WYRDYSM GAMES

Home of Battleships Forever
It is currently Mon Nov 24, 2014 9:46 pm

All times are UTC + 8 hours




Post new topic Reply to topic  [ 24 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Tank wars
PostPosted: Wed Sep 15, 2010 11:15 pm 
Offline
Lieutenant Commander
Lieutenant Commander

Joined: Sat May 08, 2010 4:18 am
Posts: 70
Here is a little match between one of my first ships with drivers Vs. one of my latest ships


HaK-9 MBT Vs. M1249 A10 Heavy artillery

HaK-9 MBT
Attachment:
SMscreen028.png
SMscreen028.png [ 61.63 KiB | Viewed 1063 times ]


Notes: First Main Battle Tank(MBT) I ever made with drivers


M1249 A10 Heavy artillery
Attachment:
SMscreen030.png
SMscreen030.png [ 104.4 KiB | Viewed 1063 times ]


Notes: First ship with working triggers XD

Artillery firing triggers:
Now the only I can give you the GIF is in a zip file as it is to big to upload :shock:

Attachment:
File comment: Compressed GIF of artillery firing action
Artillery firing.zip [4.98 MiB]
Downloaded 57 times


One next post I'll give the result

_________________
I am a fan of the "Push F to fire everything" idea.

I really don't know why I'm thinking these thoughts,
but I do know they aren't mine...


Top
 Profile  
 
 Post subject: Re: Tank wars
PostPosted: Thu Sep 16, 2010 12:08 am 
Offline
Admiral
Admiral
User avatar

Joined: Tue Feb 26, 2008 9:09 am
Posts: 1978
well the mbt is actually pretty nifty but rather simple so I'd say add stuff like the treads using maybe some steamright gears? Don't know how awful those would look next to HM sprites... The other one isn't so good though for the fact its not shaded, appears to be stretched, and has that weird little glowy part(the Kae_sml piece). I forget who, but someone did some wicked tanks not too long ago, so go find those for inspiration.


Top
 Profile  
 
 Post subject: Re: Tank wars
PostPosted: Thu Sep 16, 2010 2:51 am 
Offline
Pseudofeline Overlord
User avatar

Joined: Thu Sep 13, 2007 10:37 am
Posts: 4034
Location: UK
I'm not particularly seeing how a large, stretched up HM section with another couple of HM sections on it and a pair of guns constitutes anything vaguely "nifty". Or even vaguely good.

_________________
  /l、
゙(゚、 。 7
 l、゙ ~ヽ
 じしf_, )ノ


Top
 Profile  
 
 Post subject: Re: Tank wars
PostPosted: Fri Sep 17, 2010 12:15 am 
Offline
Lieutenant Commander
Lieutenant Commander

Joined: Sat May 08, 2010 4:18 am
Posts: 70
In the match,the artillery won when at long or medium ranges and lost at short range.
The reason it won is it could move out of the way of the shots in time.


I have a video ready but its WAYYYYY to large(around 64MB) to upload


Arcalane wrote:
I'm not particularly seeing how a large, stretched up HM section with another couple of HM sections on it and a pair of guns constitutes anything vaguely "nifty". Or even vaguely good.


I didn't say the tank was nifty, good, or even above average!
The stupid thing was my first working ship with drivers!


Now the artillery on the other hand, for a ship that came from my hands it actually looks ok.
And the weird transparent piece is so you can see the reload action.
I want to make it so if the ammo unit on the side is destroyed the gun won't fire.

Anyone know how?


TNB

_________________
I am a fan of the "Push F to fire everything" idea.

I really don't know why I'm thinking these thoughts,
but I do know they aren't mine...


Last edited by thenoobiebuilder on Fri Sep 17, 2010 12:19 am, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Tank wars
PostPosted: Fri Sep 17, 2010 12:19 am 
Offline
aka SilverWingedHerpaderp
User avatar

Joined: Wed Sep 26, 2007 8:51 pm
Posts: 3418
Location: Elsewhere
thenoobiebuilder wrote:
I didn't say the tank was nifty, good, or even above average!
The stupid thing was my first working ship with drivers!
That's because Arcalane wasn't responding to you, he was responding to jwa8402. If you'd bothered to actually pay attention you would have noticed that.

And 64mb isn't "too large to upload"... not unless you have really slow internets.

_________________
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master.
Quality Control Enforcer


Top
 Profile  
 
 Post subject: Re: Tank wars
PostPosted: Fri Sep 17, 2010 12:22 am 
Offline
Lieutenant Commander
Lieutenant Commander

Joined: Sat May 08, 2010 4:18 am
Posts: 70
It is if I upload it here.....

Besides its a prity crummy video...

I'm planing to do a reshoot soon anyway

TNB

Oh and I'm not offering a download yet as its not tested SWS friendly yet... :wink:

_________________
I am a fan of the "Push F to fire everything" idea.

I really don't know why I'm thinking these thoughts,
but I do know they aren't mine...


Top
 Profile  
 
 Post subject: Re: Tank wars
PostPosted: Fri Sep 17, 2010 12:29 am 
Offline
aka SilverWingedHerpaderp
User avatar

Joined: Wed Sep 26, 2007 8:51 pm
Posts: 3418
Location: Elsewhere
thenoobiebuilder wrote:
It is if I upload it here.....
That's what YouTube is for, you realise. Uploading videos.

_________________
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master.
Quality Control Enforcer


Top
 Profile  
 
 Post subject: Re: Tank wars
PostPosted: Fri Sep 17, 2010 12:33 am 
Offline
Admiral
Admiral
User avatar

Joined: Tue Feb 26, 2008 9:09 am
Posts: 1978
thenoobiebuilder wrote:
I want to make it so if the ammo unit on the side is destroyed the gun won't fire. Anyone know how?
If I had to guess, make the ammo piece another (non-firing)weapon that the main gun is linked to, and have the main gun offline or whatever the setting is so it won't fire unless its made to. There is even, I believe, a little gif of shells being expelled that can be attached to weapons and which would work perfectly for what your talking about.

And no, the artillery is crap. The mbt has the single redeaming value of vaguelly resembling a tank. The Artillery is a block of poorly chosen dark sections with no features resembling such a vehicle, such as treads. You could even have little support legs that extend when the artillery is about to fire, like the real thing does. The 'gun' is another dark section, instead of one of the beautiful guns ready and waiting for you, and it has no mount. The thing looks like the only tank you ever saw was on cybersled or something.
Instead, see this: http://images.elfwood.com/art/k/e/kent/ ... k_safe.jpg


Top
 Profile  
 
 Post subject: Re: Tank wars
PostPosted: Fri Sep 17, 2010 1:02 am 
Offline
Lieutenant Commander
Lieutenant Commander

Joined: Sat May 08, 2010 4:18 am
Posts: 70
Ya....
Hell will freeze over and the devil will walk around in a too-too for a week before I could make one of those :cry:

well as I'm here I might as well say that I'm rebuilding the artillery to add more worthless triggers.

I can never please the critics here... :(


TNB

_________________
I am a fan of the "Push F to fire everything" idea.

I really don't know why I'm thinking these thoughts,
but I do know they aren't mine...


Top
 Profile  
 
 Post subject: Re: Tank wars
PostPosted: Fri Sep 17, 2010 7:11 pm 
Offline
Commander
Commander
User avatar

Joined: Mon Feb 25, 2008 9:04 am
Posts: 187
thenoobiebuilder wrote:
I can never please the critics here... :(


Now that's not true. Practise, m'boy, and if it's good, you'll hear it.

The artillery is... BAD...The tank... It's nothing fancy, but I find it cute, at least... It has some nice features, and if I were you, I'd work with that.
Simple, but you can see it's a tank. It's not the best rendition of a tank, but it's certainly a nice 'n simple one. So scrap the arty, work with the tank is what I say.

_________________
Salute otsam ee nashem dedum -
Zahvietum eekh fsigdah vierney.
Tepierre nichtoh, nee astanoivit,
Pabiedney shark, radnoy straney.


Top
 Profile  
 
 Post subject: Re: Tank wars
PostPosted: Sat Sep 18, 2010 12:25 am 
Offline
Lieutenant Commander
Lieutenant Commander

Joined: Sat May 08, 2010 4:18 am
Posts: 70
Quote:
Now that's not true. Practise, m'boy, and if it's good, you'll hear it.

The artillery is... BAD...The tank... It's nothing fancy, but I find it cute, at least... It has some nice features, and if I were you, I'd work with that.
Simple, but you can see it's a tank. It's not the best rendition of a tank, but it's certainly a nice 'n simple one. So scrap the arty, work with the tank is what I say.


So....what do you have in mind then?
I had built the arty in the hope of learning how to use the triggers so maybe I can use that to work on my other ships.
But to do so I need someone to tell me some kind of general direction to head in or I will end up with some horrible looking machine that works beautifully well.


and you know if anyone needs a backstory or something I could really help with that or just some general ideas.
I can't USE the ideas myself as they are too advanced for BSF :(

Like this one:

A MRLS(Mobile Rocket Launching System) tank

something like this http://en.wikipedia.org/wiki/File:%D0%A2%D0%9E%D0%A1-1%D0%90_%D0%91%D1%83%D1%80%D0%B0%D1%82%D0%B8%D0%BD%D0%BE_%D0%BD%D0%B0_%D1%80%D0%B5%D0%BF%D0%B5%D1%82%D0%B8%D1%86%D0%B8%D0%B8_%D0%BF%D0%B0%D1%80%D0%B0%D0%B4%D0%B0_4.5.2010.jpg

although this looks awesome too http://en.wikipedia.org/wiki/File:MLRS_05.jpg

I just can't figure out what the over head view would be like....

_________________
I am a fan of the "Push F to fire everything" idea.

I really don't know why I'm thinking these thoughts,
but I do know they aren't mine...


Top
 Profile  
 
 Post subject: Re: Tank wars
PostPosted: Sat Sep 18, 2010 12:43 am 
Offline
Captain
Captain
User avatar

Joined: Sat Dec 13, 2008 7:59 pm
Posts: 317
Location: Location,location,location.!
*points at the dvl-swa folder*
That is all.

_________________
Nothing is forever. It can't be. 'Cause everyone changes.
Image
Whether they want to or not, they need to change. Myself... Even you!


Top
 Profile  
 
 Post subject: Re: Tank wars
PostPosted: Sat Sep 18, 2010 2:57 am 
Offline
Lieutenant Commander
Lieutenant Commander

Joined: Sat May 08, 2010 4:18 am
Posts: 70
And now for something completly unrelated!
(I know it looks like I got ADHD and quite frankly I don't care!)

Here is this stupid fighter im making that will be able to transform

here is what mode 2 will look like
Attachment:
SMscreen031.png
SMscreen031.png [ 79.08 KiB | Viewed 830 times ]


Now this question is for SWS but anyone can answer it
How do you animate the joins on the arms and legs(not shown)????
Once I got this figured out I will make the other modes
(because mode 3 NEEDS the working joins as its a battle robot a la Robotech)

I want this thing to look something like this :D
http://www.robotech.com/infopedia/mecha/viewmecha.php?id=5&seriescode=MAC

TNB

and I don't know what you mean by *points at random folder I don't have and don't know I can get*

_________________
I am a fan of the "Push F to fire everything" idea.

I really don't know why I'm thinking these thoughts,
but I do know they aren't mine...


Top
 Profile  
 
 Post subject: Re: Tank wars
PostPosted: Sat Sep 18, 2010 6:01 am 
Offline
Vice Admiral
Vice Admiral
User avatar

Joined: Sun Aug 30, 2009 1:14 am
Posts: 1450
Location: Castle Anthrax
So it's practically Starscream? In terms of Mechs i'm fairly picky so i'll get right down to it. The arms look weird, VERY weird. The weapons on them are distorted and distract me. And the things that come out of the head(?) suffer from extremely bad stretching. Also the back wing segments are offset and do quite annoy me. However, that section at the back is extremely well place and just makes me happy...I have no idea why.

In all honesty I think you should practice your sectionwork before you start getting into triggers and whatnot.

_________________
naysayers will be shot


Top
 Profile  
 
 Post subject: Re: Tank wars
PostPosted: Sat Sep 18, 2010 7:52 am 
Offline
Lieutenant Commander
Lieutenant Commander

Joined: Sat May 08, 2010 4:18 am
Posts: 70
Its starscream piloted by a human with 3 forms not 2.
and a LOT of missiles and general overkill


Now as I don't think I can make mode 3 as an option in current versions of BSF I plan only to make Fighter mode (mode 1) and guardian mode (mode 2, current form)

Now back to the matter at hand I still need to find out how to animate arms
and to make the legs move back while moving forward.

You see the legs are the jet engines and are the only thing making this thing fly
so to move forward the legs MUST move back.
now right now the plane's arms and legs DO NOT move so it has NO firing angle abilty.
So again I need to ask how in this world do I animate the arms and legs?

TNB

_________________
I am a fan of the "Push F to fire everything" idea.

I really don't know why I'm thinking these thoughts,
but I do know they aren't mine...


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 24 posts ]  Go to page 1, 2  Next

All times are UTC + 8 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group