Let's face it, the main attraction of BSF is building your own ships. Share them! If you need help, check the Shipmaker Info & Help forum a little ways down.
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Ok now im done with my fun. I havnt played with shipbuilder in a long time and decided to try again. Ed. Current discussion on
Last edited by Atomic Avocado on Sat Oct 09, 2010 1:37 pm, edited 1 time in total.
Important tip: Using lots of flat sections with low amounts of detail, especially if that's the only type of section you use, can make a ship look really bland and boring. It's nice to have some more detailed, greebly bits. DST-swnc sprites work well for them. That said, there's not much else I can say or judge about this ship until it's been coloured and shaded.
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master. Quality Control Enforcer
Gay cute girl and fucking proud of it.
It's lacking in the rear. Right now it looks like a potato turned sideways.
Spoiler!
Atomic Avocado wrote:Think about section spam like this.
Congrats! Youve been promoted to head designer for a car company! Now for your first design are you going to cover the car in tires? In axles? In bumpers? NO! Your going design something that uses the right parts for the right places.
The area in that last full grid square...the rear third of the ship; needs some sort of extension to either side. That and engines would add alot to it. Also some sort of shading to eliminate the flat feeling, though that gold color is hard to use for showing depth. It would be better as a highlight color, along with the orange. So a plainer color for the majority of the ship but patterns/emblems of some sort perhaps?
I think the whole thing looks like a poop coloured blob, to be completely, bluntly honest. Some of the section choices (Dare I say most?) are really glaringly out of place, with parts with different sorts of shading mixed together, parts with hard solid lines and sharp corners and flat surfaces right next to parts with curves and equally flat surfaces, and then a ring of dark greebly bits around them.
Which is not what I meant at all. The greebly bits should be in amongst the flat surfaces, adding texture and flavour and separating them from each other so it doesn't all look like a smoothed over lump.
The over-all outer shape of the ship itself is fine. Boring and generic, but that's 100% fine. If it's done well, it can even look good. This? Not good.
I really hate the colours, too. A faded green-gold, and a faded green-brown, and then bits of comparatively highly saturated orange? Really? Ew.
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master. Quality Control Enforcer
Gay cute girl and fucking proud of it.
I gave plenty of advice and useful critiquing in my post, I think. If you're going to use lots of sections with smooth surfaces, don't have ALL OF THEM clustered together. Some is fine. Clusters of smooth sections and areas are fine, especially if you're using sections that actually blend together well. But if the sections DON'T fit together well, like CRAZY ROUNDED TRIANGLES AND SOLID SQUARES, then seperate them by having a layer of greebled or detailed bits in a different colour (usually a significantly darker shade) between them. That's one example of how you can do it.
As to how to make it not a poop-coloured blob: Don't make it a blob, don't colour it like poop. Pro advice, right here.
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master. Quality Control Enforcer
Gay cute girl and fucking proud of it.
For clarification, here's the start of the Wikipedia page on Greeble (Is there anything it doesn't know?)
A greeble or nurnie is a small piece of detailing added to break up the surface of an object to add visual interest to a surface or object, particularly in movie special effects. They serve no real purpose other than to add complexity to the object, and cause the flow of the eye over the surface of the object to be interrupted, usually giving the impression of increased size. It is essentially the small detailed technical part of a larger object. The detail can be made from geometric primitives, including cylinders, cubes, and rectangles, combined to create intricate, but meaningless, surface detail. Greebles are commonly found on models or drawings of fictional spacecraft in science fiction.
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master. Quality Control Enforcer
Gay cute girl and fucking proud of it.
That is a lot more interesting, both in section usage and shape. The only real major change I'd suggest would be reducing the saturation on the colour, make the red a dark grey-red and make the orange bits more of a bright gold, perhaps?
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master. Quality Control Enforcer
Gay cute girl and fucking proud of it.