Since Arca deleted my post inthe ship design, I've decided to start this thread for us to speculate over the rules behind all sorts of things. Feel free to throw any speculation into here and discuss it to your hearts content.SENSORS
I believe the sensor modules will be used for detection of enemy fleets withing the system and possibly through nodes.
My assumption is that stars, or planets, or rather the space around them will be split into sectors, and that fleets will be able to traverse these sectors at rates dependant upon speed. That nodes will be in seperate sectors, and that stations will not be able to move from their sector.
More to this ships will probibly have a detection signature that these modules work on where sensor strength is rolled against the detection signature of the fleet, probibly a roll for each ship, rather than the total signature of the fleet.
Sensors will be able to scan as many sectors as their scan speed dictates, and each scan will provide one roll against each fleet or ship in that sector. Multipul scans in a single sector will therefore have a higher chance of detecting ships in a sector. However with multipul scans maybe they will allow ghost pings, where a ship gets detected multipul times and gets displayed multipul times making fleets appear larger than they are. Or smaller if ony a few ships get pinged.
Scout ships will be small, fast and have a low signature, and carry sensor modules, so they can track enemy positions and movement. AWACS ships will be basically large scouts with a little more protection brought into a sector and kept out of fights, scanning sectors to find weak spots.
This will also probibly allow for stealth technology to lower signature, exactly like modern stealth technology does.