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 Post subject: ASN TACKS Viking
PostPosted: Sun Jul 18, 2010 2:03 am 
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I've put together a couple of hackjobbed systems I've been swishing around in my mind for a while. Feel free to steal them and put them on your own ships or something. Especially the turret shield. That thing is beautiful.

--

The venerable ASN Viking-class Frigate saw itself in need of improvement after two decades of combat. A service-life extension pack called the TACKS (for Tactical Accessory Kit Set) was unveiled after very little T&E on the ASN Battle Labs' part. It includes various tidbits such as a full AESA Scanner Suite, a new Afterburner system, a supercompact Focused Shield Generator, and the infamous Photometric Targetter, known amongst veterans as the "tactical penlight". Additionally, a significantly darker color scheme is applied.

Since the TACKS system failed to achieve the 200% performance threshold set by the ASN, it was only produced in extremely limited numbers. The thirty-or-so remaining TACKS Vikings fall under the independently operating 210th Clips, the 212nd Barrel Shrouds and the 215st OPERATORs, all of which reside in the Daedalus, Irenic and Vostok systems of the Outer Rim.

--

(Irenic, 12th July S.D.192)

Image

"Christ's balls, Captain. We should really do some sniffing before we go prancing into some poor berk's back yard and shining laser sights in his face."

"Shut up. I know what I'm doing. OPERATORs, get into formation! Afterburners on three!"

Image

"Three! Chaaaaaaarge! This is for Shirai, you corporate chucklefucks!"

Image

"You think you can penetrate my shields?! Well tough luck, 'cause my shields are impenetrable!"

"Captain, watch your six!"

(END BLACKBOX LOG)

--

Downloads attached. Press the Slash (/) key to activate the afterburners. Couple of extra sprites in there, which you'll need.


Attachments:
ASNTACKS.rar [95.88 KiB]
Downloaded 393 times
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 Post subject: Re: ASN TACKS Viking
PostPosted: Sun Jul 18, 2010 3:42 am 
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Since apparantly this is in the same universe as your CLARENT stuff, will you be posting the other stuff?

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 Post subject: Re: ASN TACKS Viking
PostPosted: Sun Jul 18, 2010 10:25 pm 
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Joined: Mon Mar 08, 2010 5:14 am
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Location: UK
took me a while to figure this one out, i suppose getting very little sleep last night doesn't help the old brain fit all the clues into place...

i have to say i love the afterburners for their sheer simplicity. although it does have it's downfalls as it make handling a bit odd, it's really a great system, which i may now "borrow". thank you very much :D

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 Post subject: Re: ASN TACKS Viking
PostPosted: Mon Jul 19, 2010 1:16 am 
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At the request of SWS (and Jomm), I'm posting some more of the ships used in Clarent. Included are the Renegade, the junker ships, the Ronove, the rogue droids, the NeuroCom ship and the Big Pig, complete with holopanel sprites.


Attachments:
Clarent_Ships.rar [48.52 KiB]
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 Post subject: Re: ASN TACKS Viking
PostPosted: Mon Jul 19, 2010 2:18 am 
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Got some missing sprite errors when spawning the service station:
Spoiler: show
___________________________________________
ERROR in
action number 1
of Create Event
for object __newobject1096:

Missing sprite!

Custom sprites\HorseMonster_RocketBits\HM_EngineBlock02.png

Press ignore to replace with '?' sprite, or abort to terminate the game.

___________________________________________
ERROR in
action number 1
of Create Event
for object __newobject1096:

Missing sprite!

Custom sprites\HorseMonster_RocketBits\HM_EngineBlock03.png

Press ignore to replace with '?' sprite, or abort to terminate the game.

___________________________________________
ERROR in
action number 1
of Create Event
for object __newobject1096:

Missing sprite!

Custom sprites\HorseMonster_Realistic\Mim_RadiatorPannel.png

Press ignore to replace with '?' sprite, or abort to terminate the game.

___________________________________________
ERROR in
action number 1
of Create Event
for object __newobject1096:

Missing sprite!

Custom sprites\HorseMonster_RocketBits\HM_Scaffhold01.png

Press ignore to replace with '?' sprite, or abort to terminate the game.

___________________________________________
ERROR in
action number 1
of Create Event
for object __newobject1096:

Missing sprite!

Custom sprites\HorseMonster_RocketBits\HM_EngineBlock04.png

Press ignore to replace with '?' sprite, or abort to terminate the game.

___________________________________________
ERROR in
action number 1
of Create Event
for object __newobject1096:

Missing sprite!

Custom sprites\HorseMonster_RocketBits\HM_EngineBlock06.png

Press ignore to replace with '?' sprite, or abort to terminate the game.

___________________________________________
ERROR in
action number 1
of Create Event
for object __newobject1096:

Missing sprite!

Custom sprites\HorseMonster_RocketBits\HM_EngineTurretRing01.png

Press ignore to replace with '?' sprite, or abort to terminate the game.

___________________________________________
ERROR in
action number 1
of Create Event
for object __newobject1096:

Missing sprite!

Custom sprites\HorseMonster_RocketBits\HM_HeatExchanger07.png

Press ignore to replace with '?' sprite, or abort to terminate the game.
Where can I get these/can you fix it?

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-If you can't say anything nice about someone, don't blow your nose into your hand.
-If at first you don't succeed, blame the nearest idiot.
-Time flies like an arrow, but fruit flies like a banana.
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 Post subject: Re: ASN TACKS Viking
PostPosted: Mon Jul 19, 2010 2:38 am 
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Here's the link for the HM_Rocketbits sections: download/file.php?id=439

As to the Mim_RadiatorPannel, that is an accidental fuckup on Starstruck's part. Here's a fixed version of the Big Pig:

Attachment:
ServiceStation.zip [11.26 KiB]
Downloaded 461 times

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 Post subject: Re: ASN TACKS Viking
PostPosted: Mon Jul 19, 2010 8:41 am 
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Lieutenant, Junior Grade
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Joined: Mon Jul 12, 2010 6:22 pm
Posts: 23
Hi there! Really love the viking. Nice compact design.

There are a few parts missing from the Clarent ships.
Spoiler: show
Missing from the Station:
___________________________________________
ERROR in
action number 1
of Create Event
for object __newobject1096:

Missing sprite!

Custom sprites\Kae_bits\Kae_bits02.png

Press ignore to replace with '?' sprite, or abort to terminate the game.



Missing from almost all the ships.
___________________________________________
ERROR in
action number 1
of Create Event
for object __newobject1099:

Missing sprite!

Custom sprites\Cyc_hex\spr_TExhaustwideorange_cyc.png

Press ignore to replace with '?' sprite, or abort to terminate the game.

Any help would be appreciated. Really want to see if your ships are balanced with each other.

Alternately, can you post the custom parts for the Clarent ships?

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 Post subject: Re: ASN TACKS Viking
PostPosted: Mon Jul 19, 2010 11:06 pm 
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Captain
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Joined: Sat Jun 27, 2009 10:06 am
Posts: 346
Location: A place, somewhere
Here they are:


Attachments:
Cyc_hex.zip [70.21 KiB]
Downloaded 174 times
Kae_bits.zip [2.26 KiB]
Downloaded 181 times

_________________
Stupid Stufff:
Spoiler: show
-If you can't say anything nice about someone, don't blow your nose into your hand.
-If at first you don't succeed, blame the nearest idiot.
-Time flies like an arrow, but fruit flies like a banana.
Image
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 Post subject: Re: ASN TACKS Viking
PostPosted: Thu Jul 22, 2010 10:39 pm 
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Joined: Mon Jul 12, 2010 6:22 pm
Posts: 23
Ok I have finish play testing the ships... and my verdic is... their GOOD!!!

ASN Viking-class Frigate PLAY TEST Review

Shields!:
Those shields are lovely! I like the way they flash as they intercept incoming attacks. (I can guess at the background mechanics used, but it is the way they are used that make these shields so great!)

They do seems to have trouble intercepting non-missile type attacks. I had a Viking's shields blocking 3 missiles/per sec attacks without any problems, only to let buster shots through easily.

In any case... one of the best use of "shields" in BSF! Both in gameplay and looks! :)

Ship Animation:(other then shields)
Noting fanciful, but nothing wrong as well. Fits in with the animations of the other ships well.

Weapons
The weapons are... ok... In the play test they work well against the other ships. Suggestions would be to include some missiles? Maybe even replace the beam weapons with missiles. The beam weapons seems a little out of place compared to the other ships, most who do not have beam weapons at all. (Other then mining lasers.)

Also it feels weird for the Viking-class Frigate to have only 3 weapons mounted (But this is just my feeling. Suggestion only)

Overall:
The Viking-class Frigate is a great ship. :)


Other ships:
Overall:
Nice bunch of small ships! I love the reload animation on the Pirate Frigate! Most of the ships are balanced quite well too!

Note:
I noticed that the Dragon mining ship has a SUPER POWERFUL attack! It could take out a Viking-class Frigate with one hit!!!
And that is with the Viking's shield blocking the Dragon's attack in the first place!
Not sure if that is what you are aiming for... but just thought you should know.

Overall: A great set of ships! Hope to see more in this design line!
And thanks for the DLs!

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