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PostPosted: Sat May 15, 2010 9:32 pm 
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Some minor changes to the back and sides. I'm keeping the front.

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PostPosted: Tue May 18, 2010 2:59 pm 
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Honestly, nobody?
Bumping with something new.
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How's it look?
Edit:
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New ship.

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PostPosted: Tue May 18, 2010 8:23 pm 
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With the first ship the front looks kinda blocky, maybe you can add some more sections the the centre and make it a bit longer.

With the second ship... I think those side wings ruin it, they jut out at a weird angle to the ship

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PostPosted: Wed May 19, 2010 2:46 pm 
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Small changes to both ships.
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This ship has also been statted to Metagame 2 standards.


Attachments:
Calv_MG2 Hv Cruiser.sb4 [31.09 KiB]
Downloaded 61 times

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PostPosted: Wed May 19, 2010 3:15 pm 
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the first ship is nice, but i think you should add more armour to the front of the outrigger areas to make them more coherent with the rest of the ship.

the second one is better, but there's now too much clutter on the outline of those wing bits, and it would look more interesting if you broke up the very straight front sections

on the meta ship you need to give the hv missiles a tracking value, and you should post it in the meta ships test thread

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PostPosted: Wed May 19, 2010 8:39 pm 
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Bulked up somewhat, as well as a few green highlights.
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Couple of mods done. Removed some of the antanne on the sidepods, and some side flanges to the front.
How's this?

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PostPosted: Thu May 20, 2010 8:35 pm 
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The first ship is too blocky, as in it lacks any shape. It really needs some more pointy sections at the front, to lengthen it a bit and give it a more definable shape.

With the second ship... I really don't know why, but I simply don't like it. Maybe it's the wings, or how it's been shaded, or the colour scheme. I can't really explain it's problems correctly, so it's hard to explain how it could be improved. Sorry :|

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PostPosted: Fri May 21, 2010 6:01 am 
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First ship isn't too bad, the engines are good, the main body is a bit oddly put together but isn't too cluttered. The white bits on the arms are good, but it seems to devolve into clutter with the gray pieces.

The second ship... not quite sure that it was an improvement over it's previous version. The centerline and rear is well done, but the straight outside lines on the front makes it look far too rigid in contrast to the various spherical sprites littered around. The antennae on the arms seem a bit overdone. Not quite liking the engine fins.

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PostPosted: Sat May 22, 2010 9:44 pm 
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I decided to ditch most of the curvy bits and go with a blocky shape. Is it any better?
Probably not going to extend the first ship any further, looks nice enough as it is.

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PostPosted: Sun May 23, 2010 6:21 pm 
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If I type an article I will keep showing my grammar mistake and lack of english.

Blue is great. Red is improvement.

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p.s. :for shading,
viewtopic.php?f=22&t=4089&start=0

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PostPosted: Sun May 23, 2010 7:37 pm 
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alive916 wrote:
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Meh, let me comment on this, I disagree with most of the red parts.

Looks empty: add some doodads to the sensors/antennae.
Continue the slope: That'd just make it a Star Destroyer, and he's already doing that, just not the way you are illustrating in that image.
Maybe green it: Nah, don't, maybe a good idea to add a doodad/glow in between that curvy section and the arm/strut going back to the ship.
?:I agree with this one, maybe turn them inwards to the ship a bit, or don't make them stick out that far, they break the flow. Or then again, maybe not, since it follows the flow of the triangular section protecting the arm/strut.
Shading: totally not needed, seems to me like you allready did that, and the engine seems to be on the same height anyways.

Only thing you really have to do now is adding doodads/glows and weaponry, it seems finished to me.

EDIT: Engine flare should be coming from an engine, not constantly being there being all like, LOOK AT ME I'M GLOWING I'M GLOWING.
And preacher, now you've got me, a glow by shading, how the hell do you make something glow by shading it, I think you mean using fake aegis to make a section glow?

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Last edited by AlphaDetisMegas on Sun May 23, 2010 8:43 pm, edited 1 time in total.

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PostPosted: Sun May 23, 2010 8:24 pm 
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i think he means an engine flare or a glow by shading ;)

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PostPosted: Wed May 26, 2010 5:23 pm 
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Glowy doodads time!

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PostPosted: Sat May 29, 2010 9:59 pm 
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Trying out building a substructure first.

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PostPosted: Mon May 31, 2010 2:06 am 
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The ship with the spikes and the Satelite Station thing Is awsome =D Nice work..


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