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 Post subject: Re: MIRV Beta Release
PostPosted: Wed Sep 01, 2010 9:20 pm 
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Pseudofeline Overlord
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Or try a different unzip program like WinRAR or 7zip.

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 Post subject: Re: MIRV Beta Release
PostPosted: Wed Sep 01, 2010 10:00 pm 
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Commander
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Location: ...I'm supposed to know?
No... what I meant was it does work now. Lol, reading my post again does indeed make it look a bit silly. I just tested the MIRVs and they are great! Well done on making this.

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 Post subject: Re: MIRV Beta Release
PostPosted: Wed Sep 08, 2010 6:42 am 
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Captain
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Posts: 491
ianzinho342 wrote:
Help! I installed the MIRV and the sounds are gone!
And every time i try to launch the Ship Maker it does this error:

---------------------------------
ERROR in
action number 1
of Create Event
for object obj_sidebar:

Error defining an external function.
---------------------------------

I tried restarting my computer but i don't worked,any help? :(


I believe I found the cause of this. I got the same problem when launching the SM from the desktop shortcut I created, but it works just fine directly from the BSF folder.


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 Post subject: Re: MIRV Beta Release
PostPosted: Tue Sep 14, 2010 8:55 am 
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Ensign
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Joined: Fri Aug 27, 2010 6:20 am
Posts: 7
Kiltric wrote:
ianzinho342 wrote:
Help! I installed the MIRV and the sounds are gone!
And every time i try to launch the Ship Maker it does this error:

---------------------------------
ERROR in
action number 1
of Create Event
for object obj_sidebar:

Error defining an external function.
---------------------------------

I tried restarting my computer but i don't worked,any help? :(


I believe I found the cause of this. I got the same problem when launching the SM from the desktop shortcut I created, but it works just fine directly from the BSF folder.


I launched from the BSF folder when this happened,and i can´t thest the new parts...


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 Post subject: Re: MIRV Beta Release
PostPosted: Tue Sep 14, 2010 9:24 am 
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Administrator
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Posts: 947
Either way, this happens because the .dll files are missing or your OS is preventing read/write access to them. Vista and Win7 can prevent access to the .dlls if they're in the wrong place and you've got a normal user account.

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 Post subject: Re: MIRV Beta Release
PostPosted: Thu Sep 16, 2010 10:18 pm 
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Ensign
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Joined: Fri Aug 27, 2010 6:20 am
Posts: 7
th15 wrote:
Either way, this happens because the .dll files are missing or your OS is preventing read/write access to them. Vista and Win7 can prevent access to the .dlls if they're in the wrong place and you've got a normal user account.


So,all the 4.470 DLLs in the System32 folder are in the wrong place? Sh@#%$!


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 Post subject: Re: MIRV Beta Release
PostPosted: Thu Sep 16, 2010 10:43 pm 
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Pseudofeline Overlord
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Location: UK
...if that were the case, your system would be broken beyond comprehension. :|

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 Post subject: Re: MIRV Beta Release
PostPosted: Thu Sep 23, 2010 8:49 am 
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Lieutenant Commander
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Joined: Mon Jul 26, 2010 9:51 am
Posts: 74
In the next version, could you make it so the aegis doesn't make the hit section bulge? It looks ugly, I don't think anybody likes it, and it's frustrating when trying to simulate shields.

Well of course, I could just run a nanomatrix on it, but it just isn't the same.

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 Post subject: Re: MIRV Beta Release
PostPosted: Thu Sep 23, 2010 8:57 am 
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The artist formerly known as SilverWingedSeraph
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Orelius wrote:
In the next version, could you make it so the aegis doesn't make the hit section bulge? It looks ugly, I don't think anybody likes it, and it's frustrating when trying to simulate shields.

Well of course, I could just run a nanomatrix on it, but it just isn't the same.

Don't go speaking for other people, newbie. :|

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 Post subject: Re: MIRV Beta Release
PostPosted: Thu Sep 23, 2010 10:02 am 
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Pseudofeline Overlord
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I certainly could.

Doesn't mean I will, or that I have any interest in wrestling with that particular portion of the code, mind you.

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 Post subject: Re: MIRV Beta Release
PostPosted: Fri Sep 24, 2010 6:06 am 
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ERROR in
action number 1
of Create Event
for object __newobject1078:

In script nSec2a:
Error in code at line 46:
l_section[j].l_colour = global.colour[round((l_colour mod 1) * 10),argument9];

at position 71: Negative array index

ERROR in
action number 1
of End Step Event
for object ShipSection:

Error in code at line 275:
image_angle = l_owner.image_angle + l_angle + rs_rotang
Alarm Event for alarm 7
for object ShipSection:

Error in code at line 14:
l_c1 = merge_color(l_cm1,c_black,l_drawglow)

at position 21: Unknown variable l_cm1

not really sure what is causing this
at position 20: Unknown variable l_owner

ERROR in
action number 1
of

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 Post subject: Re: MIRV Beta Release
PostPosted: Fri Sep 24, 2010 7:44 am 
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Oho! Just got some of the same error codes myself...Mega frustration :cry: The ship works fine in preview mode, gets more errors than you could shake a cat o' nine tails at in sandbox. Given the experience of Preacher, I now feel a little better about my own shortcomings...

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 Post subject: Re: MIRV Beta Release
PostPosted: Fri Sep 24, 2010 9:13 am 
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Captain
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Hmmm experience? lol, Im currently attempting to replicate STARSTRUCK's nice Viking shields and this error only seems to come up when using ships with that sheild system, it seems that MIRV doesn't like aegis colour being set to near black and the target sections colour being set to black, from there a massive series of errors occurs leading up to the GUI failing and eventual game crashing :(, of course i can just set section alpha to 0 instead of making it black so not much of a problem.

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 Post subject: Re: MIRV Beta Release
PostPosted: Fri Sep 24, 2010 10:51 am 
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Pseudofeline Overlord
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Joined: Thu Sep 13, 2007 10:37 am
Posts: 4034
Location: UK
Preacher wrote:
and the target sections colour being set to black


This right here. This is your problem, you twit. I thought this was common knowledge, but you cannot set a section to 0,0,0 RGB. You can get away with 1,1,1, but not 0,0,0.

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 Post subject: Re: MIRV Beta Release
PostPosted: Fri Sep 24, 2010 11:18 am 
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ah had no idea about that, well at least i know now saves me alot of rebuilding

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