Thank you, and hopefully you're right. As far a triggers go, all I've done so far is make an artillery frigate that exposes the gun when it has a target and closes agian when there's nothing to shoot (not part of my current set of ships).Preacher wrote:although STARSTRUCK did a used triggers to give the impression that the ship was accelerating in his Viking ships check it out to see if its what your after, of course your relatively new so I don't know what your trigger experience is like.
On the whole though a decent start, you show some skill so hopefully with a bit of practice you will be churning out awesome ships in no time.
Retsof's Ships
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Re: Retsof's Ships
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- Lieutenant Commander
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Re: Retsof's Ships
Uh i kinda don't like them there realy BOXY and TRIANGULAR Try using Diff Shapes or Combine them?
Re: Retsof's Ships
Here's a candidate for the new Mercury, which further Terran ships will be based on. I will wait for some feedback before continuing.
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- Merk2.png (2.93 KiB) Viewed 2327 times
Re: Retsof's Ships
I've heard of people being told to build small, but I think you need to build a bit bigger. There's only so much detail you can squeeze into half a dozen sections, and you're not at that level yet. They all seem partly-finished.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
Re: Retsof's Ships
I understand. I just wanted to try and get the feel of the ships down before I moved on to the bigger ones. That way I wouldn't have to redo a 20 section ship. I suppose a ship with only 3 weapons qualifies as more of a gunboat than a frigate anyway. I will now do a scale shift. The next Mercury prototype will be bigger and better armed.
EDIT: Is there a way to disable a weapon when a section is destroyed? I was thinking of making a bridge that if destroyed would basicaly turn the ship into a large asteroid.
EDIT: Is there a way to disable a weapon when a section is destroyed? I was thinking of making a bridge that if destroyed would basicaly turn the ship into a large asteroid.
Re: Retsof's Ships
I'm awaiting your bigger ships, because you seem to have the basics down on these small scale ones.
As for the bridge idea, maybe that's under the realm of triggers, but I really have no idea.
Maybe set a driver on the bridge so when the bridge gets destroyed the driver does too? and the main guns go dead?
Anyway, I'm sure you'll figure it out. I'm just speculating.
As for the bridge idea, maybe that's under the realm of triggers, but I really have no idea.
Maybe set a driver on the bridge so when the bridge gets destroyed the driver does too? and the main guns go dead?
Anyway, I'm sure you'll figure it out. I'm just speculating.
Re: Retsof's Ships
I think there's a trick you can do that involves a tiny spinning section or something, but I forget the details.
Ed: As for scale, think maybe on the order of HorseMonster's Laser Wars stuff or around that area.
Ed: As for scale, think maybe on the order of HorseMonster's Laser Wars stuff or around that area.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
Re: Retsof's Ships
Erm... This would be too big then. I may save it for a cruiser though. No weapons on this one yet. Thoughts?
Re: Retsof's Ships
The outline of the ship in front seems a little off, and it needs coloring.
Coloring (shading) is to give a sense of depth to the ship, the darker a color is, the more the brain thinks that's a low point on the ship. So, darker=lower, brighter=higher.
The back end flows pretty well though. That's good.
Coloring (shading) is to give a sense of depth to the ship, the darker a color is, the more the brain thinks that's a low point on the ship. So, darker=lower, brighter=higher.
The back end flows pretty well though. That's good.
Re: Retsof's Ships
Still feels unfinished. There's no defined outlines and components, especially engines.
Also, too many generic2 sections.
Also, too many generic2 sections.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
Re: Retsof's Ships
Not many other sections have the blocky feel I'm going for.Arcalane wrote:Also, too many generic2 sections.
- Son Tzu
- Lieutenant Commander
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- Location: Hunched in a corner, muttering
Re: Retsof's Ships
Have you looked at any of the Dst sets? They're pretty damn good, in the sw style, and there are some blocktastic bits here 'n' there
Don't worry chaps, they couldn't hit an elephant at this dist
Some people spread happiness wherever they go, others whenever they go
nuqDaq yuch Dapol?
Some people spread happiness wherever they go, others whenever they go
nuqDaq yuch Dapol?
Re: Retsof's Ships
I'm away from my comp right now, posting from librairy. But I was wondering, is there any particular order of building that is better? I have been building mine from the bottom up, starting with a dark lower/inner layer, a middle layer, and a white top/outer layer. Each layer extends beyond the previous one.
Re: Retsof's Ships
I guess it's whatever you're most comfortable with. I usually build front to back, making it up from a general concept as I go along.
Re: Retsof's Ships
I tried to make a bit more flow in the outline, and to give it a bit more defined engines. the empty spot in the front middle will hold a main gun, with those side sections to protect it.
Um, I realised the armored front sections don't blend well, expect a change.
Um, I realised the armored front sections don't blend well, expect a change.
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