Crimson Coalition Blueprint Databank

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Arcalane
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Re: Crimson Coalition Blueprint Databank

Post by Arcalane »

Any attempts to blatantly (or even not-so-blatantly) abuse the rules are illegal, yes.

Remember these are real ships, so they should look the part.
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Silverware
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Re: Crimson Coalition Blueprint Databank

Post by Silverware »

What about section merging to make sections larger but with the same level of detail, since many small and nice looking details need to be left out to make ships that are combat worthy.
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Arcalane
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Re: Crimson Coalition Blueprint Databank

Post by Arcalane »

Acceptable, as long as the ship is not merged into one (or several) giant sections. Just use common sense, please.
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Re: Crimson Coalition Blueprint Databank

Post by Silverware »

Right Sense:Common acquired.
vidboi
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Re: Crimson Coalition Blueprint Databank

Post by vidboi »

20:28 Anna 2a) No section should have an HP of less than 50.
20:28 Anna Enjoy your new rule.
20:28 vidboi FFFFFFFFFFFFFFFFFFFFFFFF

thanks to this i am having to spend a long time merging sprites to allow my ships to pass this rules >=C

corinths are complete:
Attachments
FF Corinth-Class blueprints_1.zip
(28.49 KiB) Downloaded 485 times
There is no OP, there is only more boosters...
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Arcalane
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Re: Crimson Coalition Blueprint Databank

Post by Arcalane »

I'd suggest splitting the big centerpiece (the kinda U-shaped one) and the "neck" connector that has the vulcan on it on the E-Class up a bit, but otherwise the custom sections seem fairly reasonable.
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vidboi
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Re: Crimson Coalition Blueprint Databank

Post by vidboi »

yeah, the centre piece is a little large i thought, i'll split it in half. not sure what to do with the gun mount bit, the only sections i've merged into that are the hm_robobits tubey thing underneath (which was a 10hp aesthetics section anyway) and the weapon mounts on top, which aren't really necessary
There is no OP, there is only more boosters...
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Re: Crimson Coalition Blueprint Databank

Post by STARSTRUCK »

CVA Purgatorio
Image
Spoiler!
Size: 110
Used Mass: 12100/12100
Energy Consumption: 1180/1200
Speed: 1.49
Acceleration: 0.04
Turning: 0.64
Armor: 5340 HP

Power Core: Standard

Engines:
2x Light

Armament:
2x Heavy Autocannon
6x Drone Bay
This carrier should be more than sufficient for our purposes.
Attachments
CVA Purgatorio.shp
(8.16 KiB) Downloaded 490 times
vidboi
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Re: Crimson Coalition Blueprint Databank

Post by vidboi »

wooo finally got through all the ships =D i made a new variant of each to try out as well, and - just to be helpful - i've including full specification documents for all the ships!
Attachments
DD Sparta+FF Corinth+sprites.zip
(66.65 KiB) Downloaded 493 times
There is no OP, there is only more boosters...
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Re: Crimson Coalition Blueprint Databank

Post by STARSTRUCK »

AT Mammoth
Image
Spoiler!
Size: 100
Used Mass: 4000/10000
Energy Consumption: 760/800
Speed: 1
Acceleration: 0.05
Turning: 0.5
Armor: 2220 HP

Power Core: Heavy CiviTech

Engines:
2x Heavy CiviTech

Armament:
2x Heavy Autocannon
These (rather shoddy) transports are the workhorses of the Coalition's economy. Most of these are eventually jury-rigged to become CVA Purgatorios.


CVA Purgatorio Elite
Image
Spoiler!
Size: 120
Mass: 14400/14400
Energy: 1660/1850
Section HP: 4840
Speed: 1.25
Acceleration: 0.04
Turning: 0.54

Power Core
1x Heavy

Propulsion
2x Light

Armament
12x Drone Bay
What can I say? I still like drones, even post-nerf.


CL Inferno
Image
Spoiler!
Size: 120
Mass: 14400/14400
Energy: 1200/1200
Section HP: 6240
Speed: 1.7
Acceleration: 0.04
Turning: 0.5

Power Core
1x Standard

Propulsion
1x Heavy

Armament
4x Autocannon
8x Artillery
Another variant. This one is significantly faster and packs a mean artillery-based punch.

DD Dir
Image
Spoiler!
Size: 75
Mass: 5625/5625
Energy: 770/850
Section HP: 1720
Speed: 2.5
Acceleration: 0.06
Turning: 0.93

Power Core
1x Light

Propulsion
1x Standard

Armament
4x Heavy Autocannon
4x CIWS Gun
WHERE'S YOUR PD fnarr fnarr effing fnarr. Defensive support vessel.

FR Sokol
Image
Spoiler!
Size: 70
Mass: 4900/4900
Energy: 740/850
Section HP: 1155
Speed: 1.84
Acceleration: 0.05
Turning: 0.8

Power Core
1x Light

Propulsion
1x Light

Modules
1x Large Sensor Array
This fragile sensor craft only ever retreats.
Attachments
SS-CCships.rar
With SB4s and all. These are the absolute latest versions, with unscrewed cores sprites.
(22.64 KiB) Downloaded 497 times
FR Sokol.shp
(4.94 KiB) Downloaded 486 times
DD Dir.shp
(6.43 KiB) Downloaded 478 times
CVA Purgatorio Elite.shp
(9.62 KiB) Downloaded 477 times
CL Inferno.shp
(9.29 KiB) Downloaded 470 times
AT Mammoth.shp
(6.96 KiB) Downloaded 478 times
Rugdumph
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Re: Crimson Coalition Blueprint Databank

Post by Rugdumph »

I know I'm not a designated shipbuilder, but would it be ok to post up a frigate/destroyer with a couple variants that I cobbled together just now out of boredom? I know they won't probably be used but just to share them as ideas before the game gets started. I'd put them in the rules thread but then in the rare chance that they were used then the AA could see them so.

Image

Arty version, no point posting all the pics cause only the main gun and the speed/etc stats change.

Ed: New download cause I managed to do something horrific without noticing to the beamer variant (discovered to be a burst value of 90!!), fixed now. Ed2: Redid weapon positions too something abit more sensible.
Attachments
FF-Brimstone series.rar
(11.27 KiB) Downloaded 479 times
Last edited by Rugdumph on Sat Nov 06, 2010 7:47 am, edited 4 times in total.
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Orelius
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Re: Crimson Coalition Blueprint Databank

Post by Orelius »

Arrowhead-Class frigate
Image
Spoiler!
Size: 140
Mass: 19450/19600
Energy: 2130/2400
Section HP: 5940
Speed: 2.17
Acceleration: 0.05
Turning: 0.8

Power Core
1x Ultra-Heavy

Propulsion
3x Standard

Armament
2x Heavy Autocannon
4x Heavy Vulcan
2x Heavy Missile Array
6x CIWS Gun
Manta-Class Frigate
Image
Spoiler!
Size: 110
Mass: 12100/12100
Energy: 1850/1850
Section HP: 3870
Speed: 2.41
Acceleration: 0.05
Turning: 0.62

Power Core
1x Heavy

Propulsion
1x Heavy
2x Speed Assist

Armament
1x Drone Bay
4x High Energy Laser
2x CIWS Gun
ThatLittleFucker-Class artillery platform
Image
Spoiler!
Size: 45
Mass: 2025/2025
Energy: 390/400
Section HP: 355
Speed: 3.58
Acceleration: 0.05
Turning: 0.69

Power Core
1x Standard CiviTech

Propulsion
1x Acceleration Assist
1x Agility Assist
3x Speed Assist

Armament
1x Artillery
Attachments
ARW-001.shp
(12.98 KiB) Downloaded 478 times
MTA-001.shp
(7.27 KiB) Downloaded 480 times
TLF-001.shp
(3.43 KiB) Downloaded 475 times
Spoiler!
Atomic Avocado wrote:Think about section spam like this.
Congrats! Youve been promoted to head designer for a car company! Now for your first design are you going to cover the car in tires? In axles? In bumpers? NO! Your going design something that uses the right parts for the right places.
Orelius's Hopefully Decent Ships!
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Anna
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Re: Crimson Coalition Blueprint Databank

Post by Anna »

You may want to update your ships, SS, or I can do it for you. Reload times on demeters are now 240 instead of 120.

Edit: Also, uh... why isn't the third Shipwright doing any shipbuilding? Get to it, Droid!
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Re: Crimson Coalition Blueprint Databank

Post by STARSTRUCK »

Anna: Seeing as I'm currently nowhere near a computer that will run BSF (lol posting from cellphone), I'd appreciate it if somebody handled any changes that need to be made to the stats until I get home >_>
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Re: Crimson Coalition Blueprint Databank

Post by Droid »

>.>
I built ships, and then the rules got updated whenever I finished them so they're illegal :/
Now pending my computer not having a hissyfit and spontaneously freezing...
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