Spaceship Design Rules v3.16
Re: Spaceship Design Rules v0.23
Strategic, for now. In-combat ECM tends to be too good against the AI, and too easy to circumvent for players.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
Re: Spaceship Design Rules v0.23
would it be possible to have an ECM unit and a scanner on the same ship or would the ECM prevent the scanner from working?
also, would however far this is in the future people still be using white noise? i mean, even today that's been pretty much useless for years as it just makes you easier to detect in the first place (oh look, there's a huge patch of white noise, that's not in any way suspicious). nowadays we've got stuff like projectors that fool enemy radar by giving false signatures in different places and more, so surely in the future it'd be more advanced than this
also, would however far this is in the future people still be using white noise? i mean, even today that's been pretty much useless for years as it just makes you easier to detect in the first place (oh look, there's a huge patch of white noise, that's not in any way suspicious). nowadays we've got stuff like projectors that fool enemy radar by giving false signatures in different places and more, so surely in the future it'd be more advanced than this
There is no OP, there is only more boosters...
Re: Spaceship Design Rules v0.23
Little carrier thing.
![Image](http://i809.photobucket.com/albums/zz13/Rugdumph/SMscreen0160.png)
4 drone bays in those two semi circle side bits with the gap. 2 Artillerys, 4 Heavy autocannons, 2 vulcans, and a rocket launcher.
![Image](http://i809.photobucket.com/albums/zz13/Rugdumph/SMscreen0160.png)
4 drone bays in those two semi circle side bits with the gap. 2 Artillerys, 4 Heavy autocannons, 2 vulcans, and a rocket launcher.
Last edited by Rugdumph on Tue Jun 22, 2010 9:58 am, edited 1 time in total.
"Damn hippies with their slippers and mesh bags looking for "adventure" or friggin' nerds who hasn't held anything but a microscope in their girly little hands. Such posers don't last long here." - Wolf (S.T.A.L.K.E.R.)
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Re: Spaceship Design Rules v0.23
Another M2 ship, this time, a M2-compatible Dresden, your favorite suicidal missile carrier.
Needs my IWC missilebox to work though.
EDIT: Updated the Centurion-class with harder armor.
EDIT2:Added the Spacetank Enfield, in two variants.
EDIT3: Updated the Centurion-class to make it a proper M2 ship... damn me for not reading the rules properly...
Needs my IWC missilebox to work though.
EDIT: Updated the Centurion-class with harder armor.
EDIT2:Added the Spacetank Enfield, in two variants.
EDIT3: Updated the Centurion-class to make it a proper M2 ship... damn me for not reading the rules properly...
- Attachments
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DD-NT001 'Centurion'.shp
- (15.18 KiB) Downloaded 213 times
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GS-NT001 'Enfield'.shp
- (3.66 KiB) Downloaded 217 times
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GS-NT001 'Enfield B'.shp
- (3.67 KiB) Downloaded 217 times
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- SMscreen0207.png (3.1 KiB) Viewed 5141 times
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CC-NT001 'Crescendo'.shp
- (7.14 KiB) Downloaded 219 times
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- SMscreen0205.png (5.85 KiB) Viewed 5154 times
-CheesyErwin.
The one who makesthe best[Claim disputed] mechas with BSF currently. (And the creator of the Sabot Cannon of the BSFCE.)
Worlds At War Universe:
The Earth Coaltion
Mars People's Union
The Free City-states of Luna
The one who makes
Worlds At War Universe:
The Earth Coaltion
Mars People's Union
The Free City-states of Luna
- HorseMonster
- Commander
- Posts: 236
- Joined: Fri Aug 28, 2009 9:24 am
Re: Spaceship Design Rules v0.23
Regardless of the actual methods employed (and assumedly there would be several) The result in game terms is identical, also craft with ECM modules don't just scatter noise in all directions, they direct it towards the thing that they want to jam. And yes, you can fit scanners and ECM on the same craft.vidboi wrote:would it be possible to have an ECM unit and a scanner on the same ship or would the ECM prevent the scanner from working?
also, would however far this is in the future people still be using white noise? i mean, even today that's been pretty much useless for years as it just makes you easier to detect in the first place (oh look, there's a huge patch of white noise, that's not in any way suspicious). nowadays we've got stuff like projectors that fool enemy radar by giving false signatures in different places and more, so surely in the future it'd be more advanced than this
Re: Spaceship Design Rules v0.23
Made a big bruiser.
![Image](http://i809.photobucket.com/albums/zz13/Rugdumph/SMscreen0161.png)
This is the 'fast' version. Fast being a very relative term. I'll make assault, carrier, and electronic warfare versions.
![Image](http://i809.photobucket.com/albums/zz13/Rugdumph/SMscreen0161.png)
This is the 'fast' version. Fast being a very relative term. I'll make assault, carrier, and electronic warfare versions.
Last edited by Rugdumph on Tue Jun 22, 2010 9:58 am, edited 1 time in total.
"Damn hippies with their slippers and mesh bags looking for "adventure" or friggin' nerds who hasn't held anything but a microscope in their girly little hands. Such posers don't last long here." - Wolf (S.T.A.L.K.E.R.)
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Re: Spaceship Design Rules v0.23
![Image](http://i567.photobucket.com/albums/ss118/09Silverware/BSF%20Ships/th_Frigate_az.png)
The "Azure" Class Frigate, uses a HEL and three Autocannons, with a light Power Core, and a Light and two Ultra-Light Engines.
![Image](http://i567.photobucket.com/albums/ss118/09Silverware/BSF%20Ships/th_Frigate_cy.png)
The "Cyan" Class Frigate, same as the "Azure" just with the HEL swapped out for two Vulcans and Five more Autocannons.
The "Cyan" consistently lays the smackdown on the "Azure",partly due to where the HEL is placed, but mostly due to the extra 2.24 DPS.
EDIT : D'oh forgot the DL
- Attachments
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- RTN-Az-Cy.rar
- Royal Tellurian Nazy
Frigates 'Azure' and 'Cyan'
By Silverware
Metagame 2 v0.23 Compliant - (17.46 KiB) Downloaded 220 times
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Re: Spaceship Design Rules v0.23
Added ECM modules to the [url=http://bsf_meta2_calculator.byethost17.com/index.php]calculator[/url].
Metagame 2.0 calculator: [url]http://bsf_meta2_calculator.byethost17.com/index.php[/url]
Curvy Alien Fleet: viewtopic.php?t=4959
Thrusallanian Naval Database: Patrol Craft to Behemoth, support ships, stations, warp gates, everything.
http://www.wyrdysm.com/phpBB2/viewtopic ... sc&start=0
Fleets of the Five States, get it here: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1929
Curvy Alien Fleet: viewtopic.php?t=4959
Thrusallanian Naval Database: Patrol Craft to Behemoth, support ships, stations, warp gates, everything.
http://www.wyrdysm.com/phpBB2/viewtopic ... sc&start=0
Fleets of the Five States, get it here: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1929
Re: Spaceship Design Rules v0.23
space tanks! (seem to have replaced gunships)
There is no OP, there is only more boosters...
Re: Spaceship Design Rules v0.23
Rug; stop blending HM_stone and normal SWA. It looks really weird.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
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Re: Spaceship Design Rules v0.23
Time for some heavier spacetanks.
Kinetic Firepower FTW!
Kinetic Firepower FTW!
- Attachments
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T-599 'Chechen'.shp
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- SMscreen0210.png (8.93 KiB) Viewed 4994 times
-CheesyErwin.
The one who makesthe best[Claim disputed] mechas with BSF currently. (And the creator of the Sabot Cannon of the BSFCE.)
Worlds At War Universe:
The Earth Coaltion
Mars People's Union
The Free City-states of Luna
The one who makes
Worlds At War Universe:
The Earth Coaltion
Mars People's Union
The Free City-states of Luna
Re: Spaceship Design Rules v0.23
hmmm, seeing as i don't have any heavy tanks im going to have to make an overpowered missile destroyer instead...
refitted the serenity to meta2 standards, corrected the many mistakes in all my ships and made a zip:
containing all 9 variants of the chimera...
refitted the serenity to meta2 standards, corrected the many mistakes in all my ships and made a zip:
containing all 9 variants of the chimera...
There is no OP, there is only more boosters...
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Re: Spaceship Design Rules v0.23
Radiant-class Command Carrier
![Image](http://img413.imageshack.us/img413/1354/smscreen0408.png)
A sensor-equipped dedicated drone CV for when no subtlety is needed. How would you like a face full of automated wing wong?
Abaddon-class Artillery Dreadnought
![Image](http://img19.imageshack.us/img19/2423/smscreen0410.png)
A peaceful, pacifistic space whale. It spawns sideways for reasons known only to its kind. Its rare appearance hails the closing of the eyes of the world, reflected in the ethereal melodies it sings with its herd: the song that ends the universe.
![Image](http://img413.imageshack.us/img413/1354/smscreen0408.png)
A sensor-equipped dedicated drone CV for when no subtlety is needed. How would you like a face full of automated wing wong?
Abaddon-class Artillery Dreadnought
![Image](http://img19.imageshack.us/img19/2423/smscreen0410.png)
A peaceful, pacifistic space whale. It spawns sideways for reasons known only to its kind. Its rare appearance hails the closing of the eyes of the world, reflected in the ethereal melodies it sings with its herd: the song that ends the universe.
- Attachments
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Radiant.shp
- (11.46 KiB) Downloaded 190 times
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Abaddon-F.shp
- (24.53 KiB) Downloaded 203 times
Last edited by STARSTRUCK on Fri May 28, 2010 10:59 pm, edited 1 time in total.
Re: Spaceship Design Rules v0.23
Civilian power core and engine modules have been posted, for those of you wishing to make your own civvie ships.
I recommend using an ultra-light power core with 2-3 civilian engines and 2000-3000 used mass respectively. Sections should have about 50 HP each. You should be able to afford a couple of light weapons, but otherwise, civilian ships should be lightly armed, lightly armoured, and slow - not, you know, passable warships.
I recommend using an ultra-light power core with 2-3 civilian engines and 2000-3000 used mass respectively. Sections should have about 50 HP each. You should be able to afford a couple of light weapons, but otherwise, civilian ships should be lightly armed, lightly armoured, and slow - not, you know, passable warships.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
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Re: Spaceship Design Rules v0.23
Elysium-class Light Transport
![Image](http://filesmelt.com/dl/SMscreen05123.png)
A newer transport on the Corobian market, it is rather fast and is both used by civilians and the military. (50-threat)
Corsair-class Light Frigate
![Image](http://filesmelt.com/dl/SMscreen06123.png)
An old design still used by the Corobian Navy due to it's low cost and size. It's usually used for convoy escort or in light raids, very rarely is it seen on the front lines. (Recently fixed some issues with the design) (90-threat)
Aeolus-class Medium Frigate
![Image](http://filesmelt.com/dl/SMscreen02123.png)
A newer frigate design used by the navy, it isn't much slower than the old Corsair but is much faster and deadly. (100-threat)
Aeolus-D
This version of the Aeolus has traded two autocannons for a drone bay, which allows it to launch drones to cripple targets with no anti-drone defenses, best used in groups.
*Note: New package with updated ships and a new cruiser should be uploaded soon.
![Image](http://filesmelt.com/dl/SMscreen05123.png)
A newer transport on the Corobian market, it is rather fast and is both used by civilians and the military. (50-threat)
Corsair-class Light Frigate
![Image](http://filesmelt.com/dl/SMscreen06123.png)
An old design still used by the Corobian Navy due to it's low cost and size. It's usually used for convoy escort or in light raids, very rarely is it seen on the front lines. (Recently fixed some issues with the design) (90-threat)
Aeolus-class Medium Frigate
![Image](http://filesmelt.com/dl/SMscreen02123.png)
A newer frigate design used by the navy, it isn't much slower than the old Corsair but is much faster and deadly. (100-threat)
Aeolus-D
This version of the Aeolus has traded two autocannons for a drone bay, which allows it to launch drones to cripple targets with no anti-drone defenses, best used in groups.
*Note: New package with updated ships and a new cruiser should be uploaded soon.
Last edited by Hades on Fri May 28, 2010 4:17 pm, edited 1 time in total.