Heavy

Propulsion
1x Standard
2x Agility Assist
2x Speed Assist

Armament
2x Heavy Vulcan
3x High Energy Laser

A moving shield, I guess.


Attachments:
pavise.rar [3.99 KiB]
Downloaded 27 times

_________________
-CheesyErwin.
The one who makes the best[Claim disputed] mechas with BSF currently. (And the creator of the Sabot Cannon of the BSFCE.)

Worlds At War Universe:
The Earth Coaltion
Mars People's Union
The Free City-states of Luna
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 Post subject: Re: Preliminary Designs
PostPosted: Sat Nov 06, 2010 6:30 am 
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Joined: Wed Sep 12, 2007 3:29 am
Posts: 497
calvin1211 wrote:
Missing sprite!

Custom sprites\Dooddads\spr_TeamStripe.gif


Calvin, learn to spell 'Doodads' correctly.

CE, the Drawfsmen has 4 artillery, due to a mirroring error I presume. The Pavise is fine as-is, but would be better to use 1 light or 2 ultra light engines instead of the assists (which are quite useless IMO unless you don't have enough mass/energy to mount anything better).

AA-IV1-WW Gale-class Intelligence Vessel
Image
Size: 80
Mass: 6400/6400
Energy: 840/850
Section HP: 2405
Speed: 1.41
Acceleration: 0.04
Turning: 0.61

Power Core
1x Light

Propulsion
1x Light

Armament
2x CIWS Gun

Modules
1x Large Sensor Array

A small ship that carries the latest and greatest in sensor tech.

AA-IV1-WW2 Gale ECM-class Counter-Intelligence Vessel
Image
Size: 80
Mass: 6400/6400
Energy: 840/850
Section HP: 2830
Speed: 1.41
Acceleration: 0.04
Turning: 0.61

Power Core
1x Light

Propulsion
1x Light

Armament
1x CIWS Gun

Modules
1x Heavy ECM Module

Replaced large sensor array with heavy ECM. The glowing blue radiators represent the ECM emitters that emit <insert technobabble here> to jam enemy sensors.


Attachments:
AZ-IV1-WW2 Gale ECM.sb4 [9.28 KiB]
Downloaded 28 times
AZ-IV1-WW Gale.sb4 [9.97 KiB]
Downloaded 29 times

_________________
Metagame 2.0 calculator: http://bsf_meta2_calculator.byethost17.com/index.php
Curvy Alien Fleet: http://www.wyrdysm.com/phpBB3/viewtopic.php?t=4959
Thrusallanian Naval Database: Patrol Craft to Behemoth, support ships, stations, warp gates, everything.
http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2791&postdays=0&postorder=asc&start=0
Fleets of the Five States, get it here: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1929


Last edited by Water_and_Wind on Tue Nov 09, 2010 9:42 am, edited 3 times in total.
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 Post subject: Re: Preliminary Designs
PostPosted: Sat Nov 06, 2010 9:16 am 
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Joined: Wed Apr 07, 2010 7:12 pm
Posts: 705
Whoopsie. :oops:
Fixed the bug.


Attachments:
File comment: Updated versions of all ships by me so far.
Remember to chande the Teal to flanking mode.

Calv_AA ships.zip [12.09 KiB]
Downloaded 22 times

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Last edited by calvin1211 on Sun Nov 07, 2010 9:52 am, edited 2 times in total.
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 Post subject: Re: Preliminary Designs
PostPosted: Sun Nov 07, 2010 12:10 am 
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Joined: Wed Sep 12, 2007 3:29 am
Posts: 497
AA-D6-M1 Cumulus-class Assault Destroyer
Image
Size: 100
Mass: 10000/10000
Energy: 820/850
Section HP: 5295
Speed: 1.8
Acceleration: 0.05
Turning: 0.78

Power Core
1x Light

Propulsion
2x Light

Armament
6x Autocannon
4x Heavy Autocannon

Power and elegance rolled into one. Rear armour is paper-thin, but the ship is relatively agile. Autocannons are iffy weapons, they do great damage if they hit, but because their bullet speed is slow, they couldn't hit the broad side of a barn if the barn was moving perpendicular to the direction of the bullets. Key is to outflank the enemy.

AA-MV1-M1 Hydra-class Light Mining Vessel
Image
Size: 65
Mass: 4225/4225
Energy: 520/550
Section HP: 1600
Speed: 2.13
Acceleration: 0.06
Turning: 0.92

Power Core
1x Ultra-light

Propulsion
1x Light

Armament
1x CIWS Gun

Modules
1x Mining Module

Small and spammable for max moolah. Has decent armour, but still needs escorts.


Attachments:
AA-MV1-M1 Hydra.sb4 [4.89 KiB]
Downloaded 29 times
AA-D6-M1 Cumulus.sb4 [14.04 KiB]
Downloaded 28 times

_________________
Metagame 2.0 calculator: http://bsf_meta2_calculator.byethost17.com/index.php
Curvy Alien Fleet: http://www.wyrdysm.com/phpBB3/viewtopic.php?t=4959
Thrusallanian Naval Database: Patrol Craft to Behemoth, support ships, stations, warp gates, everything.
http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2791&postdays=0&postorder=asc&start=0
Fleets of the Five States, get it here: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1929
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 Post subject: Re: Preliminary Designs
PostPosted: Sun Nov 07, 2010 8:44 pm 
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Joined: Wed Apr 07, 2010 7:12 pm
Posts: 705
Randomness lol.

AA-DP1-CL Iceberg Drone Hive
Image
Size: 85
Mass: 7225/7225
Energy: 820/850
Section HP: 2890
Speed: 0
Acceleration: 0
Turning: 0

Power Core
1x Light

Armament
8x Drone Bay
2x CIWS Gun

In other news, the Indigo has had its acceleration rate fixed.


Attachments:
File comment: Indigo with bugfix.
AA Indigo.sb4 [8.09 KiB]
Downloaded 28 times
File comment: Whee Bees!
AA Iceberg.sb4 [11.22 KiB]
Downloaded 26 times

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 Post subject: Re: Preliminary Designs
PostPosted: Mon Nov 08, 2010 7:10 am 
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Joined: Wed Sep 12, 2007 3:29 am
Posts: 497
AA-CR1-WW Cumulonimbus-class Cruiser
Image
Size: 155
Mass: 24025/24025
Energy: 1850/1850
Section HP: 13375
Speed: 1.5
Acceleration: 0.04
Turning: 0.65

Power Core
1x Heavy

Propulsion
4x Light

Armament
8x Heavy Autocannon
7x Vulcan
2x CIWS Gun

Combining the best of the Cumulus and Nimbus into one, the Cumulonimbus is fast, tough and versatile. The cruiser carries the autocannons of a Cumulus and vulcans of a Nimbus Striker, rendering it effective against both capital ships and corvettes.


Attachments:
AA-CR1-WW Cumulonimbus.shp [17.34 KiB]
Downloaded 34 times

_________________
Metagame 2.0 calculator: http://bsf_meta2_calculator.byethost17.com/index.php
Curvy Alien Fleet: http://www.wyrdysm.com/phpBB3/viewtopic.php?t=4959
Thrusallanian Naval Database: Patrol Craft to Behemoth, support ships, stations, warp gates, everything.
http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2791&postdays=0&postorder=asc&start=0
Fleets of the Five States, get it here: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1929
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 Post subject: Re: Preliminary Designs
PostPosted: Mon Nov 08, 2010 4:10 pm 
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Commodore
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Posts: 705
AA-DP2-CL Trebuchet Missile Platform
Image
Size: 90
Mass: 8100/8100
Energy: 550/550
Section HP: 2350
Speed: 0
Acceleration: 0
Turning: 0

Power Core
1x Ultra-light

Armament
5x Heavy Missile Array
2x CIWS Gun

For best results, point directly towards enemy.


Attachments:
File comment: PCHOOOOO
AA Trebuchet.sb4 [10.21 KiB]
Downloaded 24 times

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 Post subject: Re: Preliminary Designs
PostPosted: Mon Nov 08, 2010 8:54 pm 
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FOOLISH SAMURAI
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Joined: Thu Sep 13, 2007 10:37 am
Posts: 4033
Location: UK
Water_and_Wind wrote:
*cyclones*


Unfortunately our rules are pretty fuzzy about the use of rotating sections, and moving sections are right out, so I imagine rotating sections are a no go as well I'm afraid. At certain points the size of the ECM ship should drop down to 75 as well. The sensor ship seesaws between a potential 75 and 85.

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