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 Post subject: First ship.
PostPosted: Tue Jun 15, 2010 5:09 am 
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Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Sat Nov 21, 2009 3:15 pm
Posts: 11
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First serious ship. I know it needs to be colored, criticism please?

Version 2 with weapons;

Image

Better or worse?


Last edited by HighTomTitty on Tue Jun 15, 2010 10:25 am, edited 3 times in total.

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 Post subject: Re: First ship.
PostPosted: Tue Jun 15, 2010 5:35 am 
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Lieutenant
Lieutenant
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Joined: Sat Aug 02, 2008 11:24 pm
Posts: 26
Overall nice design, though the neck connecting the head to the body could be made a bit thicker.
The engines could use some slight bulking up as well, though I think that might me my preference more than anything else.

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 Post subject: Re: First ship.
PostPosted: Tue Jun 15, 2010 3:26 pm 
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Lieutenant
Lieutenant
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Joined: Sun Mar 07, 2010 4:44 pm
Posts: 33
Location: Subotica
Your first one is not that good theres no shading and the front of the ship doesn't go whit the rest of the ship .
The second one is much better realy much better then the first one ,yet again no shading whit your second ship.

I think stick whit the second one,its better (for me).

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 Post subject: Re: First ship.
PostPosted: Tue Jun 15, 2010 3:54 pm 
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aka SilverWingedHerpaderp
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Joined: Wed Sep 26, 2007 8:51 pm
Posts: 3412
Location: Elsewhere
If the second picture is a demonstration of your progress, then you're not doing bad at all. Some tips:

  1. Use shading to add depth. This would definitely improve your ship, I think. Right now it looks very messy and flat because all the sections are the same colour. Use darker shades for sections that are lower, and lighter shades for sections that are higher. This will also prevent your weapons from being indistinguishable from the hull itself.
  2. Add some colours. Not bright, obnoxious colours, though. On grey ships like this, it's best to use faded-looking sections for colour. Brightly coloured doodads can work well too, however.

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