Nutter's little fleet.
Moderators: th15, Moderators
Re: Nutter's little fleet.
Okay I've been kind of busy lately so yeah.
By the way does anyone of you have a really big pic of a planet?
Somewhere around 1000-5000?
Preferably with a completely black background?
Also some tinkering I've been doing with some weapons.
Not even close to done but still.
I'm open to suggestions.
By the way does anyone of you have a really big pic of a planet?
Somewhere around 1000-5000?
Preferably with a completely black background?
Also some tinkering I've been doing with some weapons.
Not even close to done but still.
I'm open to suggestions.
Don't you have stuff to do?
Ya know. The important things.
Ya know. The important things.
Re: Nutter's little fleet.
The launch stage of my newest unfinished toy.
When it's done, it'll be capable of wiping out anything above the size of a corvette.
Which might be capable of avoiding it.
When it's done, it'll be capable of wiping out anything above the size of a corvette.
Which might be capable of avoiding it.
Don't you have stuff to do?
Ya know. The important things.
Ya know. The important things.
Nobody wikes me.
Okay I think it's time for a necro.
Suggestions?
Oooh I also redid the lancer from the front page.
Don't you have stuff to do?
Ya know. The important things.
Ya know. The important things.
Re: Nutter's little fleet.
1st Design: Probably the reason why you're not thrilled about the backside is because the back is detailed and curvy while the front is straight and not-as-detailed. I think the back is quite promising, so I suggest taking two routes: Change the front to suit the back or visa versa.
Design in 2nd/3rd: Well made vessel there.. You mentioned you had issues with doodads. Would these doodads be located on moving sections? If so then I should tell you that doodads on move/rot/turret sections will flip in both the Y position and Y scale.
Design in 4th/5th: I think the front end that consists of two triangular sections can use some more work.
Design in 2nd/3rd: Well made vessel there.. You mentioned you had issues with doodads. Would these doodads be located on moving sections? If so then I should tell you that doodads on move/rot/turret sections will flip in both the Y position and Y scale.
Design in 4th/5th: I think the front end that consists of two triangular sections can use some more work.
Realism, seriously? It's a space ship game. Realism was thrown out the window a long time ago.
Re: Nutter's little fleet.
Well since I'm unable to really find a good way to place heavier weaponry other than making the "Fun" parts of the ship flat to accommodate turrets I kind of can't think of an alternative to the flat front curvy behind thing...Wait...that just sounds wrong.Squishy wrote:1st Design: Probably the reason why you're not thrilled about the backside is because the back is detailed and curvy while the front is straight and not-as-detailed. I think the back is quite promising, so I suggest taking two routes: Change the front to suit the back or visa versa.
My issue is more that the ship's rear already fell out as a clusterfuck once and to actually complete the ship I had to chop off the wings that were supposed to come where the outer engines now are.
Hmm that could be it. Thanks.Design in 2nd/3rd: Well made vessel there.. You mentioned you had issues with doodads. Would these doodads be located on moving sections? If so then I should tell you that doodads on move/rot/turret sections will flip in both the Y position and Y scale.
Okay after tinkering with the ship for a bit, I discovered that in two cases, the doodads were mirrored relative to their parent section while in the third, they got mirrored across the ship.
The visual design is now probably complete. Further balancing might pop up later. And on it's first try the shells went straight through a Leviathan, wiping out whatever sections there were on the exit.
I reduced the speed and punch a tad since then but might to it a bit more.
True. To be honest the design is mostly the basic shape at the moment, before it's actually finished, I'll have to add all the various details and lights. Maybe even some more curves to the front.Design in 4th/5th: I think the front end that consists of two triangular sections can use some more work.
Okay, couldn't sleep so I was toying with these two. Added plenty of shiny, (probably too much) after redoing the nose.
Except for some bits around the wings, the lights are the same on both.
Don't you have stuff to do?
Ya know. The important things.
Ya know. The important things.
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- Captain
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- Location: Thin air
Re: Nutter's little fleet.
The first ship... simply doesn't look completed. There's no shape or features on it that make me think its a ship. The second ship is kinda better, but really, slapping a section on each side and leaving it at that is kinda boring, no offence
On the upside, the actual style of those ships look really clean, functional, etc. Basically you need to build on them more, while maintaining that style
On the upside, the actual style of those ships look really clean, functional, etc. Basically you need to build on them more, while maintaining that style
Those that live by the sword... get shot by those that don't.
Re: Nutter's little fleet.
Okay that battleship's getting nowhere.
But here's a little something I made to calm the fuck down a few days ago.
The animation's a bit choppy. But it's 6:24 and I won't be able to sleep for another 14 hours so yeah.
And it's only there so you get the idea.
But here's a little something I made to calm the fuck down a few days ago.
The animation's a bit choppy. But it's 6:24 and I won't be able to sleep for another 14 hours so yeah.
And it's only there so you get the idea.
Don't you have stuff to do?
Ya know. The important things.
Ya know. The important things.
Re: Nutter's little fleet.
that's nice subtle use of doodads you've got there. perhaps at the front adding a series of white blinkers that go in turn?
There is no OP, there is only more boosters...
Re: Nutter's little fleet.
Like this?
I might stuff some more (or all of the existing ones) into the groove down the middle.
I also shinnied up two more ships while I was bored.
Vector, escort carrier, most of the ship is hidden under tonnes of armoured plating so don't expect much in the way of doodads.
*Name pending*, modified Mercury light freighter using nonstandard technology, heavy use of green, turret and point beam hide additional doodads.
I might stuff some more (or all of the existing ones) into the groove down the middle.
I also shinnied up two more ships while I was bored.
Vector, escort carrier, most of the ship is hidden under tonnes of armoured plating so don't expect much in the way of doodads.
*Name pending*, modified Mercury light freighter using nonstandard technology, heavy use of green, turret and point beam hide additional doodads.
Don't you have stuff to do?
Ya know. The important things.
Ya know. The important things.
Re: Nutter's little fleet.
i was thinking more of the doodads in line with the original one down that centre bit so they flash like a wave pattern like those on the side of the mercury
the escort carrier's a bit meh, could do with some more depthing to make the flat areas more interesting
the escort carrier's a bit meh, could do with some more depthing to make the flat areas more interesting
There is no OP, there is only more boosters...