Rugdumph's ships from Anoob to Zeepresent - Download pg3

Let's face it, the main attraction of BSF is building your own ships. Share them! If you need help, check the Shipmaker Info & Help forum a little ways down.

Moderators: th15, Moderators

vidboi
Tournamentator
Tournamentator
Posts: 669
Joined: Mon Mar 08, 2010 5:14 am
Location: UK

Re: Rugdumph's ships from Anoob to Zeepresent - Download pg3

Post by vidboi »

i'm liking the design of this ship. just needs some more shading to increase the contrast now.

thw rounded ship you posted a while back is interesting. imo it's quite good. two things that you could do is add some shading around the edges of the sprites to add depth to them and also edit the rounding at the back; it doesn't flow properly into the thruster which therefore looks stuck on
There is no OP, there is only more boosters...
Imaillusion
Captain
Captain
Posts: 355
Joined: Sat Nov 28, 2009 8:57 am
Location: Thin air

Re: Rugdumph's ships from Anoob to Zeepresent - Download pg3

Post by Imaillusion »

Yep, really the only thing needed to be done is to shade a bit more. Add a few more glows here and there as well, and it should look like are realy nice ship. Admittedly I think the front could be longer and more pointy, but that's not really necessary, as the ship stands
Those that live by the sword... get shot by those that don't.
Rugdumph
Commander
Commander
Posts: 135
Joined: Fri Dec 04, 2009 6:21 am
Location: UK

Re: Rugdumph's ships from Anoob to Zeepresent - Download pg3

Post by Rugdumph »

Ok, as i work on making the last one pretty and choosing a good colour scheme...is this pointy enough?

Image

And a simple but elegant weapons platform.

Image
"Damn hippies with their slippers and mesh bags looking for "adventure" or friggin' nerds who hasn't held anything but a microscope in their girly little hands. Such posers don't last long here." - Wolf (S.T.A.L.K.E.R.)
User avatar
Kiltric
Captain
Captain
Posts: 491
Joined: Sat Apr 11, 2009 4:44 am

Re: Rugdumph's ships from Anoob to Zeepresent - Download pg3

Post by Kiltric »

The ship is fantastic in so many ways, and I really look forward to it being colored. You have an interesting style and some very good section usage in some places, but those wings are a jumbled mess. Fix those and, assuming the coloring and armament look good, I'd say you have a mighty fine ship.

The platform is nice, a bit simple, but until it's armed it's hard to really judge.
Rugdumph
Commander
Commander
Posts: 135
Joined: Fri Dec 04, 2009 6:21 am
Location: UK

Re: Rugdumph's ships from Anoob to Zeepresent - Download pg3

Post by Rugdumph »

Ok colour time...

Image

I'm happy with the colour scheme of cyan, yellow, with gray bits showing, but i don't think this is the best it could come out. Think i'll sacrifice a shade of yellow for an extra shade of cyan, help the depthing, since it's ok now but there's just not enough in my opinion. What do you think? And by the way the previous ship in sorting out the wings has...grown...slightly... whoops.

Edit: Also i must of made the drones far too powerful cause they can somehow core the big ship :? i swear the parenting is good, and the drones aren't actually that powerful either, and the ship has a fair bit of hp...dammit! On another note hopefully some doodads will help the colour.

Edit: Ok i think it was just that instance of BSF :? , however i've found a new problem, because of the power of the huge kinetic cannon, if it fires when the ship is above another, then the resulting damage destroys the ship itself because of being too close :? didn't think the explosion was big enough, hmm.
"Damn hippies with their slippers and mesh bags looking for "adventure" or friggin' nerds who hasn't held anything but a microscope in their girly little hands. Such posers don't last long here." - Wolf (S.T.A.L.K.E.R.)
Imaillusion
Captain
Captain
Posts: 355
Joined: Sat Nov 28, 2009 8:57 am
Location: Thin air

Re: Rugdumph's ships from Anoob to Zeepresent - Download pg3

Post by Imaillusion »

To be prefectly honest, I'm not really a fan of the colour scheme, I simply don't like the way they look next to each other. I do think that you should colour over some of the yellow sections, because they look worse and I prefer the cyan coloured sections, they look fine. You could keep some of the minor sections and the turrets yellow, but I think it should be kept to a low
Those that live by the sword... get shot by those that don't.
User avatar
Grasmaaier
Lieutenant Commander
Lieutenant Commander
Posts: 95
Joined: Tue Aug 18, 2009 4:46 pm

Re: Rugdumph's ships from Anoob to Zeepresent - Download pg3

Post by Grasmaaier »

you could change the yellow to orange & the cyan to mauve.

These colors don't go well together right now.
Rugdumph
Commander
Commander
Posts: 135
Joined: Fri Dec 04, 2009 6:21 am
Location: UK

Re: Rugdumph's ships from Anoob to Zeepresent - Download pg3

Post by Rugdumph »

Thank you! Your suggestion of mauve has cause me to stumble upon a page in simple wikipedia that shows lots of shades of colours and gives the RGB values for them! I'll have some revised colour scheme shortly. (If anyone's interested, http://simple.wikipedia.org/wiki/Mauve , yes it's one the mauve page but it's got a colour list at the bottom and etc.) (This is probs better if you are interested, lists all the colours, each one linking to a list of dozens and dozens of shade of that colour in some cases, http://simple.wikipedia.org/wiki/List_of_colors)
"Damn hippies with their slippers and mesh bags looking for "adventure" or friggin' nerds who hasn't held anything but a microscope in their girly little hands. Such posers don't last long here." - Wolf (S.T.A.L.K.E.R.)
User avatar
Grasmaaier
Lieutenant Commander
Lieutenant Commander
Posts: 95
Joined: Tue Aug 18, 2009 4:46 pm

Re: Rugdumph's ships from Anoob to Zeepresent - Download pg3

Post by Grasmaaier »

You can also google "color scheme designer" a great tool for getting different color shades, saturated ones and full color ones, as well as good color combinations.

To get the RGB value of them, you could simply use GIMP or Photoshop.
25000st
Captain
Captain
Posts: 493
Joined: Mon May 11, 2009 5:05 am

Re: Rugdumph's ships from Anoob to Zeepresent - Download pg3

Post by 25000st »

One of the easiest color schemes to use are complimentary colors or in other words colors opposite each other on the real color wheel.
Using two or three colors of a triad can also have good results. A triad is a group of three colors on the real color wheel each equidistant from each other.

Anyway, this ship could really benefit from well used glows or doodading. I don't like how the front seems sharp and narrow while the back starts to round off. The ship also feels really choppy as there are lines that 'cut' across your ship and split it into parts.

If you need me to be anymore specific, PM me.
User avatar
Anna
The artist formerly known as SilverWingedSeraph
Posts: 3447
Joined: Wed Sep 26, 2007 8:51 pm
Location: Elsewhere

Re: Rugdumph's ships from Anoob to Zeepresent - Download pg3

Post by Anna »

Or you could instead choose to follow the advice of people who are willing to post their more in-depth critiques publicly and take with the grain of salt the opinions and advice of someone who's unwilling to post detailed criticisms because they get torn apart like confetti by pretty much anyone with any sense who reads them.
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
vidboi
Tournamentator
Tournamentator
Posts: 669
Joined: Mon Mar 08, 2010 5:14 am
Location: UK

Re: Rugdumph's ships from Anoob to Zeepresent - Download pg3

Post by vidboi »

i like the overall shape of the ship including the front, although there is something that just isn't entirely perfect about it...

the colours do not work. the cyan just doesn't look good at all and the lemon yellow is worse. i know that everything recent seems to have very subdued colour schemes, but there's a reason for it...

one thing you could do is increase the range of depthing on the outer wingish areas, they look a bit flat right now
There is no OP, there is only more boosters...
25000st
Captain
Captain
Posts: 493
Joined: Mon May 11, 2009 5:05 am

Re: Rugdumph's ships from Anoob to Zeepresent - Download pg3

Post by 25000st »

Ok Seraph, I see your point. I admit it was idiotic to post 'rhythm' without explaining it.
And I'm trying to learn from it and be better, 'kay? As you can see I've tried posting in depth cnc without using any ridiculous words.
Basically would it hurt to take my cnc when it's something comprehendable and useful? And was it necessary to attack something I did in the past when I'm visibly trying to not make that mistake again?
User avatar
Anna
The artist formerly known as SilverWingedSeraph
Posts: 3447
Joined: Wed Sep 26, 2007 8:51 pm
Location: Elsewhere

Re: Rugdumph's ships from Anoob to Zeepresent - Download pg3

Post by Anna »

I wasn't attacking anything you did in the past, I was merely addressing the attitude that makes you tell him to ask you in PM. An attitude like that clearly isn't the attitude of someone whose advice I'd be especially interested in, anyway. I'm not going to tell anyone to outright ignore your advice, because that's silly. I was merely saying that if you lack the confidence to post your critiques publicly, then they may not be worth a whole lot.



Moving on, I figured while I was paying a visit in this thread, I should do my best to offer a critique and perhaps some suggestions as to how the ship might be improved. Suggestions that are actually helpful. First one is easy. Use less saturated colours, man. I can't even say this enough. Saturation makes ships look bright and silly, more often than not, where as less saturation gives a faded metallic look to non-grey colours.

Next, I've thrown together this little demonstration pic, and highlighted some points:
Image

As to the rear bits, circled in red. I'm assuming these are engines. I have to assume, 'cause it's not obvious what the heck they're meant to be, by looking at them. The grey bits would benefit from a more detailed section with a more defined shape, while the blue bit should probably curve into the hull more cleanly.

The bits circled in cyan... these just look weird and out of place. I'm not sure if the yellow bits are meant to be solid hull pieces or glows. If they're meant to be glows, there should be smaller white doodads underneath them to give a glow effect. If they're meant to be solid hull pieces, replace them with sections.

Moving onwards to the bits circled in green. I see what you're going for here, and it possibly could have worked, but if you compare the way they curl around, to the flow and depth of the sections beneath, they seem awkward and out of place. I'd recommend shading these pieces darker, or perhaps replacing them all together.

The bits circled in blue. These bits are nasty. I realise they're probably meant to be covers for the missiles underneath or something, but the very solid and blatant rectangular shape stuck in the middle of a ship made of triangles and curves is so horrendously out of place that words fail me. Recommend outright removal.

Finally, the bits circled in orange. I think these yellow bits are actually a little too dark, and I'm not sure they're entirely necessary to the shape of the ship. The same goes for the yellow and grey bits coming out of the back of the wings, really, but that's something you might need to experiment with.


Lastly, here's another quickly thrown together picture of additions/changes you might want to try. This is not a guideline by any means, just suggestions or recommendations that I think could perhaps improve the look of your ship:
Image
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master.
Quality Control Enforcer
Gay cute girl and fucking proud of it.
Preacher
Captain
Captain
Posts: 263
Joined: Tue Apr 06, 2010 11:38 pm
Location: somewhere cosy

Re: Rugdumph's ships from Anoob to Zeepresent - Download pg3

Post by Preacher »

After reading that i agree with most of it however the glows added on the side are quite nice and don't look out of place at all, maybe more of them on other sections would help them fit better if you still agree with Anna, also the yellow section in the blue area stands out to me as quite ugly perhaps a more curvy or triangular section would be better.
Adding engine exhaust or glows/doodads to the engines (presuming they are engines) might draw attention to the fact that they are as well.

On a separate note that was tremendously good c&c from Anna doesn't everyone want a comment from him now ;).

p.s.Im not trying to blow smoke up your ass Anna just thought it was a great example of c&c.
Image

"I put no stock in religion. By the word religion I have seen the lunacy of fanatics of every denomination be called the will of god. I have seen too much religion in the eyes of too many murderers. Holiness is in right action, and courage on behalf of those who cannot defend themselves, and goodness. " Kingdom of heaven.
Post Reply